Side Quests, Kehjistan Diablo IV Points of interest
There are a total of 213 side quests in Diablo IV, 44 of which count as Kehjistan Side Quests.
All Diablo 4 side quests:
- Side Quests, Fractured Peaks (35 Side Quests)
- Side Quests, Scosglen (47 Side Quests)
- Side Quests, Dry Steppes (38 Side Quests)
- Side Quests, Kehjistan (44 Side Quests)
- Side Quests, Hawezar (49 Side Quests)
Index
- A Moment of Peace
- A Voice from the Past
- A Wolf's Honor
- Acts of Atonement
- An Errant Flock
- An Unlawful Order
- Butchers of the North
- Deadly Trade
- Desiccation
- Endless Fortune
- Final Straw
- Guardians of the Pit
- Head of the Snake
- In Desperate Times
- Izel of the Vizjerei
- Justice Delayed
- Late Shipment
- Mirage
- More Value Than Gold
- On the Hunt
- Payment Past Due
- Pinch of Poison
- Ravenous Necrolyte's Cache
- Remnants
- Road to Ruin
- Sealed Khazra Offering
- Seeking Refuge
- Shadow of Alcarnus
- Spotted Mushroom
- Strange Remedies
- Strayed from the Path
- Symbol of Faith
- The Only Cure
- The Pilgrim's Footsteps
- The Speaking Stone
- The Way of the Three
- The Weapon of a Wolf
- Timely Correspondence
- To Serve Again
- Traces of Iron
- Unsafe Travels
- Unusual Ore
- When the Tide Comes In
- Zakarum's Plight
All known locations on the map Sanctuary
A Moment of Peace▶ show the map ◀
How to start: It's a follow-up of the side quests "Head of the Snake". You will receive it automatically after completing the previous one.
Desc: A moment of peace, but not without cost.
Reward: Iron Wolf Cuirass - Rare Chest Armor. This quest concludes the questline "A Wolf's Honor".
With the cultists stopped, the Iron Wolves may have a moment of peace. I should speak with Asa and Dawood back at camp.
Objectives:
- Speak with Asa back at Camp.
- Speak with Dawood. - Haddad and Asa suggested that I speak with Dawood. He's recovering at the medical tent.
A Voice from the Past▶ show the map ◀
How to start: Complete the side quests "The Speaking Stone" and then talk to Izel (Mysterious Shrine).
Desc: This mysterious old shrine calls out for aid.
The fisherman in Gea Kul was correct – there is a talking shrine. The womanly voice claims to be an ancient mage trapped in the rock. Freedom for her may lie in the Conclave. I am to seek out a magical vessel hidden somewhere in the caves.
Objectives:
- Retrieve the Vizjerei Vessel in the Conclave.
- Return to Izel.
- Place the Vessel before Izel. - Despite Izel’s condescension, I have found her lost phylactery. She has asked me to place in front of the shrine she inhabits.
- Speak with Izel. - I’ve done all Izel has asked of me. I should speak to her and inquire what else is needed for her freedom.
A Wolf's Honor▶ show the map ◀
How to start: Talk to Asa.
Desc: An ill-fated expedition has left Asa with a difficult responsibility.
Reward: Tala's Fanged Blade - Rare Dagger.
Asa of the Iron Wolves has asked for my help recovering the equipment and supplies of her fallen allies. They died somewhere within the Forgotten Ruins.
Objectives:
- Speak with Asa by the Forgotten Ruins.
- Retrieve Alim's Belongings.
- Retrieve Tala's Belongings.
- Speak with Asa. - Asa and I found the bodies of the two dead Iron Wolves and recovered their effects. Asa asked that I speak with her back in Dahlgur.
Acts of Atonement▶ show the map ◀
How to start: It's a follow-up of the side quests "An Errant Flock". You will receive it automatically after completing the previous one.
Desc: The mysterious Edgar suggested I find him in Gea Kul.
Edgar has extended an offer to meet him in Gea Kul.
Objectives:
- Speak with Edgar.
