Harbor of Souls DOOM: The Dark Ages Map
An interactive map of the Harbor of Souls, the nineteenth location traversed when playing Doom: The Dark Ages. There are 10 Secret Areas, 294 Gold, 1 Ruby, 1 Wraithstone, 2 Demonic Essences - Health & Ammo, and 3 Collectibles - 2 Codex Entries, and 1 Collectible Toy - hidden on this map.
Ahzrak, after besting the Slayer, transforms himself using Thira's power.
Challenges
- Berserker - Kill 75 demons while under the influence of Berserk. Reward: 1 Ruby. Related: Berserk Rune (Harbor of Souls #1), Berserk Rune (Harbor of Souls #2), and Berserk Rune (Harbor of Souls #3).
- Dragon Hoard - Smash open 3 gold chests. Reward: 50 Gold.
- Executioner - Perform an Execution on 25 demons. Reward: 50 Gold.
Points of interest
Below you will find some information about the points of interest located on "Harbor of Souls" map.
Starting Points
Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.
Starting Point (Chapter 19) The place where you start the game at the beginning of Chapter 19.
Secret Areas
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Secret Area (Harbor of Souls #1)
Secret Area (Harbor of Souls #2)
Secret Area (Harbor of Souls #3)
Secret Area (Harbor of Souls #4)
Secret Area (Harbor of Souls #5)
Secret Area (Harbor of Souls #6)
Secret Area (Harbor of Souls #7)
Secret Area (Harbor of Souls #8)
Secret Area (Harbor of Souls #9)
Secret Area (Harbor of Souls #10)
Codex Entries
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Harbor of Souls Harbor of Souls Collectible.
Hell Priests Harbor of Souls Collectible.
Collectible Toys
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Acolyte Harbor of Souls Collectible. To reach this area, collect the Blue Skull (Harbor of Souls) to unlock the Locked Gate (Blue Skull) and enter the secret area.
Life Sigils
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Life Sigil (Harbor of Souls #1)
Life Sigil (Harbor of Souls #2)
Life Sigil (Harbor of Souls #3)
Soul Spheres
Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.
Soul Sphere (Harbor of Souls #1)
Soul Sphere (Harbor of Souls #2)
Soul Sphere (Harbor of Souls #3)
Sentinel Shrines
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Sentinel Shrine (Harbor of Souls #1)
Sentinel Shrine (Harbor of Souls #2)
Sentinel Shrine (Harbor of Souls #3)
Demonic Essences
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Demonic Essence - Ammo #10 (Skull) Maximum Skull Ammo increased.
Demonic Essence - Health #9 Maximum Health +10.
Wraithstones
Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.
Wraithstone (Harbor of Souls)
Rubies
Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.
Ruby (Harbor of Souls #2) (Challenge) It's a reward for completing the "Berserker" mission challenge.
Ruby (Harbor of Souls)
Gold
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Gold Bars (10)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (4)
Gold Bars (4)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (8)
Gold Bars (9)
Gold Chest (50)
Gold Chest (50)
Gold Chest (50)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stacks (16)
Gold Stacks (16)
Keys
Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".
Blue Skull (Harbor of Souls)
Red Skull (Harbor of Souls)
Switches
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Energy Node (Harbor of Souls #1)
Energy Node (Harbor of Souls #2)
Pressure Plate (Harbor of Souls #1)
Switch (Harbor of Souls #1)
Switch (Harbor of Souls #2)
Locked Passages
Closed passages, such as gates that require a key or specific actions to open.
Elevator (Blue Skull) Key required: Blue Skull (Harbor of Souls).
Locked Gate (Blue Skull) Key required: Blue Skull (Harbor of Souls).
Locked Gate (Red Skull) Key required: Red Skull (Harbor of Souls).
Locked Gate (Red Skull) Key required: Red Skull (Harbor of Souls).
Metal Locks
Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.
Metal Lock (Harbor of Souls #1)
Shield Recall Jumps
Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.
Shield Recall Jump (Harbor of Souls #1)
Shield Recall Jump (Harbor of Souls #2)
Shield Recall Jump (Harbor of Souls #3)
Shield Recall Jump (Harbor of Souls #4)
Shield Recall Jump (Harbor of Souls #5)
Shield Recall Jump (Harbor of Souls #6)
Shield Recall Jump (Harbor of Souls #7)
Demonic Leaders
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Leader Break morale to disable its shield.
Leader (Harbor of Souls #1) Once you get the blue skull and try to move on.
Encounters (Large)
Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Large Encounter (Harbor of Souls #1)
Large Encounter (Harbor of Souls #2)
Mission Objectives
Places related to the main story in a particular chapter, etc.
Berserk Rune (Harbor of Souls #1)
Berserk Rune (Harbor of Souls #2)
Berserk Rune (Harbor of Souls #3)
Points of No Return
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.
End of Chapter 19
Point of No Return
Point of No Return