Main Quests Avowed Points of interest
Main quests are essential for advancing the main story and involve significant events, major characters, access to new regions or companion, etc.
Index
- On Strange Shores
- Message from Afar
- An Untimely End
- The Animancy Method
- Ancient Soil
- A Path to the Garden
- Face Your Fears
- Shadows of the Past
- Our Dreams Divide Us Still
- The Heart of the Living Lands
- Pulling Back the Veil
All known locations on the map Fort Northreach
On Strange Shores▶ show the map ◀
How to start: This is the first main quest that begins automatically when you start a new game.
Description: You find yourself shipwrecked on an island off the coast of the Living Lands. Investigate your surroundings and find a way to reach the port of Dawnshore.
Objectives:
1. Talk to the survivor - Talk to the other survivor of the ship wreck.
Talk to Garryck.
2. Find a Weapon - Arm yourself. You see no immediate threat, but better to be prepared.
Pick up the Starting Weapon.
3. Reach the Outpost - Garryck believes the soldiers at the nearby Aedyran outpost can help. Make your way off the beach and inquire there.
Destroy the Wooden Barrier and leave the beach. Follow the quest markers.
3.1. Defeat the Xaurip - A member of the local xaurip population has blocked your path to the outpost. Defeat it and carry on.
Kill the two Xaurips that will stand in your way at some point.
4. Escape the Outpost - Chaos has struck the Aedyran outpost. Whatever happened here, you have to find a way off this island. Preferably alive.
Leave the Fort through the northern exit.
4.1. Defeat the Other Xaurips - You've drawn more xaurips' attention. They seem intent on defending their territory.
Kill a few more Xaurips who attack you in the clearing.
5. Find a way to burn the brambles - A set of brambles are blocking your way out of the outpost.
Find the Common Bow.
6. Use your bow to shoot down the Magran's Fury - Now that you've found a bow, you can shoot down the Magran's Fury to burn the way out of the outpost.
Use the bow to shoot down the Magran's Fury located above the Brambles.
7.1. (Optional) Speak to the Stranger - Someone survived the massacre. Are they friend or foe? Only one way to find out.
Talk to Ilora.
7.2. (Optional) Search for the key to Ilora's cell - Ilora mentioned that the key is in the warden's office nearby, but it's likely barred. You'll need to find a way in.
Reach the Wooden Barrier, break it, drop dawn and pick up the Fort Northreach Jail Key.
7.3. (Optional) Return to Ilora - You have the key, you can now let Ilora out.
Unbar the Warden's Office Door and unlock the Ilora's Cell Door.
8. Reach the Smuggler's Boat - The stranger - a smuggler - mentioned she left a boat on the island's other side. Head there right away. It could be your only chance to escape.
You have to reach the Smuggler's Boat.
8.1. Defeat the Xaurips - These xaurips are unaware of your presence. Dispatch them quietly.
Kill another group of Xaurips who cross your path.
8.2. Find a way to burn the brambles - More brambles are blocking your path forward. You'll need to find a way to burn them.
You have to destroy the Brambles. You can shoot down the Magran's Fury located above the brambles or use the Common Grimoire of Elements that you can find nearby.
8.2.1. Use the grimoire to burn the brambles - This grimoire should allow you to cast a fire spell and burn the brambles.
8.3. Defeat the Xaurips - Yet more xaurips have arrived. Nothing can stand between you and escape.
Kill another group of Xaurips.
8.4. Defeat the Aedyran Commander - The Aedyran commander has fallen victim to the same madness that consumed his outpost. He cannot - will not - be reasoned with.
Talk to Steadman Ralke then kill him.
9. Speak to Garryck - You made it to the boat in one piece. Garryck may have some parting thoughts.
You will be able to talk to him when you get to the Smuggler's Boat.
10. Sail to Dawnshore - Board the boat and sail to Paradis. Your journey has only just begun.
Summary: You survived the horrors of the island. Now your real investigation can begin.
Next main quest: Message from Afar.
