The Garden Avowed Map
Interactive map of The Garden, the place we visit at the end of the Avowed game. Once we enter The Garden, we will no longer be able to return to the previous regions.
The Garden is a mythical location, full of ancient power and mystery. It is rumored to be in the heart of the Living Lands.
Points of interest
Below you will find some information about the points of interest located on "The Garden" map.
Ancient Memories
Ancient Memories appear as small, floating orbs of light and they are located in remote, named places. Discovering one grants one of the passive Godlike Abilities. Each region contains a single Ancient Memory to discover.
Ancient Memory (The Garden) Related ability: Remembrance of Sapadal.
Godlike Abilities
Godlike Abilities are unique, powerful skills tied to your character's status as a Godlike. They're split into active and passive ones. You start with one such ability by default, while others unlock through story progression, specific choices, or exploration.
Remembrance of Sapadal How to get: Interact with the Ancient Memory (The Garden). Type: Passive Effect: Your Health constantly regenerates when below 50%.
Sapadal's Fury How to get: Free Sapadal during the "The Heart of the Living Lands" main quest.
Woedica's Call How to get: Don't free Sapadal during the "The Heart of the Living Lands" main quest. Type: Active Effect: Calls forth a maegfolc ally that erupts from the earth to smite your enemies.
Amulets
Amulets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with trinkets and are limited to one equipped at a time.
Charm of Bones Effect: Summon a trio of Skeletons to fight with you
Trinkets
Trinkets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with amulets and are limited to one equipped at a time.
Brooch of Spreading Flame Effect: Your Fire Damage has a 50% chance to jump to nearby enemies
Rings
Rings are Accessories worn on the fingers that provide unique passive buffs, such as stat boosts, damage increases, or special effects. Only two rings can be worn at the same time.
Ring of Amplification Effect: Power Attacks cause larger hit reactions
Wildwalker Ring Effect: Slowly regenerate up to 50% of your Maximum Health
1H Melee Weapons
One-handed Melee Weapons available in Avowed. These include daggers, swords, axes, maces and spears.
Wayfinder Type: One-Handed, Spear Stats: 144 Physical Damage 156 Stun 13 Stamina Cost 6% Critical Hit Chance Effects: A full Combo Attack deals high Stun to nearby enemies Greatly increases the distance traveled during a Power Attack Weight: 5
2H Melee Weapons
Two-handed Melee Weapons available in Avowed. These include great swords, great axes and great hammers.
Inevitability Type: Two-Handed, Great Hammer Stats: 333 Physical Damage 351 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Damaging an enemy gives you +3% Damage Reduction for 8 seconds +20% Power Attack Damage to enemies with low Health Weight: 10
Unmaker It's deep under water so dive here. Type: Two-Handed, Great Sword Stats: 243 Physical Damage 260 Stun 20 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal +15% bonus Attack Damage Critical Hits Stun nearby Maegfolc Weight: 8.5
Hands
Boots and shoes are a type of Clothing Items which can be placed in the hands slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Wildwalker Gloves Item Bonus: +1% Critical Hit Chance Effect: Critical Hits have a 15% chance to Root the enemy in place
Feet
Gloves and gauntlets are a type of Clothing Items which can be placed in the feet slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Wildwalker Boots Item Bonus: +10% Dodge Distance Effect: +3 Dexterity
Armor
Armor Items are essential gear that players equip to their body slot to gain defensive benefits and unique buffs. Armor comes in three weight classes: Light, Medium, and Heavy, each affecting player character's stamina, essence, and stability against enemy attacks differently.
Spiritmender Unlocks with: Sarcophagus Key. Type: Medium Armor Stats: 20% Damage Reduction 71 Additional Damage Reduction 35 Maximum Stamina 35 Maximum Essence Effects: 2% of your Attack Damage is restored as Essence +100 Maximum Essence Weight: 15
Wildwalker Armor Type: Light Armor Stats: 10% Damage Reduction 70 Additional Damage Reduction -20 Maximum Stamina -20 Maximum Essence Effects: Receiving an Elemental Status applies that status to all nearby targets +20% Fire, Frost, and Shock Accumulation Weight: 8
Adra
Adra crystals are used to upgrade unique weapons and armor. There are four types, each linked to a specific region and quality tier: Adra (Fine, Dawnshore), Awakened Adra (Exceptional, Emerald Stair), Corrupted Adra (Superb, Shatterscarp), and Adra Bán (Legendary, Galawain's Tusks+). Unlike common materials that improve gear within a tier, Adra upgrades unique gear between tiers.
