Sentinel Command Station DOOM: The Dark Ages Map
An interactive map of the Sentinel Command Station, the twelfth location traversed when playing Doom: The Dark Ages. There are 9 Secret Areas, 177 Gold, 1 Ruby, 1 Wraithstone, 1 Demonic Essence - Health, 1 Shield Rune, and 3 Collectibles - 1 Codex Entry, 1 Collectible Toy, and 1 Skin - hidden on this map.
The Sentinels prepare for the Kreed's arrival at Thira's command station.
Challenges
- Punching Bag - Strike a Battleknight with a melee attack 10 times. Reward: 50 Gold.
- Wait For It - Kill 10 demons with explosive barrels. Reward: 1 Ruby.
- Skeleton Key - Open 2 Secret Key doors. Reward: 50 Gold. Related: Locked Gate (Secret Key) and Locked Gate (Secret Key).
Points of interest
Below you will find some information about the points of interest located on "Sentinel Command Station" map.
Starting Points
Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.
Starting Point (Chapter 12) The place where you start the game at the beginning of Chapter 12.
Secret Areas
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Secret Area (Sentinel Command Station #1)
Secret Area (Sentinel Command Station #2)
Secret Area (Sentinel Command Station #3)
Secret Area (Sentinel Command Station #4)
Secret Area (Sentinel Command Station #5)
Secret Area (Sentinel Command Station #6)
Secret Area (Sentinel Command Station #7)
Secret Area (Sentinel Command Station #8)
Secret Area (Sentinel Command Station #9)
Codex Entries
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Sentinel Command Station Sentinel Command Station Collectible.
Collectible Toys
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Kreed Maykr Sentinel Command Station Collectible.
Weapon Skins
Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.
Chainshot: Nightmare Sentinel Command Station Collectible. In the Secret Area (Sentinel Command Station #2).
Arsenal
The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.
Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.
Ravager Class: Skullcrusher. The Ravager focuses a hail of bone shards into a tighter spread. The fire rate ramps up over time, allowing for massive damage output at the cost of movement speed. Damaging enemies at close range enhances damage.
Shield Rune: Auto Turret Class: Shield Rune. When activated, a shoulder-mounted Auto turret is summoned to fire at your enemies for a short time. It will automatically select targets closest to where you are aiming.
Life Sigils
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Life Sigil (Sentinel Command Station #1)
Life Sigil (Sentinel Command Station #2)
Soul Spheres
Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.
Soul Sphere (Sentinel Command Station #1)
Soul Sphere (Sentinel Command Station #2)
Sentinel Shrines
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Sentinel Shrine (Sentinel Command Station)
Demonic Essences
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Demonic Essence - Health #6 Maximum Health +10.
Wraithstones
Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.
Wraithstone (Sentinel Command Station) In the Secret Area (Sentinel Command Station #8). To get here, you first need to collect a Secret Key (Sentinel Command Station).
Rubies
Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.
Ruby (Sentinel Command Station #2) (Challenge) It's a reward for completing the "Wait For It" mission challenge.
Ruby (Sentinel Command Station)
Gold
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Gold Bars (14)
Gold Bars (2)
Gold Bars (2)
Gold Bars (3)
Gold Bars (5)
Gold Bars (5)
Gold Bars (6)
Gold Chest (50)
Gold Chest (50)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Keys
Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".
Secret Key (Sentinel Command Station)
Yellow Keycard (Sentinel Command Station)
Switches
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Switch (Sentinel Command Station #1)
Switch (Sentinel Command Station #2)
Switch (Sentinel Command Station #3) It opens the gate through which you can proceed.
Switch (Sentinel Command Station #4) Opens the entrance to the ventilation duct through which you can proceed further.
Switch (Sentinel Command Station #5)
Locked Passages
Closed passages, such as gates that require a key or specific actions to open.
Locked Door (Yellow Keycard) Key required: Yellow Keycard (Sentinel Command Station).
Locked Door (Yellow Keycard) Key required: Yellow Keycard (Sentinel Command Station).
Locked Gate (Secret Key) Key required: Secret Key (Sentinel Command Station). You must open this door to complete the "Skeleton Key" mission challenge.
Locked Gate (Secret Key) Key required: Secret Key (Sentinel Command Station). You must open this door to complete the "Skeleton Key" mission challenge.
Locked Gate (Story) To open this gate interact with the Switch (Sentinel Command Station #5).
Shield Recall Jumps
Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.
Shield Recall Jump (Sentinel Command Station #1)
Cultist Circles
Cultist Circles are hidden groups of cultists found in secret areas, often engaged in rituals, as part of mission challenges like "Countercult" or "Extreme Prejudice." Players must locate and eliminate all cultists in these circles to earn rewards such as Rubies or weapon skins.
Cultist Circle (Sentinel Command Station #1)
Cultist Circle (Sentinel Command Station #2)
Demonic Leaders
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Leader (Sentinel Command Station) Kill the demons until their leader arrives. This leader drops: Demonic Essence - Health #6.
Encounters (Large)
Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Large Encounter (Sentinel Command Station) At the lower level, after you pick up the Secret Key (Sentinel Command Station).
Encounters (Small)
Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Small Encounter (Sentinel Command Station)
Points of No Return
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.
End of Chapter 12
Point of No Return
Point of No Return
Point of No Return