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The Blade of Frontiers Baldur's Gate 3 Quest

Group: Personal Quest

"The Blade of Frontiers" is one of the quests available in Baldur's Gate 3. It falls under the "Personal Quest" group of quests.

Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

Quest stages of The Blade of Frontiers

1. Hunt and destroy Karlach.

...

I woke up upon a nautiloid - a mind flayer ship. The last thing I remember is pursuing my target, a dangerous devil called Karlach, across the fiery hellscape of Avernus. I need to escape this ship and destroy the infernal fiend; if she were to be loosed upon the Sword Coast, there's no telling what havoc she would wreak.

...

My patron Mizora paid me a visit at my campsite. She reminded me of my mission: hunt and kill the devil called Karlach. If I fail, the consequences could be dire.

...

I met a group of paladins who know Karlach and want her dead. They provided me with her exact whereabouts.

2. Rest at camp.

Karlach joined the party. I should take a long rest and confront her in camp - this uneasy peace can't last forever.

3. Rest at camp. Your patron will want to have words.

...

I located Karlach, but she is not the dangerous devil Mizora said she was, but a victim of the archdevil Zariel's schemes. I spared her life in spite of my mission. I'm not sure what punishment I'll be facing, but I won't have to wait long to find out - Mizora is sure to appear in my camp and give me a piece of her mind.

...

Karlach is done for, and the Sword Coast is safer for it. Mizora will be pleased; I should rest in camp and await her next instructions. I am due a reward for my efforts.

4. Continue your travels.

...

I now inhabit the guise of a devil, Mizora's punishment for betraying the terms of our pact. I am fortunate she did not cast me into the Hells, but I'm still alive - for now. I can only imagine what she'll demand of me next.

...

Mizora was pleased to learn I'd dealt with Karlach, and rewarded me handsomely for my efforts. She'll be back, of course; when a devil owns your soul, there is no getting rid of her.

5. Rescue Zariel's asset from Moonrise Towers.

...

Mizora appeared in the form of a projection to inform me that the Absolute cult abducted an infernal asset of some importance to the archdevil Zariel. I should find and release them - unless I want to be cast into the Hells for good, that is.

...

I've delved deep into Moonrise Towers. I should search the area thoroughly - the devil that Mizora asked me to rescue must be nearby.

6. Wait for Mizora to be in contact.

...

Zariel's asset turned out to be Mizora herself. She disappeared again after I released her from her pod, but I've clearly not seen the last of her. She is my patron, and I am her pup - as she is so fond of reminding me.

...

Zariel's asset turned out to be Mizora herself. In return for my help, she promised to release me from my pact, but only after six months had passed. She disappeared again, but I've clearly not seen the last of her. She is still my patron, and I am her pup - as she is so fond of reminding me.

...

I've reached Wyrm's Crossing, on the outskirts of Baldur's Gate. I should keep an eye out for Mizora - she must be lurking about somewhere.

...

Mizora gifted me an infernal rapier for my troubles, though she required some convincing.

7. Attend Gortash's ordination ceremony.

I found Mizora at Wyrm's Rock fortress. She insisted I attend Gortash's ordination and seek her out afterwards.

8. Return to Mizora.

The ceremony is over. I should return to Mizora.

9. Rest at camp.

Mizora asked me to meet her in camp. She has an important proposal to make regarding my father. What is she scheming?

10. Continue your travels.

Mizora gave me a terrible choice. I could agree to an eternal pact with her and Zariel, and she would reveal where my father's been taken and ensure his safe return. Or I could break his pact with Mizora, dooming my father to die in Gortash's secret command centre. It wasn't an easy decision - but I chose my freedom over my father's life.

11. Rescue Ravengard from Gortash's secret prison.

Mizora gave me a terrible choice. I could agree to an eternal pact with her and Zariel, and she would reveal where my father's been taken and ensure his safe return. Or I could break my pact with Mizora, dooming my father to die. I chose my father's life over my freedom; now, it's up to me to retrieve him from Gortash's command centre.

12. Talk to Ravengard.

...

