Hebeth DOOM: The Dark Ages Map
This interactive map for Hebeth, the second chapter of Doom: The Dark Ages details all collectibles and points of interest in the sprawling weapons facility, guiding players to 100% completion with 9 Secret Areas, 210 Gold, 1 Demonic Essence - Health, and 3 Collectibles: 1 Codex Entry, 1 Collectible Toy, and 1 Weapon Skin. Additional items marked on the map include Arsenal, Life Sigils, Keys, Locked Passages, Large & Small Encounters, Leader, Switches, Metal Locks, or Points of No Return.
Prince Ahzrak's search for the Heart of Argent continues. He now looks to weaken the Sentinel's defenses.
Points of interest
Below you will find some information about the points of interest located on "Hebeth" map.
Starting Points
Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.
Starting Point (Chapter 2) The place where you start the game at the beginning of Chapter 2.
Secret Areas
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Secret Area (Hebeth #1) At the lower level. To get here use the shield charge to break through the door.
Secret Area (Hebeth #2) To access this area, locate the ventilation shaft entrance on the upper level and jump in.
Secret Area (Hebeth #3) To get here climb up the wall.
Secret Area (Hebeth #4) On the lower level, behind the door that can be destroyed with a shield.
Secret Area (Hebeth #5) On the lowest level, inside the vent. Use your shield to destroy the cover of the vent.
Secret Area (Hebeth #6) To get inside, you must first extinguish the fire. To do this, climb onto the nearby platform with the five gold bars, destroy the breakable wall, jump inside, and turn the valve.
Secret Area (Hebeth #7) In the cave you can enter once you defeat all nearby enemies.
Secret Area (Hebeth #8) The entrance is located between the creepers.
Secret Area (Hebeth #9) On the upper level. Look up and you will see the entrance to the ventilation duct.
Codex Entries
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Hebeth Hebeth Collectible. It's on the lowest level, in an area hidden behind some large crates.
Collectible Toys
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Imp Stalker Hebeth Collectible. You can find it in the Secret Area (Hebeth #2). You can get here through a ventilation shaft, the entrance to which is located on the upper level.
Weapon Skins
Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.
Shredder: Nightmare Hebeth Collectible. You can find it in the Secret Area (Hebeth #9).
Arsenal
The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.
Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.
Accelerator Class: Plasma Rifle. The Accelerator shoots out plasma energy at a very high rate of fire. It has moderate spread, making it less effective at long range. As a Plasma weapon, it can also quickly overload Energy Shields to generate an explosion.
Shield Saw Class: Shield. Press [R] to throw the Shield Saw at a demon. It will embed itself in stronger demons, stunning them for a short time. Weaker demons will be sliced in half. Deal damage to Metal to trigger a Superheated state. Throwing the Shield saw at Superheated Metal will instantly shatter it. Shattering metal objects will open up paths in the environment.
Life Sigils
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Life Sigil (Hebeth #1) In the Secret Area (Hebeth #1).
Life Sigil (Hebeth #2) On the lowest level, in the Secret Area (Hebeth #5).
Life Sigil (Hebeth #3) In the Secret Area (Hebeth #6).
Sentinel Shrines
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Sentinel Shrine (Hebeth #1)
Sentinel Shrine (Hebeth #2)
Demonic Essences
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Demonic Essence - Health #1 Maximum Health +10. It drops from the Leader (Hebeth).
Gold
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (5)
Gold Bars (5) In the Secret Area (Hebeth #4).
Gold Bars (5)
Gold Bars (5) In the Secret Area (Hebeth #5).
Gold Bars (5) In the Secret Area (Hebeth #3).
Gold Bars (9)
Gold Chest (50)
Gold Chest (50)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8) On the upper level inside the ventilation shaft. Deflect the cannon shot to destroy it and reveal the gold stack.
Gold Stacks (16)
Gold Stacks (16)
Keys
Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".
Blue Keycard (Hebeth) Unlocks: Locked Gate (Blue Keycard).
Switches
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Switch (Hebeth #1) On the upper level. Unlocks the door it is located next to.
Switch (Hebeth #2) Unlocks the gate it is located next to, and another gate behind which there is a way to the higher level.
Valve (Hebeth) Turn it to get access to the Secret Area (Hebeth #6).
Locked Passages
Closed passages, such as gates that require a key or specific actions to open.
Force Field (Story) This passage will unlock once you collect the Accelerator.
Force Field (Story) This passage will unlock once you collect the Accelerator.
Locked Door (Story) They will be automatically unlocked after collecting the Blue Keycard (Hebeth) and defeating the Small Encounter (Hebeth #2).
Locked Gate The gate will be unlocked when you collect 75 gold and make your first upgrade in the Sentinel Shrine (Hebeth #1).
Locked Gate (Blue Keycard) Key required: Blue Keycard (Hebeth).
Metal Locks
Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.
Metal Lock (Hebeth #1) Throw the Shield Saw at Superheated Metal to shatter it.
Metal Lock (Hebeth #2) You can destroy it to leave the Secret Area (Hebeth #2).
Metal Lock (Hebeth #3) Gate at the lowest level.
Metal Lock (Hebeth #4) After destroying it, you will be able to climb up and enter the ventilation duct.
Metal Lock (Hebeth #5) By destroying this lock, you will open the passage to the Valve (Hebeth).
Metal Lock (Hebeth #6) You can leave the Secret Area (Hebeth #6) area this way.
Shield Recall Jumps
Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.
Shield Recall Jump (Hebeth)
Cultist Circles
Cultist Circles are hidden groups of cultists found in secret areas, often engaged in rituals, as part of mission challenges like "Countercult" or "Extreme Prejudice." Players must locate and eliminate all cultists in these circles to earn rewards such as Rubies or weapon skins.
Cultist Circle (Hebeth #1)
Cultist Circle (Hebeth #2)
Cultist Circle (Hebeth #3)
Demonic Leaders
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Leader (Hebeth) Kill the demons until their leader arrives. This leader drops: Demonic Essence - Health #1.
Encounters (Large)
Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Large Encounter (Hebeth #1)
Large Encounter (Hebeth #2)
Encounters (Small)
Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Small Encounter (Hebeth #1) At the top level.
Small Encounter (Hebeth #2) The fight will begin when you obtain the Blue Keycard (Hebeth).
Points of No Return
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.
End of Chapter 2 After defeating the final opponent - Leader (Hebeth), the second Chapter will end.
Point of No Return (Hebeth #1)
Point of No Return (Hebeth #2)
Point of No Return (Hebeth #3)
Point of No Return (Hebeth #4)