Ancestral Forge DOOM: The Dark Ages Map
The Ancestral Forge is the ninth chapter in Doom: The Dark Ages, featuring a map where the Doom Slayer must charge the Ancestral Heart and reach the Forge. This interactive map details the locations of 9 Secret Areas, 230 Gold, 2 Rubies, 1 Wraithstone, 2 Demonic Essences (Health & Ammo), and 4 Collectibles (2 Codex Entries, 1 Collectible Toy, 1 Weapon Skin). Additional markers include Wolf Statues required to unlock a wraithstone, Life Sigils, Sentinel Shrines, Secret Key, Locked Passages, Leaders & other Encounters, Points of No Return, and other items. The map supports 100% completion by guiding players to all collectibles, secrets, and mission challenges, such as discovering 7 secret areas, etc.
Using the sacred energy of the Ancestral Forge, Thira looks to assist the Slayer.
Challenges
- Nothing But Nade - Score 10 direct hits with the Grenade Launcher weapon. Reward: 50 Gold.
- Sawed Off - Lock down demons with the Shield Saw for 20 seconds total. Reward: 50 Gold.
- Seven Secrets - Discover 7 secret areas. Reward: Accelerator: Reverent - Weapon Skin. Related: Secret Area (Ancestral Forge #1), Secret Area (Ancestral Forge #2), Secret Area (Ancestral Forge #3), Secret Area (Ancestral Forge #4), Secret Area (Ancestral Forge #5), Secret Area (Ancestral Forge #6), Secret Area (Ancestral Forge #7), Secret Area (Ancestral Forge #8), Secret Area (Ancestral Forge #9).
Points of interest
Below you will find some information about the points of interest located on "Ancestral Forge" map.
Starting Points
Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.
Starting Point (Chapter 9) The place where you start the game at the beginning of Chapter 9.
Secret Areas
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Secret Area (Ancestral Forge #1)
Secret Area (Ancestral Forge #2)
Secret Area (Ancestral Forge #3)
Secret Area (Ancestral Forge #4)
Secret Area (Ancestral Forge #5) To get here start at Locked Gate (Secret Key).
Secret Area (Ancestral Forge #6)
Secret Area (Ancestral Forge #7)
Secret Area (Ancestral Forge #8)
Secret Area (Ancestral Forge #9)
Codex Entries
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Ancestral Forge Ancestral Forge Collectible.
King Novik Ancestral Forge Collectible.
Collectible Toys
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Vagary Ancestral Forge Collectible.
Weapon Skins
Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.
Accelerator: Reverent It's a reward for completing the "Seven Secrets" mission challenge.
Super Shotgun: Nightmare Ancestral Forge Collectible.
Arsenal
The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.
Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.
Shield Rune: Ground Fissure Class: Shield Rune. Parrying Hell Surge projectiles will now activate the power of a Shield Rune. The Ground Fissure creates a linear, damaging ground attack that will also interrupt enemies.
Life Sigils
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Life Sigil (Ancestral Forge #1)
Life Sigil (Ancestral Forge #2) The sigil is located on the crane. Pull the switch at the base of the crane arm and the sigil will drop to the ground.
Life Sigil (Ancestral Forge #3)
Soul Spheres
Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.
Soul Sphere (Ancestral Forge #1)
Soul Sphere (Ancestral Forge #2)
Soul Sphere (Ancestral Forge #3)
Sentinel Shrines
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Sentinel Shrine (Ancestral Forge #1)
Sentinel Shrine (Ancestral Forge #2)
Demonic Essences
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Demonic Essence - Ammo #3 (Cell) Maximum Cell Ammo increased.
Demonic Essence - Health #4 Maximum Health +10.
Wraithstones
Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.
Wraithstone (Ancestral Forge) To take this wraithstone, you must first destroy the three wolf statues responsible for the energy barrier around it: Wolf Statue (Ancestral Forge #1), Wolf Statue (Ancestral Forge #2), and Wolf Statue (Ancestral Forge #3).
Rubies
Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.
Ruby (Ancestral Forge #1)
Ruby (Ancestral Forge #2)
Gold
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (4)
Gold Bars (4)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (6)
Gold Chest (50)
Gold Chest (50)
Gold Chest (50)
Gold Stack (8)
Gold Stacks (16)
Keys
Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".
Secret Key (Ancestral Forge)
Switches
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Crane Switch (Ancestral Forge) Use it to drop Life Sigil (Ancestral Forge #2) to the ground.
Energy Node (Ancestral Forge #1)
Energy Node (Ancestral Forge #2)
Power Core Switch #1 One of the three switches that activate the Ancestral Heart.
Power Core Switch #2 One of the three switches that activate the Ancestral Heart.
Power Core Switch #3 One of the three switches that activate the Ancestral Heart.
Locked Passages
Closed passages, such as gates that require a key or specific actions to open.
Locked Gate (Secret Key) Key required: Secret Key (Ancestral Forge).
Locked Gate (Secret Key) Key required: Secret Key (Ancestral Forge).
Locked Gate (Secret Key) Key required: Secret Key (Ancestral Forge).
Locked Gate (Story) Activate the Ancestral Heart to unlock it.
Metal Locks
Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.
Metal Lock (Ancestral Forge #1)
Metal Lock (Ancestral Forge #2)
Metal Lock (Ancestral Forge #3)
Metal Lock (Ancestral Forge #4)
Metal Lock (Ancestral Forge #5)
Shield Recall Jumps
Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.
Shield Recall Jump (Ancestral Forge #1)
Shield Recall Jump (Ancestral Forge #2)
Shield Recall Jump (Ancestral Forge #3)
Wolf Statues
Wolf Statues are glowing red statues, environmental puzzles in specific chapters. Destroy them using the Shield Saw to remove a forcefield around rewards like Rubies or Wraithstones. Completing these puzzles may also unlock mission challenges and cosmetic rewards.
Wolf Statue (Ancestral Forge #1) One of three statues that you must destroy to gain access to the Wraithstone (Ancestral Forge).
Wolf Statue (Ancestral Forge #2) One of three statues that you must destroy to gain access to the Wraithstone (Ancestral Forge).
Wolf Statue (Ancestral Forge #3) One of three statues that you must destroy to gain access to the Wraithstone (Ancestral Forge).
Demonic Leaders
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Leader (Ancestral Forge #1) This leader drops: Demonic Essence - Health #4.
Leader (Ancestral Forge #2) Break morale to disable its shield. This leader drops: Demonic Essence - Ammo #3 (Cell).
Encounters (Large)
Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Large Encounter (Ancestral Forge #1)
Large Encounter (Ancestral Forge #2)
Points of No Return
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.
End of Chapter 9 After passing through this gate, you will unlock the shield runes and have to fight the Leader (Ancestral Forge #2). Once the final battle is over, this chapter will end automatically.
Point of No Return (Ancestral Forge)