All known locations on the map Dawnshore
Message from Afar▶ show the map ◀
You will receive this quest automatically when you first arrive to Dawnshore.
Previous main quest: On Strange Shores.
Description: You sailed to the Living Lands in order to deliver an important missive from the emperor of Aedyr. First, make your way into the port city of Paradis, a rugged coastal settlement and home to the Aedyran embassy. Then find the ambassador and complete your task.
Objectives:
1. Speak with Captain Cynric - You arrived at the Paradis docks. A member of the local militia is waiting to receive you.
2. Find the Strangleroot - The Aedyran ambassador is missing. He was last seen headed to the Strangleroot, which is to the northwest and past an old Pargrun wall.
3. Burn the Brambles Blocking the Strangleroot - Brambles have grown across the entrance to the Strangleroot. Kai can burn them down at your command.
4. Find the Aedyran Ambassador in the Strangleroot - Once the ambassador is found, you can complete your mission. He is most likely somewhere in the Strangleroot.
Find and talk to the Ambassador Falscen Hylgard.
5. Kill the Afflicted Bear - An afflicted bear is menacing the Aedyran ambassador. Kill the beast to ensure the ambassador's safety.
Kill the Dreamthrall Elder Brown Bear.
6. Speak with the Ambassador - Now that the ambassador is safe, speak with him in order to learn what transpired in the Strangleroot.
7. Examine the Adra Pillar - Something is calling to you from the adra pillar, just as it did at the Aedyran outpost. Approach the mysterious pillar and listen closely.
8. Leave the Strangleroot - You will need to find a way out of the Strangleroot in order to return to Paradis.
9. Enter the City of Paradis - Now that the ambassador is safe, you may enter Paradis freely. The ambassador will want to talk with you at the Aedyran embassy.
Summary: You rescued the Aedyran ambassador and arrived at the city of Paradis.
Next main quest: An Untimely End.
An Untimely End▶ show the map ◀
You will receive this quest automatically when you enter the City of Paradis at the end of the "Message from Afar" main quest.
Previous main quest: Message from Afar.
Description: Before you could deliver your missive from the emperor, a mysterious assailant attacked you in the streets of Paradis. You died... yet you live. With this new lease on life, the time has come to track down the assassin and unravel the mystery of your survival.
Objectives:
1. Report to the Ambassador - Check in with Lord Falscen Hylgard at the Aedyran embassy. To reach the embassy, climb the stairs outside of Liviana's clinic and take the main road west.
2. Find the Watcher - Runyd, the local Watcher, may have insight into your near-death experience. She can be found in the hills to the northeast. Take the easternmost gate from Paradis and follow the path to the north.
Talk to Runyd.
3. Find Marius at the Grinning Balarok - Kai suggested that you enlist a tracker by the name of Marius to help in your investigation. He can be found at the Grinning Balarok, a seedy tavern east of the Embassy.
Talk to Marius.
4. Investigate the Scene of the Crime - Marius suggested starting your investigation at the Western Gatehouse. Your killer might have left some evidence atop one of the adjoining rooftops. To reach the gate, follow the main road west.
Update: Marius pointed you towards the roof of the Aedyran embassy. Find a way to the top of the building.
Climb up and examine the Flask of Poison
5. Speak with the Apothecarist - Marius suggested visiting the local apothecary. Head north to the market and go up the stairs to the east. From there you can see the bathhouse, a large building with a big window on top. The apothecarist is in the back alley.
6. Search for More Clues About Your Assassin - You learned that your assassin is a mystic. You may find more information at the Temple of Ondra or the Claviger's Estate. Enter Hightown through the gate to the north. Follow the road eastward until you reach the statue of Ondra.
6.1. Search Around the Claviger's Estate - The apothecarist suggested your assassin may be a member of a religious order, and Kai said that the late Claviger had dealings with mystics. His estate is due west of the Temple of Ondra.
6.2. Investigate the Area Around the Temple of Ondra - You learned that your assassin is a mystic, who might be found in the vicinity of the Temple of Ondra. Enter Hightown, then follow the road eastward until you reach the statue of Ondra.