- Ask about Suna in Gea Kul. - Edgar was supposed to meet Suna, but she never arrived. I should ask around Gea Kul to see if anyone knows anything.
- Tell Edgar what you've learned.
- Speak with the Penitent guard. - Edgar wants my help to rescue Suna from the Knights Penitent. I must present myself as an informant to keep them distracted.
- Enter the house. - Edgar wants my help to rescue Suna from the Knights Penitent.
- Speak with the Inquisitor.
- Defeat Knights Penitent.
- Speak with Suna.
An Errant Flock▶ show the map ◀
How to start: Talk to The Traveler.
Desc: Aid a mysterious armed man and the group of refugees fleeing Caldeum.
A mysterious armed man has asked for my assistance escorting a group of townsfolk to safety as they flee Caldeum.
Objectives:
- Accompany the Traveler.
- Speak with the Traveler.
- Defend the Refugees. - A mysterious armed man has asked for my assistance escorting a group of townsfolk to safety as they flee Caldeum. A swarm of giant wasps threaten the group, I should help remove the threat.
- Speak with the Traveler.
- Accompany the Traveler.
- Speak with the Traveler. - A mysterious armed man has asked for my assistance escorting a group of townsfolk to safety as they flee Caldeum. We've made it to safety, but I should ask if they need anything else.
An Unlawful Order▶ show the map ◀
How to start: It's a follow-up of the side quests "Justice Delayed". You will receive it automatically after completing the previous one.
Desc: Edgar's former captain must be stopped.
Reward: Rare weapon. This quest concludes the questline "A Voice from the Past".
Edgar has decided he must end the thread Osric poses to the people of Caldeum. I will help him however I can.
Objectives:
- Meet Edgar in Caldeum Bazaar.
- Speak with Edgar.
- Find Osric's hideout.
- Defeat Knights Penitent.
- Enter the cellar.
- Find Osric.
- Confront Osric.
- Defeat Osric and his Knights.
- Speak with Edgar.
Butchers of the North▶ show the map ◀
How to start: Talk to Zarshala.
Desc: The roads outside the Zakarum Chapel are overrun with cannibals.
Cannibals from the northern Dry Steppes have bled into the area surrounding Zakarum Chapel. They are butchering refugees and pilgrims. I’ve been tasked by a priestess to clear the roads.
Objectives:
- Slay cannibals outside of Zakarum Chapel: x/35.
- Return to Zarshala. - I’ve dealt with the cannibal threat. I should return to the Zakarum Chapel and inform the priestess.
Deadly Trade▶ show the map ◀
How to start: Read a Work Notice.
Desc: A hapless merchant can’t fulfill his next shipment.
I found a work notice asking for mercenaries. I should seek out this Shahos by the docks and see if it’s worth my while.
Objectives:
- Find Shahos.
- Collect Khazra Glands: x/20. - Shahos had a turn of bad luck with a shipment of Khazra glands. He’s hired me to recover glands for him straight from the source. He mentioned Khazra should be directly outside of Gea Kul.
- Return to Shahos. - I have collected the Khazra glands. I should return these to Shahos before they spoil.
Desiccation▶ show the map ◀
How to start: Talk to Naglaa.
Desc: An acolyte of Akarat seeks to aid the Zakarum Chapel.
I've discovered a traveler in the desert. She seems to be injured, her horse attacked by flies. One of my Healing Potions may be able to help.
Objectives:
- Give Naglaa a Healing Potion.
- Speak with Naglaa.
- Destroy the Fly Nests: x/4. - I've been asked to purify the chapel's well. Naglaa believes their waters have been infested by flies. She urges me to be cautious of the swarms that have made the desert their home.
- Travel to the Zakarum Chapel. - I've cleared out the well's infestation. I should return to Naglaa with the good news.
- Speak with Naglaa.
Endless Fortune▶ show the map ◀
How to start: Kill a treasure goblin and loot the Old Journal.
A treasure goblin dropped a journal belonging to Ostaf. I believe there is a vendor with that name in Gea Kul. I should return it to him.
