Galawain's Tusks Avowed Map
Interactive map of the Galawain's Tusks region and the Solace Keep, which we explore while playing Avowed.
Galawain's Tusks is a hostile, volcanic region deep in the Living Lands and home to Solace, a settlement of Pargrunen dwarves. The Wardens of Solace are fiercely isolationist. Few adventurers travel to Galawain's Tusks, and even fewer leave.
Points of interest
Below you will find some information about the points of interest located on "Galawain's Tusks" map.
Treasure Maps
Treasure Maps are unique documents that provide clues leading to the location of a hidden treasure.
Ancient Arrowhead Category: Galawain's Tusks. In a skeleton lying on the ground. Related treasure:
My Loyal Shield Category: Galawain's Tusks. Can be bought from Stockkeeper Eberk for 5,220 copper. Related treasure: Time's Tarnish (Shield).
The Blade that Hungers Category: Galawain's Tusks. Can be bought from Bulti for 4,032 copper. Related treasure: Umbral Needle.
Totem Parts
You can place Totems and their missing Fragments at the Totem Shrine in Party Camp. Each Totem is tied to a god from Eora's pantheon and grants powerful effects, but only one can be active at a time.
Antler of the Persevering Stag Totem Fragment - Galawain. Effect: Quarry to Slaughter: Increases your damage against prone enemies by 75%.
Antler of the Pursued Stag Totem Fragment - Galawain. Effect: Bloodied Hands: Critical Hits deal high Bleed Accumulation.
Hunter's Arrows of Seeking Totem Fragment - Galawain. Effect: In Victory's Raiment: Killing an enemy gives you +4% Damage Reduction for 10 seconds
Hunter's Arrows of Slaying Totem Fragment - Galawain. Effect: The Changeling's Power: +2 Might, +2 Constitution.
Hunter's Arrows of Surviving Totem Fragment - Galawain. Effect: On Victory's Heels: Killing an enemy gives you +20% Move Speed for 10 seconds
The Huntmaster's Spoils Totem Base - Galawain. Used to: Activate passive bonuses when placed at party camp and restored with missing fragments.
Wolf's Pelt Trophy Totem Fragment - Galawain. Effect: Hunting Howl: Second Wind casts Barbaric Shout.
Ancient Memories
Ancient Memories appear as small, floating orbs of light and they are located in remote, named places. Discovering one grants one of the passive Godlike Abilities. Each region contains a single Ancient Memory to discover.
Ancient Memory (Galawain's Tusks) Related ability: Remembrance of Maru.
Godlike Abilities
Godlike Abilities are unique, powerful skills tied to your character's status as a Godlike. They're split into active and passive ones. You start with one such ability by default, while others unlock through story progression, specific choices, or exploration.
Godlike's Will How to get: Reject Sapadal's offer of power at Mt. Forja in Galawain's Tusks. Related main quest: Our Dreams Divide Us Still. Type: Passive Effect: Gain a bonus Ability Point to spend in the Fighter, Ranger, or Wizard Ability Trees.
Remembrance of Maru How to get: Interact with the Ancient Memory (Galawain's Tusks). Type: Passive Effect: Increases your Attack Damage by 10%.
Seeds of Vengeance How to get: Accept Sapadal's offer of power at Mt. Forja in Galawain's Tusks. Type: Active Effect: Replaces Dream Touch. Heals and revives all nearby allies and deals damage over time to nearby Delemgan, Dreamthralls, and Vessels. Temporarily turns up to 3 nearby Kith corpses into allied Dreamthralls.
Amulets
Amulets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with trinkets and are limited to one equipped at a time.
Cartographer's Companion Effects: +1 Dexterity +2 Perception
Stoneheart It's a reward for completing the "A Cure for Rage" side quest. You have to bring Grakohr the cure. Effect: Summons a Ruinous Blight to fight with you.
Trinkets
Trinkets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with amulets and are limited to one equipped at a time.
Pearlescent Icosahedral Helstone Can be bought from Gilyn for 3,000 copper. Effect: +4 Intellect
Scout's Reach In a locked chest, unlocks with: Lockpick x3. Effect: +4 Perception
Rings
Rings are Accessories worn on the fingers that provide unique passive buffs, such as stat boosts, damage increases, or special effects. Only two rings can be worn at the same time.
Ashfall's Legacy It's a reward for completing the "Wardens Warding" side quest. Effect: +10% Attack Damage and +20% Critical Hit Damage with pistols and arquebuses
Berserker Ring Effect: +4 Constitution
Dark Rebirth Effect: Reduces the cooldown for Second Wind by 15%
Disciple's Ring It's in a locked chest. Unlocks with: Lockpick x5. Effect: +60 Maximum Essence
Gourmand's Delight Can bebought from Chef Kumitru for 3,000 copper. Effect: Food restores 40% more Health and Essence
Ring of Greater Overseeing It's in a locked chest. Unlocks with: Twisted Iron Key or Lockpick x5. Effect: +20% area of effect damage
Ring of Major Deflection Effect: +5% Damage Reduction
Warden's Oath It's a reward for completing all bounties in Galawain's Tusks. Effect: +20% Damage against Beasts and Wilders.
1H Melee Weapons
One-handed Melee Weapons available in Avowed. These include daggers, swords, axes, maces and spears.