Mizora gave me a terrible choice. I could agree to an eternal pact with her and Zariel, and she would resurrect my father. Or I could break my pact with Mizora, and father would remain dead for good. I chose my father's life over my freedom, and Mizora resurrected him. I should speak with him about all that's happened.

...

I've sprung father free from the Iron Throne and he's gone to my camp. I should speak with him there.

13. Continue your travels.

Mizora gave me a choice. I could agree to an eternal pact with her and Zariel, and she would resurrect my father. Or I could break his pact with Mizora, and father would remain dead for good. It wasn't an easy decision - but I chose my freedom over my father's life. If I must see other consequences for my actions, they have not yet come to bear.

14. Check the ambushers' possessions.

...

Counsellor Florrick and her allies ambushed us, accusing Wyll of killing his father so he could take over the city. We defeated them after Florrick refused to stand down; we should check their possessions for any relevant information.

...

Cordula Eltan and her allies ambushed me, accusing me of killing my father so I could take over the city. I defeated them after Eltan refused to stand down; I should check their possessions for any relevant information.

15. Read The Legend of Ansur.

...

I've been reunited with my father. He told me the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair.

...

I've retrieved a book called 'The Legend of Ansur'. I should read it.

...

Counsellor Florrick and her allies ambushed me, accusing me of killing my father so I could take over the city, but I convinced them to stand down. Florrick told me that the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair.

...

Cordula Eltan and her allies ambushed me, accusing me of killing my father so I could take over the city, but I convinced them to stand down. Eltam told me that the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair.

16. Find the entrance to Ansur's lair, the Wyrmway.

After reading 'The Legend of Ansur', I discovered the great wyrm Ansur resides in a secret lair called the Wyrmway. The entrance is apparently located somewhere within Wyrm's Rock Prison, and the notes inside it hint that opening the way involves lightning sparks and torches.

17. Find the way to Ansur.

I've reached the Wyrmway, where the great wyrm Ansur resides. I must make my way to him.

18. Rest at camp and consider your next steps.

The great wyrm Ansur was long dead before I ever reached him. I defeated his resurrected remains - but what's to become of Baldur's Gate without Ansur's might to protect it? I must rest in camp and consider my options.

19. Return to Ravengard.

The great wyrm Ansur was long dead before I ever reached him. I defeated his resurrected remains - but what's to become of Baldur's Gate without Ansur's might to protect it? I must return to father and tell him what's transpired.

20. -

...

With my father's blessing, I have chosen to step forward as a Grand Duke of Baldur's Gate. Once I have defeated the Absolute, the people will welcome me - Ulder Ravengard's only son - as a scion of courage and justice who shall help lead Baldur's Gate to the prosperous future it deserves. The Blade of Frontiers is dead. Long live Grand Duke Wyll Ravengard!

...

I have re-devoted myself to the cause dearest to my heart: protecting Baldur's Gate and the Sword Coast from the many dangers that plague it, and ensuring its people know a safe and prosperous future. The Blade of Frontiers is on the hunt; let no brute nor beast tear this land asunder!

...

A new man has been born from the old. My new mission: to hunt devils wherever they dare to dwell, be that in the fires and demented deserts of the Hells, or the fields and forests of the Sword Coast. The Blade of Frontiers is dead. Long live the Blade of Avernus!

...

I have chosen to step forward as a Grand Duke of Baldur's Gate. Once I have defeated the Absolute, the people will welcome me - Ulder Ravengard's only son - as a scion of courage and justice who shall help lead Baldur's Gate to the prosperous future it deserves. The Blade of Frontiers is dead. Long live Grand Duke Wyll Ravengard!

...

With my father's blessing, I have devoted myself to the cause dearest to my heart: protecting Baldur's Gate and the Sword Coast from the many dangers that plague it, and ensuring its people know a safe and prosperous future. The Blade of Frontiers is on the hunt; let no brute nor beast tear this land asunder!

...

With my father's blessing, I have vowed to hunt devils wherever they dare to dwell, be that in the fires and demented deserts of the Hells, or the fields and forests of the Sword Coast. The Blade of Frontiers is dead. Long live the Blade of Avernus!

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