Objectives:
- Return the journal to Ostaf.
Final Straw▶ show the map ◀
How to start: Talk to Basef the Merchant.
Desc: A traveler has lost his companion.
Basef's camel is missing. He recommended taking along Neema's preferred food to help in the search.
Objectives:
- Take a Bag of Oats from the basket.
- Find Neema.
- Untie Neema from the thicket. - I found Neema the Camel tangled in a thicket, unable to escape. She’ll be carrion soon unless I free her.
- Speak with Neema.
- Sprinkle Oats on the ground to lure Neema. x 3 - Even though I freed Neema, she is still suspicious of my motives. If I make a trail of oats, perhaps she will follow me back to her owner.
- Escort Neema.
- Slay the scorpions attacking Neema.
- Speak with Neema. - The scorpion threat is no more. Now that Neema is safe, I should encourage her forward.
- Escort Neema.
- Speak with Basef. - Neema has been reunited with her owner. I should speak to Basef about this.
Guardians of the Pit▶ show the map ◀
How to start: Talk to Heddam.
Desc: There is a growing threat in the Tar Pits.
Despite a reward, no one has challenged the Champion of the Tar Pits. Heldam of the Iron Wolves is offering me the payment if I can bring down the foe. I need to prove myself by killing the Champion’s undead underlings to bring it out of hiding.
Objectives:
- Slay skeletons to draw out the champion.
- Slay the Champion of the Tar Pits. - The Champion of the Tar Pits has answered my challenge. It will soon learn to regret this mistake.
- Return to Heldam. - The Champion is no more. I should return to Heldam in the Iron Wolf encampment for reward.
Head of the Snake▶ show the map ◀
How to start: It's a follow-up of the side quests "More Value Than Gold". You will receive it automatically after completing the previous one.
Desc: Asa and Dawood have a new lead on the bandits operating around the oasis.
The Triune cultist was carrying a medallion. Perhaps it can tell us more about the cultists' plan.
Objectives:
- Speak with Haddad in Dahlgur.
- Interrogate the bandit. - Dawood has captured a bandit scouting around Dahlgur. Dawood believes the bandit knows something he isn't telling. I should see if I can learn anything.
- Speak with Asa. - The bandits have no loyalty to the Triune. The cultists are using the bandits as guards. However, the medallion we found should let us in to the Triune Hideout. I should speak with the Iron Wolves.
- Speak with Asa near Uldur's Cave. - Dawood and Asa are waiting for me near Uldur's Cave.
- Find the pillar. - We must find the pillar the bandit told us about.
- Find the hideout's entrance. - We found the pillar but not an entrance. It should be near by.
- Enter the Triune's Hideout. - The hideout discovered, it's time to confront the Triune cultists.
- Slay the Triune cultists.
- Check on Dawood. - The Triune were stopped, but Dawood has been injured.
In Desperate Times▶ show the map ◀
How to start: Read the book "On the Defense of Caldeum."
Desc: A book containing secrets of the city's defenses.
I found a book about Caldeum's defense with an interesting passge, "And when all is lost, stand before the golden watchers at the palace gates, plead for their help, and be armed."
Objectives:
- Ask for the watcher's help. - You should use the "help" emote near the statue.
- Open the Mysterious Chest. - I did as the old book said and asked for help from a strange statue in Caldeum's palace. A mysterious chest has appeared.
Izel of the Vizjerei▶ show the map ◀
How to start: It's a follow-up of the side quests "A Voice from the Past". You will receive it automatically after completing the previous one.
Desc: Help Izel restore her human form.
Reward: Seal of the Vizjerei - Rare Ring. This quest concludes the questline "A Voice from the Past".
Izel has been freed from the shrine and now resides in the vessel I retrieved. She wishes to be brought to her clan’s old athenaeum but is struggling to remember where it resides. If I bring Izel by Caldeum, maybe it will jog her memory.
Objectives:
- Retrieve Izel.
- Take Izel to overlook Caldeum.