7. Enter the Cistern Beneath the Temple of Ondra - You learned that the assassin is hiding in the cistern beneath Paradis. The entrance is in the Temple of Ondra, behind a locked door.
8. Track Down Your Killer - The Assassin who killed you is somewhere inside of the cistern. Track them down.
9. Return to Ambassador - Return to the Aedyran embassy, and tell the ambassador you've dealt with the assassin and spoken to the Watcher.
Summary: You dealt with the assassin and got a clean bill of health from the Watcher. The ambassador wants you to travel to Emerald Stair in order to find an animancer.
Next main quest: The Animancy Method.
The Animancy Method▶ show the map ◀
Previous main quest: An Untimely End.
Description: Investigating the Dreamscourge has pointed you toward Fior mes Ivèrno, an intellectual haven of animancers. Ambassador Hylgard told you the governor would be a point of contact.
Objectives:
1. Travel to Fior mes Ivèrno - Make your way to Fior mes Ivèrno in search of the governor.
2. Speak with the Governor - The governor of Fior mes Ivèrno has an estate on the far side of town. He would know how to enlist the services of an animancer.
3. Speak with Giatta - Giatta Castell sounds eager to team up and research the Dreamscourge. Her house is west of the governor's mansion, by the workshop.
4.1. Consult with Ivette Riggo & Remi Soler - Giatta referred you to Ivette and Remi. They can be found at the docks southeast of Fior mes Ivèrno.
4.2. Consult with Elia Rosell - Giatta wants you to speak with Elia Rossell, an animancer who lives in a cottage southeast of Fior mes Ivèrno.
4.2.1. Put Down Sílvo the Revenant - One of Elia's farmhands has gone feral. Make your way into the barn and put it down for good. Elia mentioned escaping through the window.
4.2.2. Report to Elia - Elia's revenant is dead. Once you let her know, you can continue the consultation.
4.3. Consult with Monto Pastor - Giatta recommended consulting with Monto Pastor in the animancy workshop due west of the governor's mansion.
4.3.1. Retrieve an Adragan Heart - Monto needs an adragan heart to power his animancy device. One can be found in a grove west of town, across a treacherous gap. The delemgan queen who holds the heart may be convinced to give it up if you avoid killing many of her guards near the grove.
4.3.2. Place the Heart in the Animancy Device - You've acquired an Adragan heart from the Delemgan Glade. You should use this to power Monto's animancy machine.
4.3.3. Speak with Monto - You placed the Adragan heart into Monto's machine. Now you may consult with him.
5. Check in with Giatta - You've consulted with all of Giatta's colleagues. Now all that's left is to share your findings.
6. Retrieve Giatta's Phantasmal Focus - Before your research can begin, Giatta needs her family's invention - the phantasmal focus. It can be found in the locked research lab beneath the Castell family home.
7. Return to Giatta - Once Giatta has her phantasmal focus, your research can begin.
Summary: Giatta has agreed to accompany you and continue her research outside of Fior mes Ivèrno.
Next main quest: Ancient Soil.
All known locations on the map Emerald Stair
Ancient Soil▶ show the map ◀
Previous main quest: The Animancy Method.
Description: Giatta wants to study the Dreamscourge at Naku Tedek, an old ruin west of Fior mes Ivèrno. The adra pillar will help her locate the unusual affliction.
Objectives:
1. Travel to Naku Tedek with Giatta - Naku Tedek lies due west of Fior mes Ivèrno, in the wilderness of Emerald Stair across the river.
2. Bring Giatta to the Animancy Equipment - Some animancy equipment should already be set up near Naku Tedek's adra pillar.
3. Explore the Depths of Naku Tedek with Giatta - A door opened into the depths of Naku Tedek. Giatta thinks she can learn more at the base of the adra pillar, where its energies are strongest.
Update: The bottom of Naku Tedek is full of hostile creatures. Once they're dealt with, Giatta will be free to study your essence by the adra pillar.
