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Avenge the Ironhands Baldur's Gate 3 Quest

Group: Baldur's Gate

"Avenge the Ironhands" is one of the quests available in Baldur's Gate 3. It falls under the "Baldur's Gate" group of quests.

Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

Quest stages of Avenge the Ironhands

1. Meet the Ironhand Gnomes in Baldur's Gate.

The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city.

2. Follow the gnomes.

A group of deep gnomes attacked a Steel Watcher when it scanned us - saving us. They fled. We should follow them.

3. Search for the gnomes.

The deep gnomes didn't survive, but they must have come from somewhere close by. We should find their hideout.

4. Speak to Wulbren.

We discovered the deep gnomes' hideout.

5. Destroy the Steel Watch Foundry.

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Wulbren wants to crush the Gondians for serving Gortash and supplying him with Steel Watchers. He asked us to sneak into their Steel Watch Foundry and destroy it.

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In order to blow up the Foundry, Wulbren gave us a powerful explosive called a runepowder bomb. We need to plant it somewhere in the Steel Watch Foundry.

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Barcus is adamant that there is a peaceful way to deal with the Gondians - one that doesn't need violence.

6. Find the right place to use the runepowder bomb.

We've arrived in the Steel Watch Foundry. We need to find the perfect place to use the runepowder bomb, otherwise it won't do enough damage.

7. Inspect the Neurocitor.

We have found the heart of the Foundry - the Neurocitor. We should examine it.

8. Find another way to destroy the Steel Watch Foundry.

We used the runepowder bomb. We need to find another way to destroy the Steel Watch Foundry.

9. Use the code to destroy the Steel Watch Foundry.

We learned of a way to destroy the Foundry using the Neurocitor. We need to enter code 'Nebelun' then increase it to maximum output.

10. Speak to Wulbren.

The Foundry has been destroyed. Wulbren will be pleased.

11. -

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Wulbren is gone, his quest for vengeance with him.

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Wulbren was delighted to discover that the Foundry was destroyed, and that all the Gondians are dead. He's offered us the might of the Ironhand Gnomes - should we ever need it.

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Wulbren claimed that so long as a single Gondian was alive, the city would be in danger. We agreed and dealt with the survivors.

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Wulbren wanted us to kill the remaining Gondians - we refused. Enraged, he attacked.

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Wulbren wanted us to kill the remaining Gondians - we refused. He stormed off, promising revenge.

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We encouraged Barcus to take Wulbren's place as leader of the Ironhand Gnomes - and he delivered. He ousted Wulbren, and negotiated peace between the two factions. Wulbren stormed off, promising revenge.

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We moved on without dealing with the Steel Watch Foundry.

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With Gortash dead, the Steel Watch destroyed the Foundry that created them - and the Gondians we were tasked with eliminating.

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