- Take Izel to the Dahlgur Oasis. - Bringing Izel by Caldeum reminded her the athenaeum was near Dahlgur Oasis. I should take her there next to see if she will recall a more exact location.
- Find the Mountain Path. - Izel claims the athenaeum is north-west from Dahlgur Oasis. I just need to find a mountain path.
- Travel to the athenaeum's entrance.
- Enter the Athenaeum. - Izel and I have access to the athenaeum. I should investigate inside.
- Investigate the athenaeum.
- Slay the athenaeum's protectors.
- Place Izel on the Altar.
- Find the Magical Conduit amongst the ruins.
- Return to Izel.
- Kill Izel.
Justice Delayed▶ show the map ◀
How to start: It's a follow-up of the side quests "Acts of Atonement". You will receive it automatically after completing the previous one.
Desc: Edgar needs help at the Caldeum overlook.
Osric has found where the refugees are hiding: the Caldeum Overlook. I should find out more from Suna.
Objectives:
- Speak with Suna in Gea Kul.
- Meet Edgar at Caldeum Overlook. - Osric has found where the refugees are hiding: the Forgotten Overlook. Edgar is on his way there now, and I should join him as soon as I can.
- Defeat the Knights. - The Knights Penitent have slaughtered of the refugees hiding in the overlook. They must be stopped!
- Speak with Edgar. - Osric sent these soldiers, and this blood is on his hands. Edgar should know the truth.
Late Shipment▶ show the map ◀
How to start: Loot the Battered Shipment.
I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her.
Objectives:
- Bring the Battered Crate to Aih'Setal.
Mirage▶ show the map ◀
How to start: Talk to the Mysterious Figure.
Desc: A strange figure beckons for you to follow through the desert.
I found a strange, mirage-like figure in the desert. It seemed to be leading me somewhere.
Objectives:
- Follow the mirage.
- Destroy the buried effigies. - The mirage-like figure has led me to an ancient statue. I should inspect it.
- Defeat Jazadar. - The statue seemed to have been sealing away an angry spirit. Interacting with the statue has released it. I must defeat the spirit.
More Value Than Gold▶ show the map ◀
How to start: Complete some / all Iron Wolves quests (?) and then talk to Asa.
Desc: The Iron Wolves' water supply has been poisoned.
Something is polluting the Iron Wolves' water supplies. Haddad asked that I meet up with Asa to determine the cause.
Objectives:
- Speak with Asa at the oasis' shore.
- Investigate the oasis' shore.
- Sly the bandits.
- Enter the Tunnels Beneath the Oasis. - Asa and I chased a bandit into caverns beneath the oasis. We must put a stop to whatever it is they are doing here.
- Break through the collapsed tunnel. - The bandits collapsed the tunnel, halting our progress forward. We must destroy the rubble.
- Find what's poisoning the water. - The way cleared, we must now discover the bandits' plans.
- Kill the caged plague demons x/7. - The bandits are using plague demons to create a poison. This must be what they're using to pollute the water.
- Continue searching the Tunnels Beneath the Oasis. - The plague demons are dead, but Asa believes there is more going on here. We should continue exploring.
- Slay the Dahlgur Putrifier. - A Triune cultist was summoning plague demons. It seems they are behind these acts.
- Acquire the Cultist Trinket. - The Triune cultist was carrying a medallion. Perhaps it can tell us more about the cultists' plans.
- Speak with Asa.
On the Hunt▶ show the map ◀
How to start: Talk to Haddad.
Desc: A rogue Iron Wolf hunts an elusive mark.
Haddad, the Iron Wolf Captain, has asked that I be on the lookout for a lone Iron Wolf soldier named Dawood.
Objectives:
- Search for Dawood.
- Speak with Dawood.
- Defeat Malik and his gang. - I've found Dawood. He's asked that I help him hunt the criminals that killed his friends.
- Speak with Haddad. - Dawood is safe and will be returning to Dahlgur. I should inform Haddad.
Payment Past Due▶ show the map ◀
How to start: Talk to Nageed.