Update: Now that creatures at the bottom of Naku Tedek have been dealt with, you and Giatta can continue your experiment at the adra pillar.
4. Bring Giatta to the Base of the Adra Pillar - You reached the depths of Naku Tedek. Approach the adra pillar with Giatta so she can study your essence one more time.
5. Return to Fior mes Ivèrno - Giatta wants to return to Fior mes Ivèrno to figure out your next steps.
6.1. Speak with Governor Vidarro - Speak with the governor about the attack and what you've learned about the Dreamscourge.
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6.2. Search for Survivors - Fior mes Ivèrno is in flames, and Giatta wants to check on the survivors. She suggested they might have evacuated to the farms north of town.
Summary: With the events of Fior behind you, you now seek an audience with Yatzli, the orlan wizard and Godless scholar. She asked to meet you in Thirdborn, a settlement in the southern end of Shatterscarp. The two of you intend to explore Naku Kubel, a Godless ruin that might hold the secret to the Garden's location.
Next main quest: A Path to the Garden.
A Path to the Garden▶ show the map ◀
Previous main quest: Ancient Soil.
Description: During the attack on Fior, Inquisitor Lödwyn stole Yatzli's research on the Godless civilization. Yatzli has promised to share what she knows about about the Garden - and Sapadal - if you help her beat the Inquisitor to her destination: a Godless ruin named Naku Kubel in Shatterscarp.
Objectives:
1. Reach Thirdborn - With the events of Fior behind you, you now seek an audience with Yatzli, the orlan wizard and Godless scholar. She asked to meet you in Thirdborn, a settlement in the southern end of Shatterscarp. The two of you intend to explore Naku Kubel, a Godless ruin that might hold the secret to the Garden's location.
1.1. Talk to Aelfyr - Aelfyr has blocked your way to Shatterscarp. You won't be able to proceed until you've spoken with her.
Update: Captain Aelfyr of the Steel Garrote also gave you a letter to deliver to Temerti, the leader of Thirdborn.
1.2. (Optional) Learn What Happened in Eagle's Reach - There are many dead and injured soldiers in Eagle's Reach. Investigate the area to learn what happened to them.
Talk to Captain Wymgar & Rutaska.
Update: Captain Wymgar said the outpost was attacked by Dreamthralls shortly before your arrival. Several Aedyran soldiers are dead, as well as members of the Thirdborn militia who came to their aid.
1.3. Eliminate the Dreamthralls - Upon reaching the entrance to Thirdborn, you found the settlement's guards under attack by Dreamthralls. Help the guards eliminate the threat.
Update: All the Dreamthralls are dead. It should now be safe to enter Thirdborn.
2. Speak with Yatzli - You found your way into Thirdborn. Look for Yatzli and speak with her to plan the next leg of the journey to Naku Kubel.
Next main quest: Face Your Fears.
All known locations on the map Shatterscarp
Face Your Fears▶ show the map ◀
Previous main quest: A Path to the Garden.
Description: The archmage Ryngrim has arrived in Shatterscarp and created a magical barrier aound the ruins of Naku Kubel, for reasons known only to her. In order to gain access to the ruins, you'll need to speak with the archmage, who has taken up residence in the Shark's Teeth region of Shatterscarp.
Objectives:
1. Talk to Yatzli - Once you're ready to meet the archmage Ryngrim, speak to Yatzli outside the tavern in Thirdborn. She'll guide you to the archmage's domain in Shark's Teeth.
2. Bring Yatzli to Ryngrim's Domain - Temerti said Ryngrim has taken residence somewhere to the northeast in Shark's Teeth, near the Pargrunen ruins. You will recognize the archmage's proximity by the presence of uncharacteristic ice and snow, an anomaly in the rocky deserts of Shatterscarp. Navigating Ryngrim's domain will require Yatzli in your party. / The entrance to Ryngrim's domain is blocked by an arcane barrier, likely conjured by the archmage's spell. In order to proceed, you'll need Yatzli to dispell the barrier.
