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Hebeth DOOM: The Dark Ages Map

This interactive map for Hebeth, the second chapter of Doom: The Dark Ages details all collectibles and points of interest in the sprawling weapons facility, guiding players to 100% completion with 9 Secret Areas, 210 Gold, 1 Demonic Essence - Health, and 3 Collectibles: 1 Codex Entry, 1 Collectible Toy, and 1 Weapon Skin. Additional items marked on the map include Arsenal, Life Sigils, Keys, Locked Passages, Large & Small Encounters, Leader, Switches, Metal Locks, or Points of No Return.

Prince Ahzrak's search for the Heart of Argent continues. He now looks to weaken the Sentinel's defenses.

This map is interactive. Use mouse/roller or mobile device gestures to move or resize it. Tap or mouse over map markers for more info.

Points of interest

Below you will find some information about the points of interest located on "Hebeth" map.

Starting PointsStarting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point (Chapter 2) Starting Point (Chapter 2) The place where you start the game at the beginning of Chapter 2.

Secret AreasSecret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area (Hebeth #1) Secret Area (Hebeth #1) At the lower level. To get here use the shield charge to break through the door.

Icon of Secret Area (Hebeth #2) Secret Area (Hebeth #2) To access this area, locate the ventilation shaft entrance on the upper level and jump in.

Icon of Secret Area (Hebeth #3) Secret Area (Hebeth #3) To get here climb up the wall.

Icon of Secret Area (Hebeth #4) Secret Area (Hebeth #4) On the lower level, behind the door that can be destroyed with a shield.

Icon of Secret Area (Hebeth #5) Secret Area (Hebeth #5) On the lowest level, inside the vent. Use your shield to destroy the cover of the vent.

Icon of Secret Area (Hebeth #6) Secret Area (Hebeth #6) To get inside, you must first extinguish the fire. To do this, climb onto the nearby platform with the five gold bars, destroy the breakable wall, jump inside, and turn the valve.

Icon of Secret Area (Hebeth #7) Secret Area (Hebeth #7) In the cave you can enter once you defeat all nearby enemies.

Icon of Secret Area (Hebeth #8) Secret Area (Hebeth #8) The entrance is located between the creepers.

Icon of Secret Area (Hebeth #9) Secret Area (Hebeth #9) On the upper level. Look up and you will see the entrance to the ventilation duct.

Codex EntriesCodex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Hebeth Hebeth Hebeth Collectible. It's on the lowest level, in an area hidden behind some large crates.

Collectible ToysCollectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Imp Stalker Imp Stalker Hebeth Collectible. You can find it in the Secret Area (Hebeth #2). You can get here through a ventilation shaft, the entrance to which is located on the upper level.

Weapon SkinsWeapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Icon of Shredder: Nightmare Shredder: Nightmare Hebeth Collectible. You can find it in the Secret Area (Hebeth #9).

ArsenalArsenal

The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.

Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.

Icon of Accelerator Accelerator Class: Plasma Rifle. The Accelerator shoots out plasma energy at a very high rate of fire. It has moderate spread, making it less effective at long range. As a Plasma weapon, it can also quickly overload Energy Shields to generate an explosion.

Icon of Shield Saw Shield Saw Class: Shield. Press [R] to throw the Shield Saw at a demon. It will embed itself in stronger demons, stunning them for a short time. Weaker demons will be sliced in half. Deal damage to Metal to trigger a Superheated state. Throwing the Shield saw at Superheated Metal will instantly shatter it. Shattering metal objects will open up paths in the environment.

Life SigilsLife Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil (Hebeth #1) Life Sigil (Hebeth #1) In the Secret Area (Hebeth #1).

Icon of Life Sigil (Hebeth #2) Life Sigil (Hebeth #2) On the lowest level, in the Secret Area (Hebeth #5).

Icon of Life Sigil (Hebeth #3) Life Sigil (Hebeth #3) In the Secret Area (Hebeth #6).

Sentinel ShrinesSentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine (Hebeth #1) Sentinel Shrine (Hebeth #1)

Icon of Sentinel Shrine (Hebeth #2) Sentinel Shrine (Hebeth #2)

Demonic EssencesDemonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence - Health #1 Demonic Essence - Health #1 Maximum Health +10. It drops from the Leader (Hebeth).

GoldGold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5) In the Secret Area (Hebeth #4).

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5) In the Secret Area (Hebeth #5).