Desc: A destitute miner seeks a lost lockbox.
A man named Nageed asked me to retrieve a lockbox from the mines. Inside are the wages of workers like him, stolen by bandits who now plague the south. I hope there is something left to give back.
Objectives:
- Search for the Miner's Lockbox in Rezam's Excavation.
- Return to Nageed. - I found the lockbox in the mines, thankfully still intact. I should return it to Nageed, as promised.
Pinch of Poison▶ show the map ◀
How to start: Talk to Baraim.
Desc: Baraim has need of a special ingredient.
Reward: Recipe: Curative Elixir (?).
The proprietor of the Watering Hole in Gea Kul asked me to collect venom glands from the scorpions found all throughout Kehjistan. They are most common in the Amber Sands to the north. There must be easier ways to get poison in a town as seedy as Gea Kul... What could he need these for?
Objectives:
- Collect Scorpion Venom Glands in Kehjistan: x/15.
- Return to Baraim. - I have collected the venom glands for Baraim. I should return to the Watering Hole tavern in Gea Kul for reward.
Ravenous Necrolyte's Cache▶ show the map ◀
How to start: Loot the Ravenous Necrolyte's Cache.
I found a cache sealed by powerful death magic. To open it, I must slay cultists and demons in this area and feed their death anima to its hungering lock.
Objectives:
- Harvest death anima from cultists and demons.
Remnants▶ show the map ◀
How to start: Enter the Prison of Caldeum dungeon, find and interact with Tortured Prisoner, and pick up the Crumpled Note.
The old letter found on the tortured corpse said there was to be a rendezvous by the Caldeum bazaar. I should go see if this Hader is still waiting.
Objectives:
- Search for Hader in Caldeum.
- Investigate passageway. - Hader ran from me when I approached, believing me to be a Cathedral of Light agent. I should search for an alternative entrance to where he has fled.
- Search under the rubble for an alternative entrance to where Hader fled.
- Enter the Hideout Entrance. - Hidden under rubble was an alternative entrance to where Hader has fled. I should follow after.
- Find Hader inside the hideout. - The hidden entrance has led to a hideout beneath the city. Now to find Hader.
- Speak to Hader.
- Protect Hader from the Knights Penitent. - The Knights Penitent followed Hader and I into the hideout.
- Speak to Hader.
Road to Ruin▶ show the map ◀
How to start: Complete the side quest "Unsafe Travels" then talk to Mahjoob at a new location.
Desc: Mahjoob's "simple bite" has festered into something more.
His wounds worsening, Mahjoob needs to get to his safehouse. I should accompany him to keep him safe from the many dangers of the desert.
Objectives:
- Accompany Mahjoob.
- Speak with Mahjoob. - The fly demons are unrelenting, attacking us again and again. The flies seem to be drawn to us.
- Slay the onslaught of fly demons.
- Slay the remaining fly demons.
- Help Mahjoob up.
- Check on Mahjoob.
- Speak with Mahjoob by his safehouse. - Safety, at last! We made it through the onslaught of fly demons, arriving at Mahjoob's safehouse.
Sealed Khazra Offering▶ show the map ◀
How to start: Loot the Sealed Khazra Offering which drops from Khazra mobs in the area.
I found a khazra offering sealed by powerful magic. To open it, I must slay khazra in this area and sacrifice their death anima to the offering.
Objectives:
- Harvest death anima from the Khazra.
Seeking Refuge▶ show the map ◀
How to start: Talk to Tamiyyah.
Desc: A traveling group has met an unfortunate fate while traveling to Dahlgur.
A group of travelers have found some misfortune at the edge of a cliff. Fetching their supplies from the crevice below should be no trouble.
Objectives:
- Collect Lost Supplies.
- Speak with Tamiyyah. - It seems wildlife had made a home in the crevice below. It was fortunate that the travelers were cautious. I should return the supplies to Tamiyyah.
- Speak with Haddad. - Hopefully the supplies I gathered were enough to help. I should check in on the traveling group in Dahlgur.