3. Investigate Ryngrim's Domain - Now that you've made it through the arcane barrier, you'll need to search for a clue to Ryngrim's whereabouts. Rygrim is a master of illusion and isn't likely to make herself easily found - and the terror mage is unlikely to be welcoming to visitors.
Update: Ryngrim summoned several undead warriors to welcome you to her domain. She suggested you might seek an audience with her in her tower, but you'll have to deal with the skeletons first.
Update: Ryngrim suggested that you might seek an audience with her in the tower that floats above her domain, and then told a story about a village and its statue. The courtyard below contains a statue - perhaps the two might be related.
4. Restore the Broken Statue - Ryngrim's tale revolves around a village that could not rebuild a statue, even when survival depended on it. Just like her tale, the statue in Rygrim's courtyard is missing three pieces: a head, a heart, and a hand. The archmage said that if you could restore the statue, she would see you inside her tower. Look for the statue pieces.
4.1. Obtain the Hand of the Statue - The statue's hand is yet another missing piece of Ryngrim's statue. Restoring the statue will require all three pieces.
4.2. Obtain the Head of the Statue - The statue's head is another statue piece you'll have to recover, if you want to see Ryngrim in her tower.
4.3. Obtain the Heart of the Statue - The statue's heart is one of three pieces you'll need to find in order to completely restore the broken statue.
5. Place the Pieces Back on the Statue - You found all three of the missing pieces of the broken statue. Place them back on the statue in order to restore it.
6. Touch the Statue - Yatzli noticed that the statue uses adra as a source of power, and believes it may have be capable of transporting you to Ryngrim's tower floating above you. If you want to meet the archmage, there's only one way to find out.
7. Find Ryngrim - The statue appears to have transported you to the interior of Ryngrim's tower. Look for the archmage.
Defeat Ryngrim's Skeletons - You found Ryngrim, but the archmage seems displeased you have interrupted her while she is reading a book. She summoned a horde of skeletons to welcome you. Dispatch them.
Speak with Ryngrim - You dealt with Ryngrim's skeletons, and the archmage appears ready to meet you at last. Speak to her.
Leave Ryngrim's Tower - Ryngrim said the statue near her would transport you out of the tower. Touch the sculpture in order to leave.
Summary: Go to Naku Kubel.
Next main quest: Shadows of the Past.
Shadows of the Past▶ show the map ◀
Previous main quest: Face Your Fears.
Description: Ryngrim gave Yatzli a grimoire that will dispell an arcane barrier the archmage conjured - one that blocks entry into Naku Kubel, an ancient Godless site in Shatterscarp. The path is now clear for you to enter the ruins, where Yatzli believes you will find clues to the location of the Garden - and perhaps the origins of the Dreamscourge.
Objectives:
1. Journey with Yatzli to Naku Kubel and Dispel Ryngrim's Barrier - Proceed to Naku Kubel, an ancient Godless ruin situated in a region to the northwest known as the Deadfall Highlands. In order to dispel Ryngrim's arcane barrier, which blocks entry into Naku Kubel, you'll need Yatzli in your party.
Update: You reached a camp overlooking Naku Kubel. It appears to be a waypoint for those journeying to the ruins.
2. Investigate Naku Kubel with Yatzli - Yatzli dispelled the arcane barrer Ryngrim conjured to block entry into Naku Kubel. Time to enter the Godless ruin and discover its secrets.
Update: Sapadal spoke to you and said that their people - the ancient Ekidans - dwell within the ruins of Naku Kubel. Find them to discover the way forward.
Update: An overgrowh of vines disappeared, revealing the spirit of an ancient Ekidan standing within the ruins. Speak to the spirit.
3. Complete the Trials of the Tebaru Sanakis with Yatzli - An ancient Ekidan spirit - a godlike of Sapadal like yourself - called you a Tebaru Sanakis, the Ekidan term for a godlike of the deity they called the Gardener. He said you must prove yourself and undergo a series of trials in order to learn the way to the Garden.
3.1. Complete the Trial of Strength -The spirit Numena said that the first trial is trial of strength. Proceed thorough the doors and pass the trial.