Adra Ban (Damaged Maegfolc)
Adra Ban (Damaged Maegfolc)
Adra Ban (Damaged Maegfolc)
Adra Ban (The Garden)
Adra Ban (The Garden)
Adra Ban (The Garden)
Adra Ban (The Garden)
Adra Ban x2 (Damaged Maegfolc) Damaged Maegfolc x2.
Adra Ban x2 (Damaged Maegfolc) They drop from the two damaged Maegfolcs that will attack you once you gewt here after discovering the Ancient Memory (The Garden).
Keys
Keys are used to open locked passageways. Sometimes they are only an alternative, as lock picks or a detour can also be used, but sometimes they are the only way to get somewhere.
Sarcophagus Key
Documents
Documents are significant writings that you may find during your travels. The documents are divided into several sections, usually according to the region of their origin.
Ekidan Tablet Category: The Garden
Maegfolc Orison I
Maegfolc Orison II Category: Lore
Maegfolc Orison III Category: Lore
Maegfolc Orison IV
Maegfolc Orison V
Maegfolc Orison VI Category: Lore
Maegfolc Orison VII
Maegfolc Orison VIII
Notes
Less important, various notes, documents, and the like, which can be found and read.
Letter from Tayn
Tama's Haiku
Unusual Book
Blocked Passages
A locked or barred doors that can be opened with keys, lockpicks or from a certain side or walls and other obstacles that must be destroyed to get through.
Prison Gate
Secret Door
Brambles
Brambles
Brambles
Brambles
Cobweb
Cobweb
Cobweb The cobweb blocks the exit from the water. You can destroy it through a small hole in the wall before jumping into the water.
Shock Door (1)
Shock Door (2)
Shock Door (x3)
Traps
Illusion Wall
Illusion Wall
Containers
Various containers containing different types of loot, e.g. materials, consumables, coins, equipment, etc.
Locked Containers
Locked Chest Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockpick x1.
Main Quests
Main Quests are essential for advancing the main story and involve significant events, major characters, access to new regions or companion, etc.
The Heart of the Living Lands This quest starts automatically when you enter The Garden. Previous main quest: Our Dreams Divide Us Still. Description: Find them. They await.
Pulling Back the Veil This is an optional main quest during "The Heart of the Living Lands" main quest. You will receive it when you come close to one of the four locations in the garden. Description: The Garden is reaching out, showing your companions something important about themselves. Talk to them. Help them through it. Related: Giatta, Marius, Kai, Yatzli.
Quest Items
Quest Items are special items that players must collect, use or deliver as part of a main or side quest.
Severed Maegfolc Arm
Severed Maegfolc Arm x2
Places of interest
Lever
NPCs
Other NPCs you may encounter during the game. A properly led conversation with them will end peacefully, but when something goes wrong, for example, if you do not have the right stats, you need to be ready to go into battle.
Giatta Related quest: Pulling Back the Veil.
Kai Related quest: Pulling Back the Veil.
Marius Related quest: Pulling Back the Veil.
Yatzli Related quest: Pulling Back the Veil.
Strangled Adra
Strangled Adra are large Adra crystals ensnared by vines and thorns. Interacting with these pillars allows players to cleanse them, yielding experience points and Adra material for upgrading gear.
Strangled Adra (The Garden)
Party Camps
Party Camps are temporary hubs set by large Adra stones, which can be found throughout the Living Lands. Setting up camp will fully restore your health and essence. In the camp, you can chat with your companions, change their outfits, upgrade and enchant your equipment, cook, access the stash, and assemble god totems.
You can fast-travel to discovered camps. When leaving a camp, you can choose which two companions who have already joined you will accompany you, and decide whether to exit at the camp's location or return to the place you teleported from.
Enclosed Grove Camp
Overlook Camp