Shadow of Alcarnus▶ show the map ◀
How to start: Talk to Torlos.
Desc: Stranded refugees are accosted by demons.
Refugees were attacked on the road by fly demons. The evil from Alcarnus seems to have attracted the foul creatures. The travelers will not be able to pass until I clear the way.
Objectives:
- Slay fly demons in the Forlorn Badlands: x/12.
- Return to Torlos. - I have cleared the road of fly demons. I should return to Torlos and tell him if they hurry, they should have safe passage.
Spotted Mushroom▶ show the map ◀
How to start: Pick up Spotted Mushroom which can drop out when you harvest random herbs.
I found a strange mushroom while gathering herbs. Veroka, the alchemist in Kyovashad, may be interested in this.
Objectives:
- Bring the Spotted Mushroom to Veroka.
Strange Remedies▶ show the map ◀
How to start: Talk to Asyfa.
Desc: The Iron Wolves are deficient in an unsavory medicinal ingredient.
Asyfa of the Iron Wolves is in need of an oceanic plant that has been digested by the Drowned. It’s a foul task, but she claims this gutweed has medicinal properties. Drowned roam along the Jagged Coast and Blistering Strand.
Objectives:
- Collect Digested Gutweed: x/12.
- Return to Asyfa. - I have collected gutweed from the Drowned. I should return to Asyfa in the Iron Wolf encampment.
Strayed from the Path▶ show the map ◀
How to start: Talk to Ciniss.
Desc: After the Cathedral’s purge on Tarsarak, blood will have blood.
The Knights Penitent culled the town of Tarsarak looking for heretics. Ciniss lost his son during this purge. He hired me to hunt down some of the knights outside town and exact justice.
Objectives:
- Slay the Knights Penitent.
- Return to Ciniss. - I killed three knights outside of Tarsarak. I should return to Ciniss and tell him some manner of justice was served for his son.
Symbol of Faith▶ show the map ◀
How to start: Talk to Amr.
Desc: A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church.
Priest Amr told me of a relic used to honor the dead kept within the tombs beneath the church. I should find it before thieves do.
Objectives:
- Find the Zakarum holy symbol in Tomb of the Saints.
- Retrieve the Zakarum Holy Relic from the Graverobber. - The relic has been stolen. The thief must be nearby. I should find them and reclaim the artifact.
- Return the artifact to the Zakarum Church. - I caught the thief and was able to reclaim the Zakarum relic. Amr will be glad to see it returned.
The Only Cure▶ show the map ◀
How to start: It's a follow-up of the side quests "Road to Ruin". You will receive it automatically after completing the previous one.
Desc: Mahjoob's affliction is worsening. A cure must be found quickly.
The wound Mahjoob received from the fly demon has festered. I should see how he is doing.
Objectives:
- Inspect Mahjoob.
- Speak with Mahjoob.
- Go inside Mahjoob's safehouse. - Mahjoob has entered his safehouse. We must act quickly if he is to make a cure.
- Search Mahjoob's safehouse for ghost palm flower. - Mahjoob has asked that I find ghost palm flower from the stash he keeps nearby.
- Give Mahjoob the ghost palm flower.
- Help Mahjoob. - The ghost palm wasn't enough. Mahjoob has finalized his transformation. I will bring him the mercy of a quick death.
The Pilgrim's Footsteps▶ show the map ◀
How to start: Read the Old Book that you can find here.
Desc: A book with a message for the faithful.
I found an old account of a pilgrim's journey, "Walk the road of faith to a lone desert chapel. Stand at Akarat's feet, follow his example, and be rewarded."
Objectives:
- Follow the pilgrim's journey. - Use the "follow" emote in front of the statue.
- Open the Boon of the Faithful. - The path of the pilgrim led to a Zakarum chapel where I made a gesture of faith and a chest appeared. I should investigate it.
The Speaking Stone▶ show the map ◀
How to start: Talk to the Fisherman.
Desc: A local fisherman has a tall tale to share.
A fisherman in Gea Kul is insisting a local shrine spoke to him. Others are calling his sanity into question, but it seems worth investigating.
