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Investigate the Suspicious Toys Baldur's Gate 3 Quest

Group: Baldur's Gate

"Investigate the Suspicious Toys" is one of the quests available in Baldur's Gate 3. It falls under the "Baldur's Gate" group of quests.

Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

Quest stages of Investigate the Suspicious Toys

1. Find the dangerous toy donations.

We found a blackmail letter in a toymaker's cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly.

2. Report to the Flaming Fist manip in charge of donations.

There is a Flaming Fist manip in charge of refugee donations - we should tell them about the dangerous toys.

3. Search the Requisitioned Barn for dangerous toys.

We persuaded Manip Nestor to let us search the donations within the Requisitioned Barn.

4. Find the dangerous toy donator.

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We found toys filled with explosives in the Requisitioned Barn donation stockpile. We should find the culprit.

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Turns out the dangerous toys were donated by a rich toymaker. We should find him.

5. Confront the toymaker Arfur Gregorio.

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We found the donated toys mentioned in the blackmail against Arfur - he put explosives inside of them. We should see what he has to say for himself.

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We found a blackmail letter in Arfur's basement - looks like he donated the explosive toys we found in the Requisitioned Barn. We should see what he has to say for himself.

6. Find and confront the toymaker Arfur Gregorio.

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We found a blackmail letter in Arfur's basement - looks like he donated the explosive toys we found in the Requisitioned Barn. We should see what he has to say for himself.

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Arfur walked away before we could properly confront him - we should find out where he's gone.

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Looks like Arfur's a regular at Sharess' Caress - we should try and find him there.

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We found the donated toys mentioned in the blackmail against Arfur - he put explosives inside of them. We should see what he has to say for himself.

7. Interrogate the toymaker Arfur Gregorio.

We found Arfur in the Sharess' Caress taproom. Time to make him answer for his dodgy donations.

8. Investigate Felogyr's Fireworks.

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We interrogated Arfur, and he confessed to donating the exploding toys. He claimed he was getting instructions and supplies from Felogyr's Fireworks in the Lower City. We should investigate.

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Felogyr's Fireworks supplied the explosives for the toys in the Requisitioned Barn - we should pay it a visit using the passphrase we learned.

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According to the blackmail letter, the explosives for the exploding donations were coming from Felogyr's Fireworks in the Lower City. We should find it and investigate.

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Seems as though Felogyr's Fireworks sells more specialised explosives too - smokepowder bombs, to be precise, and it looks like Lord Gortash is involved. We should keep looking.

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We used the passphrase for Felogyr's Fireworks to get to the next floor. We'll need another way into the uppermost floor, however.

9. Defeat the Banites.

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We interrupted Banite cultists assembling explosives in the top floor of Felogyr's Fireworks - and they're not best pleased.

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We defeated the Banites in Felogyr's Fireworks and stopped them distributing smokepowder explosives across the city.

10. -

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We defeated the Banites in Felogyr's Fireworks and stopped them distributing smokepowder explosives across the city.

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Arfur Gregorio confessed to supplying the exploding donations to the Requisitioned Barn - filled with the explosives from the Banites in Felogyr's Fireworks.

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We dealt with the toymaker that supplied the exploding donations to the Requisitioned Barn - filled with the explosives from the Banites in Felogyr's Fireworks.

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We decided there were more important matters than some dodgy detonating donations.

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