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The Blade of Frontiers Baldur's Gate 3 Quest

Group: Companions

"The Blade of Frontiers" is one of the quests available in Baldur's Gate 3. It falls under the "Companions" group of quests.

Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

Related points of interest

Icon of Wyll Wyll Wilderness

Icon of Karlach Karlach Wilderness

Quest stages of The Blade of Frontiers

1. Hunt down Karlach.

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We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a powerful devil who is a danger to the entire Sword Coast.

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We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a tiefling we've encountered before. He claims she is a powerful devil and a danger to the entire Sword Coast.

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We met a group of paladins who seek Karlach, the very same target who Wyll is hunting. They provided us with her exact whereabouts.

2. Continue to travel with Wyll and Karlach.

Karlach has joined the party, though Wyll hasn't confronted her as of yet. This uneasy peace can't last forever.

3. Talk to Wyll about Karlach.

1. Invite Karlach to your team then go to the campsite and rest.

A monster hunter named Wyll confronted Karlach in our camp, believing her to be a dangerous devil. We resolved the situation peacefully and recruited Wyll to our party. We should get to know him better.

Talk to Wyll about Karlach.

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A monster hunter named Wyll confronted Karlach in our camp, believing her to be a dangerous devil. We slayed Karlach and recruited Wyll to our party. We should get to know him better.

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We located Karlach, who was not the treacherous devil Wyll believed her to be. We resolved the situation peacefully, but Wyll owes us an explanation.

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We located Karlach and slayed her, in spite of her claims of innocence. We should talk to Wyll about the situation.

4. Rest at camp.

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Wyll spoke ominously about a penance he must face. We should take a long rest when the opportunity strikes; there's clearly a lot the Blade of Frontiers isn't telling us.

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Wyll celebrated an uneasy victory after Karlach's defeat. We should continue our travels - though a good night's rest in camp might prove illuminating.

5. Continue travelling with Wyll.

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We met Wyll's diabolical patron, Mizora, who was none too happy to find that Wyll failed to slay Karlach. She punished Wyll for his disobedience by turning him into a devil and departed - though it seems likely we'll meet her again.

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We met Wyll's diabolical patron, Mizora, who was pleased to find that he had slain Karlach. She rewarded him for his obedience and departed - though it seems likely we'll meet her again.

6. Rescue Zariel's asset from Moonrise Towers.

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Mizora appeared in the form of a projection to inform us that the Absolute cult abducted an infernal asset of some importance to the archdevil Zariel. We should find and release them - Wyll's very soul hangs in the balance.

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We've delved deep into Moonrise Towers. We should search the area thoroughly - the devil that Mizora asked us to rescue must be nearby.

7. Wait for Mizora to be in contact.

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Zariel's asset turned out to be Mizora herself. She disappeared again after we released her from her pod - but not before promising she'd find us soon enough.

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Zariel's asset turned out to be Mizora herself. In return for our help, she promised to release Wyll from his pact, but only after six months had passed. She disappeared again - but not before promising she'd find us soon enough.

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We've reached Wyrm's Crossing, on the outskirts of Baldur's Gate. We should keep an eye out for Mizora.

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Mizora gifted Wyll an infernal rapier for his troubles, though she required some convincing.

8. Attend Gortash's ordination ceremony.

We found Mizora at Wyrm's Rock fortress. She insisted we attend Gortash's ordination and seek her out afterwards.

9. Return to Mizora.

The ceremony is over. We should return to Mizora.

10. Rest at camp.

Mizora asked us to meet her in camp. She has an important proposal to make regarding Wyll's father, Grand Duke Ravengard.

11. Continue forth with Wyll.

Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would reveal where his father's been taken and ensure his safe return. Or he could break his pact with Mizora, dooming his father to die in Gortash's secret command centre. Wyll broke the pact, choosing his freedom over his father's life.

12. Rescue Ravengard from Gortash's secret prison.

Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would reveal where his father's been taken and ensure his safe return. Or he could break his pact with Mizora, dooming his father to die. Wyll chose to remain pacted; we should find Ravengard and rescue him from Gortash's secret command centre.

13. Talk to Ravengard.

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Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would resurrect his father. Or he could break his pact with Mizora, and Ravengard would remain dead for good. Wyll chose to remain pacted, and Mizora resurrected the duke. We should speak with Ravengard about what's happened.

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Duke Ravengard has been rescued from the Iron Throne and gone to our camp. We should speak with him there.

14. Continue onward with Wyll.

Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would resurrect his father. Or he could break his pact with Mizora, and Ravengard would remain dead for good. Wyll broke the pact, choosing his freedom over his father's life. If he must see other consequences for his actions, they have not yet come to bear.

15. Check the ambushers' possessions.

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Counsellor Florrick and her allies ambushed us, accusing Wyll of killing his father so he could take over the city. We defeated them after Florrick refused to stand down; we should check their possessions for any relevant information.

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Cordula Eltan and her allies ambushed us, accusing Wyll of killing his father so he could take over the city. We defeated them after Eltan refused to stand down; we should check their possessions for any relevant information.

16. Read The Legend of Ansur.

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Duke Ravengard told Wyll the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair.

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We've retrieved a book called 'The Legend of Ansur'. We should read it.

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Counsellor Florrick and her allies ambushed us, accusing Wyll of killing his father so he could take over the city, but we convinced them to stand down. Florrick told us that the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair.

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Cordula Eltan and her allies ambushed us, accusing Wyll of killing his father so he could take over the city, but we convinced them to stand down. Eltan told us that the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair.

17. Find the entrance to Ansur's lair, the Wyrmway.

After reading 'The Legend of Ansur', we discovered the great wyrm Ansur resides in a secret lair called the Wyrmway. The entrance is apparently located somewhere within Wyrm's Rock Prison, and the notes inside it hint that opening the way involves lightning sparks and torches.

18. Find the way to Ansur.

We've reached the Wyrmway, where the great wyrm Ansur resides. We must make our way to him.

19. Talk to Wyll.

We defeated the resurrected remains of the great wyrm Ansur. We should talk to Wyll.

20. Return to Ravengard.

We defeated the resurrected remains of the great wyrm Ansur. We should return to camp and inform Duke Ravengard.

21. -

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Wyll died - as heroes often do.

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Wyll left our party - for good.

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Wyll turned against us.

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We failed Mizora's rescue mission. As punishment for breaking his contract, Wyll was dragged into Avernus, where he will battle demons as a horrid lemure.

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With his father's blessing, Wyll intends to step forward as a Grand Duke of Baldur's Gate. Once we have defeated the Absolute, he is sure the people will welcome another Ravengard to help restore and rebuild the city.

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With his father's blessing, Wyll announced himself the Blade of Frontiers. He is devoted as ever to his cause: protecting Baldur's Gate and the Sword Coast from the many dangers that plague it, and ensuring its people know a safe and prosperous future.

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With his father's blessing, Wyll announced himself the Blade of Avernus. He is devoted to protecting the Sword Coast from infernal threats by hunting devils, both within the Hells and without.

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With his father's blessing, Wyll intends to step forward as a Grand Duke of Baldur's Gate. Once we have defeated the Absolute, he is sure the people will welcome another Ravengard to help restore and rebuild the city.

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With his father's blessing, Wyll announced himself the Blade of Frontiers. He is devoted as ever to his cause: protecting Baldur's Gate and the Sword Coast from the many dangers that plague it, and ensuring its people know a safe and prosperous future.

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With his father's blessing, Wyll announced himself the Blade of Avernus. He is devoted to protecting the Sword Coast from infernal threats by hunting devils, both within the Hells and without.

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