Objectives:
- Find the mysterious shrine.
The Way of the Three▶ show the map ◀
How to start: To unlock and complete this quest complete the game's main storyline and light the three statues of the Prime Evil: Mephisto Statue, Diablo Statue, and Baal Statue. Once you have done that, return here and interact with the Unknown Altar in the middle and a portal will appear.
I have accomplished what the Triune Cult and Cathedral of Light could not – lighting the mysterious fires and opening an eerie portal. Where this portal leads is unknown. Considering the amount of work to unlock it, I hope challenge and reward is ahead…
Objectives:
- Enter the Mysterious Gateway.
- Investigate the Cave.
- Speak with High Priest Spirit.
- Locate the Communing Pillar.
- Damage the Communing Pillar.
- Destroy the Pillar.
The Weapon of a Wolf▶ show the map ◀
How to start: Kill the enemies until one of them drops the Iron Wolf Sword and then pick it up.
Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword.
Objectives:
- Return the sword to an Iron Wolf.
Timely Correspondence▶ show the map ◀
How to start: Loot a Waterstained Letter from a random corpse.
I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her.
Objectives:
- Show the Waterstained Letter to Aih'Setal.
To Serve Again▶ show the map ◀
How to start: Kill the enemies until one of them drops the Iron Wolf Armor and then pick it up.
I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this.
Objectives:
- Bring the Iron Wolf Armor to Barez.
Traces of Iron▶ show the map ◀
How to start: Talk to Jilan.
Desc: A man wants a debt repaid to the Iron Wolves.
A man from Tarsarak wants to repay an Iron Wolf mercenary for saving his life. He asked me to deliver an amulet to her.
Objectives:
- Find Asyfa in the Iron Wolves Encampment.
- Speak to Asyfa. - I found the Iron Wolf encampment. I should speak to the healer Asyfa and return her amulet.
Unsafe Travels▶ show the map ◀
How to start: Talk to Mahjoob.
Desc: A Kehjistan guide is plagued by troubles.
Mahjoob, a desert guide, was attacked by a pack of fly demons. He needs the flower of a local palm tree to create an antivenom.
Objectives:
- Find a Ghost Palm.
- Gather a Ghost Palm Flower.
- Speak to Mahjoob. - I found the flower of the ghost palm. I should return to Mahjoob, so he can craft the antivenom.
Unusual Ore▶ show the map ◀
How to start: Loot the Unusual Ore which drops from random ore vein in the region.
I found a strange chunk of ore. A blacksmith among the Iron Wolves may know more about this.
Objectives:
- Bring the Unusual Ore to an Iron Wolf blacksmith.
When the Tide Comes In▶ show the map ◀
How to start: Talk to Yasir. (Only during daytime?)
Desc: A man buried in the sand. A family slated for execution.
On the beaches of Shipwreck Cove, I found a man buried up to his neck in the sand. The man, Yasir, asked that I dig him out. Seeing the bloated, drowned corpses that litter the beach, it seems I shouldn't delay.
Objective:
- Dig out Yasir.
- Speak with Yasir.
- Find Yasir a weapon. - Having dug Yasir out of the sand, he's asked that I help free his family, else they are next in the sand. He'll need a weapon before he can be of any help.
- Take the sword for Yasir.
- Free Yasir's family x/3. - Having dug Yasir out of the sand, he's asked that I help free his family, else they are next in the sand. Weapon in hand, Yasir is ready to free his family.
- Meet Yasir's family. - I've rescued Yasir and his family. I should head to the rendezvous point.
- Speak with Yasir.
Zakarum's Plight▶ show the map ◀
How to start: Talk to Tameon.
Desc: An exhausted Zakarum novitiate wilts from thirst.
An exhausted Zakarum novitiate has asked me to bring him some water. There's an oasis nearby that should be a suitable place to gather water from.
Objectives:
- Gather water from the nearby oasis.
- Bring water to Tameon. - I should return to the novitiate with the water I've gathered.