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Help the Hag Survivors Baldur's Gate 3 Quest

Group: Baldur's Gate

"Help the Hag Survivors" is one of the quests available in Baldur's Gate 3. It falls under the "Baldur's Gate" group of quests.

Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

Quest stages of Help the Hag Survivors

1. Visit Barren's Coop.

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We found a poster that mentions a meeting for people who have survived hags. It's being held at Barren's Coop.

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We found an eviction notice. The people who lived in Barren's Coop drew the wrath of a hag, and were kicked out by their landlord.

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With Auntie Ethel gone, the people she terrorised are finally safe. We should find them and tell them the good news.

2. Go to Old Garlow's Place.

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We found a note in the Blushing Mermaid addressed to 'Auntie' - a term for a hag. The note mentioned Old Garlow's Place, and people who are hiding there from a hag.

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After meeting a disguised hag in the Blushing Mermaid, we found a note nearby addressed to an 'Auntie'. The note also mentions Old Garlow's Place: seemingly a refuge for the hag's victims.

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We found a letter from someone called Kled. In it, he said he found somewhere new for everyone to live - Old Garlow's Place. He wrote that they can hide from the hag there.

3. Cure Mayrina.

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We met a group of people hiding from a hag. Their leader is none other than Mayrina - the pregnant woman we saved from Auntie Ethel. She's been transformed into a sheep by a hex. We need to find a way to help her.

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We found a note penned by Marinya. In it, she mentioned seeing a doll everywhere - right before she turned into a sheep. It must be the key to her curse.

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We spoke to Mayrina in her sheep form. She kept trying to say the word 'doll'. We need to find this doll - it must be connected to her curse.

4. Get rid of the hexed doll.

We met a group of people hiding from a hag. A doll is tormenting them. We need to find it and destroy it.

5. Report to the hag's survivors.

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Mayrina is human again thanks to us. She's shaken, and revealed that the one responsible for her curse is her fellow survivor - the dragonborn.

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Mayrina is human again thanks to us. She's shaken, and yelled something about a dragonborn.

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We destroyed the doll.

6. Confront Jatlo.

We pickpocketed Jatlo and found a note. It mentions 'Auntie', a 'hex doll', and a 'book'. We should ask him about it.

7. Defeat the hag's survivors.

The hag survivors in Old Garlow's Place, convinced that we're allies of a hag, attacked us.

8. Defeat the hag's minion.

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It turns out Jatlo was secretly a redcap who was working for the hag. We need to take him down.

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The dragonborn transformed - revealing himself to be a redcap and an agent of the hag. The hag survivors, realising their mistake, switched sides to help us.

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Once the hag survivors died, the dragonborn suddenly transformed - revealing himself to be a redcap and an agent of the hag.

9. Speak with the hag's victims.

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We defeated Jatlo. We should speak to the victims.

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We defeated the redcap. There is no trace of the doll now that its owner has vanished. We should speak to the hag survivors.

10. Speak with Mayrina.

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We defeated the redcap. We should speak to Mayrina.

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We defeated the redcap, and Mayrina immediately transformed back into a human. He must have been the source of the curse. We should speak to her.

11. Check up on the hag's victims.

Auntie Ethel is finally dead. The hag survivors will have feelings about this - we should speak to them.

12. -

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The hag survivors are dead and gone. Old Garlow's Place lies empty.

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The dragonborn transformed - revealing himself to be an agent of the hag. We defeated him, but the other hag survivors also perished.

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Mayrina is dead.

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The hag survivors are grateful to us. With Auntie Ethel dead, they're finally free.

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The hag survivors were shaken by the revelation that one of them was a redcap. They think he was after the book they have hidden in a safe. They offered it to us, saying it will help us kill a hag - permanently.

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Mayrina thanked us for helpting to root out the spy in their midst.

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We left the Lower City, crossing a point of no return, and can no longer help the hag's victims.

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