Icon of Gold Bars (5) Gold Bars (5) In the Secret Area (Hebeth #3).

Icon of Gold Bars (9) Gold Bars (9)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8) On the upper level inside the ventilation shaft. Deflect the cannon shot to destroy it and reveal the gold stack.

Icon of Gold Stacks (16) Gold Stacks (16)

Icon of Gold Stacks (16) Gold Stacks (16)

KeysKeys

Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".

Icon of Blue Keycard (Hebeth) Blue Keycard (Hebeth) Unlocks: Locked Gate (Blue Keycard).

SwitchesSwitches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Switch (Hebeth #1) Switch (Hebeth #1) On the upper level. Unlocks the door it is located next to.

Icon of Switch (Hebeth #2) Switch (Hebeth #2) Unlocks the gate it is located next to, and another gate behind which there is a way to the higher level.

Icon of Valve (Hebeth) Valve (Hebeth) Turn it to get access to the Secret Area (Hebeth #6).

Locked PassagesLocked Passages

Closed passages, such as gates that require a key or specific actions to open.

Icon of Force Field (Story) Force Field (Story) This passage will unlock once you collect the Accelerator.

Icon of Force Field (Story) Force Field (Story) This passage will unlock once you collect the Accelerator.

Icon of Locked Door (Story) Locked Door (Story) They will be automatically unlocked after collecting the Blue Keycard (Hebeth) and defeating the Small Encounter (Hebeth #2).

Icon of Locked Gate Locked Gate The gate will be unlocked when you collect 75 gold and make your first upgrade in the Sentinel Shrine (Hebeth #1).

Icon of Locked Gate (Blue Keycard) Locked Gate (Blue Keycard) Key required: Blue Keycard (Hebeth).

Metal LocksMetal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock (Hebeth #1) Metal Lock (Hebeth #1) Throw the Shield Saw at Superheated Metal to shatter it.

Icon of Metal Lock (Hebeth #2) Metal Lock (Hebeth #2) You can destroy it to leave the Secret Area (Hebeth #2).

Icon of Metal Lock (Hebeth #3) Metal Lock (Hebeth #3) Gate at the lowest level.

Icon of Metal Lock (Hebeth #4) Metal Lock (Hebeth #4) After destroying it, you will be able to climb up and enter the ventilation duct.

Icon of Metal Lock (Hebeth #5) Metal Lock (Hebeth #5) By destroying this lock, you will open the passage to the Valve (Hebeth).

Icon of Metal Lock (Hebeth #6) Metal Lock (Hebeth #6) You can leave the Secret Area (Hebeth #6) area this way.

Shield Recall JumpsShield Recall Jumps

Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.

Icon of Shield Recall Jump (Hebeth) Shield Recall Jump (Hebeth)

Cultist CirclesCultist Circles

Cultist Circles are hidden groups of cultists found in secret areas, often engaged in rituals, as part of mission challenges like "Countercult" or "Extreme Prejudice." Players must locate and eliminate all cultists in these circles to earn rewards such as Rubies or weapon skins.

Icon of Cultist Circle (Hebeth #1) Cultist Circle (Hebeth #1)

Icon of Cultist Circle (Hebeth #2) Cultist Circle (Hebeth #2)

Icon of Cultist Circle (Hebeth #3) Cultist Circle (Hebeth #3)

Demonic LeadersDemonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Leader (Hebeth) Leader (Hebeth) Kill the demons until their leader arrives. This leader drops: Demonic Essence - Health #1.

Encounters (Large)Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Large Encounter (Hebeth #1) Large Encounter (Hebeth #1)

Icon of Large Encounter (Hebeth #2) Large Encounter (Hebeth #2)

Encounters (Small)Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Small Encounter (Hebeth #1) Small Encounter (Hebeth #1) At the top level.

Icon of Small Encounter (Hebeth #2) Small Encounter (Hebeth #2) The fight will begin when you obtain the Blue Keycard (Hebeth).

Points of No ReturnPoints of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of End of Chapter 2 End of Chapter 2 After defeating the final opponent - Leader (Hebeth), the second Chapter will end.

Icon of Point of No Return (Hebeth #1) Point of No Return (Hebeth #1)

Icon of Point of No Return (Hebeth #2) Point of No Return (Hebeth #2)

Icon of Point of No Return (Hebeth #3) Point of No Return (Hebeth #3)

Icon of Point of No Return (Hebeth #4) Point of No Return (Hebeth #4)

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