Update: The trial of strength consists of fighting a horde of creatures. You fought your way through the first chamber.
Update: You cleared another chamber of the ruin's threats.
Update: You fought your way through what appears to be the final chamber.
3.2. Proceed to the Second Trial - Look for the entrance to another trial.
Update: Move overgrowth has vanished, revealing a closed door... and another ancient Ekidan spirit standing in front of it. Speak with them.
3.3. Complete the Trial of Wisdom -The spirit Tanusas said you must demonstrate the power of your wits in this trial of wisdom. Proceed through the doors in order to test your wits.
3.4. Proceed to the Third Trial - Search the area for the entrance to the next trial.
Update: Another door has been revealed... and another ancient Ekidan spirit.. Speak to them.
3.5 Complete the Third and Final Trial - The spirit Kutenrus said the next trial would be the last but wouldn't reveal any details of it, a suspicious and ominous sign. Proceed though the doors to begin the final trial.
4. Defeat the Ekidan Spirits - The Ekidan spirits betrayed you - the trials were meant to prevent you from leaving Naku Kubel alive, and they never had any intention of revealing the way to the Garden. And now they want to kill you. Defeat them.
5. Examine the Ekidan Device - You have defeated the Ekidan spirits. Yatzli noticed a mysterious device resting on a table at the back of the room. Take a closer look.
6. Approach the Adra and Speak to Sapadal - Sapadal has called to you and awaits at the massive adra pillar at the center of Naku Kubel. Approach the adra and speak with them.
7. Escape Naku Kubel - Yatzli used the Ekidan device to determine the location of the Garden, Sapadal sensed Inquisitor Lödwyn approaching, and you heard the sound of Dreamthralls. Three good reasons to flee Naku Kubel as quickly as possible.
8. Speak with Ryngrim and Lödwyn - While fleeing from Naku Kubel, you encountered Ryngrim and Inquisitor Lödwyn, who are in the middle of an argument.. Speak with them to learn more about their disagreement.
9. Speak with Ryngrim - Speak with Ryngrim before leaving the area.
10.1. Speak to Temerti in Thirdborn - You chose to destroy the ruins, which should provide a respite from the Dreamthrall threat for the people of Thirdborn. Return to Temerti with news of your accomplishment.
Summary: Inquisitor Lödwyn destroyed Naku Kubel with cannon fire, exterminating all of the Dreamthralls inside the Godless ruins. While this act will temporarily reduce the number of Dreamthralls in Shatterscarp, it will do nothing to prevent the spread of the Dreamscourge and the appearance of new Dreamthralls in the future.
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10.2. Speak to Temerti in Thirdborn - You chose to sever the adra at Naku Kubel, a decision that resulted in an unknown number of deaths in Shatterscarp, but should ensure the lasting safety of Thirdborn from the Dreamscourge. Return to Temerti and report on what transpired.
Summary: In order to permanently halt the creation of new Dreamthralls in Shatterscarp, Ryngrim cast a spell that severed the adra in the region. The spell required a tremendous amount of essence, and the cost killed many inhabitants of the area at random.
Next main quest: Our Dreams Divide Us Still.
Our Dreams Divide Us Still▶ show the map ◀
Previous main quest: Shadows of the Past.
Description: After using the Ekidan device you found in Naku Kubel to decipher the location of the Garden, the time has come to enter Galawain's Tusks and find the path to Sapadal's prison.
Objectives:
1. Enter Galawain's Tusks - Temerti gave you permission to exit Shatterscarp using the bridge in the north of the region. Galawain's Tusks, home to the dwarves of Solace Keep, is just ahead. Marius might be able to help you navigate the region.
2. Locate the Entrance to the Garden - According to the Ekidan device you acquired in Shatterscarp, the way to the Garden is located near the entrance to Galawain's Tusks. Look for a Godless tower perched along the southeastern cliffs.
3. Search the Godless Tower - The bridge to the Garden is long gone. There may yet be something of value in the Godless tower overlooking its remnants. Search the area for clues.
4. Speak to the Warden Council in Solace Keep - Nandru, the founder of Solace, may have found another path to the Garden. The Warden Council in Solace Keep might know more. Go to Solace and speak with the council. The Pargrunen do not permit outsiders in the keep, so you will need the help of Marius.
5. Locate the Steel Garrote - The Warden Council was unable - or unwilling - to tell you about another route into the Garden. Your only lead is to locate the Steel Garrote in Galawain's Tusks - they are also searching for the Garden.
6. Find Inquisitor Lödwyn - The Steel Garrote have occupied the mines of Mt. Forja, and they stand between you and Lödwyn. You'll need to travel through the mines to track her down.
7. Confront Inquisitor Lödwyn - You tracked Inquisitor Lödwyn to Mt. Forja. Find out what she's doing in the area.
8. Defeat Inquisitor Lödwyn and the Steel Garrote Dreamthralls - Inquisitor Lödwyn will not allow you to enter the Garden. Defeat her and her Dreamthrall paladins.
9. Touch the Adra Pillar - Sapadal would like a word. Touch the adra pillar on the summit to communicate with them.
10. Travel to Solace Keep - You discovered another route to the Garden. Go back through Mt. Forja to Solace Keep before the route is flooded with lava.
11. Find the Entrance to Garden in the Lava Tubes - Enter the Lava Tubes through the Forge room in Solace Keep and search for the path to the Garden.
12.1. (Optional) Destroy the Winch Gears to Doom Solace Keep - Should you choose to destroy the gears controlling the sluice gates in the Lava Tubes, Solace Keep will be flooded by the lava flow. You could also leave the area and allow your inaction to destroy the keep.
12.2. (Optional) Open the Sluice Gates to Save Solace Keep - Unless the sluice gates are opened immediately, Solace Keep will flood with lava, destroying the keep and killing anyone who hasn't evacuated.
13. (Optional) Speak to Mihala - Find Mihala and tell her about what happened with Kostya and the sluice gates.
14. Enter the Garden - At long last, it's time to enter the Garden.
Summary: You found a second route into the Garden and saved Solace Keep in the process.
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Summary: You found a second route into the Garden and allowed Solace Keep to be destroyed by the lava flow.
Next main quest: The Heart of the Living Lands.
All known locations on the map The Garden
The Heart of the Living Lands▶ show the map ◀
This quest starts automatically when you enter The Garden.
Previous main quest: Our Dreams Divide Us Still.
Description: Find them. They await.
Objectives:
1. Find the Garden - Find their prison.
2. Find Sapadal - Traverse the dangers. Find their cell.
3. Breach the Inner Complex - Magical barriers bind Sapadal. Find a way to unshackle them. / A second wall still bars you. Kill the maegfolc that trapped them to lower it.
4. Speak with Sapadal - Speak with them. Finish this.
Summary: It is done. They are free now. Face the Steel Garrote at the gates.
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Summary: It is done. They live only within you now. Face the Steel Garrote at the gates.
Next main quest: The Siege of Paradis.
Pulling Back the Veil▶ show the map ◀
This is an optional main quest during "The Heart of the Living Lands" main quest. You will receive it when you come close to one of the four locations in the garden.
Description: The Garden is reaching out, showing your companions something important about themselves. Talk to them. Help them through it.
Related: Giatta, Marius, Kai, Yatzli.
Objectives:
1.1. (Optional) Speak to Giatta - Help Giatta through whatever the Garden is trying to tell her.
1.2. (Optional) Speak to Marius - Help Marius through whatever the Garden is trying to tell him.
1.3. (Optional) Speak to Kai - Help Kai through whatever the Garden is trying to tell him.
1.4. (Optional) Speak to Yatzli - Help Yatzli through whatever the Garden is trying to tell her.
Summary: All of your companions communed with the Garden and confronted their past.
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Summary: Some of your companions communed with the Garden and confronted their past.
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Summary: None of your companions had the opportunity to engage with the Garden.