Battletrance Type: One-Handed, Mace Stats: 173 Physical Damage 180 Stun 18 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks give you +15% Attack Speed for 10 seconds and restore a small amount of Health to you and your Companions +20% Ability Cast Speed Weight: 6
Meteor Blade Can be crafted by Forgemaster Dela when you give him one piece of Starmetal. Type: One-Handed Melee, Sword Stats: 120 Physical Damage 100 Stun 11 Stamina Cost 3% Critical Hit Chance Effects: A Full Combo Attack gives the hit enemy -20% Damage for 15 seconds Hits deal +10% bonus Frost Damage Weight: 6
Ondra's Offense Upgraded version of the Meteor Blade. Need another piece of Starmetal for the upgrade. Type: One-Handed Melee, Sword Stats: 141 Physical Damage 110 Stun 11 Stamina Cost 3% Critical Hit Chance Effects: A Full Combo Attack gives the hit enemy -20% Damage for 15 seconds Hits deal +10% bonus Frost Damage Weight: 6
Sheda Le Subi Type: One-Handed, Axe Stats: 135 Physical Damage 140 Stun 15 Stamina Cost 6% Critical Hit Chance Effects: A Full Combo Attack deals low Shock Accumulation to nearby enemies Hits deal +10% bonus Shock Damage Weight: 5
Umbral Needle Related treasure map: The Blade that Hungers. Type: One-Handed, Dagger Stats: 117 Physical Damage 104 Stun 9 Stamina Cost 9% Critical Hit Chance Effects: Restore 2% of the damage you deal as Health +15% Damage against enemies with full Health Weight: 3.5
2H Melee Weapons
Two-handed Melee Weapons available in Avowed. These include great swords, great axes and great hammers.
Forge's Friend It could be buggy atm becouse to get here you have to perform a tricky jump (for example jump + charge) to get to the ledge soon after entering the mine. Type: Two Handed Melee, Hammer Stats: 333 Physical Damage 351 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal high Fire Accumulation Special Attacks summon a Greater Fire Bligh Weight: 10
Limb-Taker Drops from Grakohr. Type: Two-Handed Melee, Axe Stats: 240 Physical Damage 220 Stun 22 Stamina Cost 6% Critical hit Chance Effects: Power Attacks deal moderate Bleed Accumulation Hits deal +10% bonus Bleed Damage Weight: 9
Pistols
Pistols are a type of Ranged Weapons. Pistols require only one hand and shoot bullets perfectly straight at medium range, dealing moderately high damage and Stun. However, they have a slow rate of fire and their loud shots easily alert enemies.
Magic Mistol Type: Pistol Stats: 207 Physical Damage 260 Stun 20 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal very High Stun Bullets seek and target enemies Weight: 4
Wands
Wands are a type of Ranged Weapons. Wands require only one hand and cast homing projectiles very quickly at Enemies up to medium range. However, they have low Block Efficiency, incurring a moderately high Stamina cost when Blocking.
Cruel Command Can be bought from Stockkeeper Eberk for 58,500 copper. Stats: 99 Physical Damage 104 Stun 12 Stamina Cost 6% Critical Hit Chance Effects: Power Attacks deal +75% Stun to enemies with full Health Hits deal +10% bonus Fire Damage Weight: 2
Arquebuses
Arquebuses are a type of Ranged Weapons. Arquebuses require both hands and shoot bullets perfectly straight at long range, dealing very high damage and Stun. However, they have a very slow rate of fire and their loud shots easily alert enemies.
Heavenstrike Upgraded version of the Moonstrike. Need another piece of Starmetal for the upgrade. Type: Two-Handed Ranged, Arquebus Stats: 406 Physical Damage 400 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal moderate Frost Accumulation to nearby enemies Hits deal +10% bonus Frost Damage Weight: 7.5
Moonstrike Can be crafted by Forgemaster Dela when you give him one piece of Starmetal. Type: Two-Handed Ranged, Arquebus Stats: 308 Physical Damage 280 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal moderate Frost Accumulation to nearby enemies Hits deal +10% bonus Frost Damage Weight: 7.5
Bows
Bows are a type of Ranged Weapons. Bows require both hands and shoot arrows quietly at very long range, dealing moderately high damage. However, arrows will fall over time while moving through the air.
Ancient Alacrity Type: Bow Stats: 162 Physical Damage 182 Stun 12 Stamina Cost 9% Critical Hit Chance Effects: Slows the hit enemy by 15% for 5 seconds Power Attacks give you +20% Move Speed for 5 seconds Weight: 5
Grimoires
Grimoires are a type of Off-Hand Items. They enable a variety of Spells to be cast or unlocked in the Wizard Ability Tree.
Eilara's Grimoire Type: Grimoire Stats: -72% Ability Cost -55% Cooldown Spells: Spirit Lance (Lv.10) Pull of Eora (Lv.15) Freezing Pillar (Lv.15) Meteor Shower (Lv.20) Weight: 3
Shields
Shields are a type of Off-Hand Items. Shields have very high Block Efficiency, meaning they can block with very low Stamina cost.
Bastion of Solace Given by Mihala at the end of the "Our Dreams Divide Us Still", if you have decided to save the Solace Keep. Type: Shield Stats: 91 Block Efficiency 20 Stability 380 Parry Efficiency 50 Elemental Resistance Effects: Blocking has a 25% chance to inflict Fire Damage on the attacking enemy +75% Maximum Health +50 Maximum Stamina Weight: 6.5
Sun of Black Heaven Type: Shield Stats: 91 Block Efficiency 20 Stability 380 Parry Efficiency Effects: Blocking has a 10% chance to restore 20 Essence +50 Maximum Essence Weight: 6.5
Time's Tarnish In the underground, which can be accessed through a secret door. Type: Shield Stats: 91 Block Efficiency 20 Stability 380 Parry Efficiency 50 Elemental Resistance Effects: Blocking has a 20% chance to refill 20 Stamina 10% chance to avoid melee damage Weight: 8
Hands
Boots and shoes are a type of Clothing Items which can be placed in the hands slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Berserker Gloves Item Bonus: +10% Ability Cast Speed Effect: +15% Power Attack Damage with melee weapons
Death Knight Gloves Dropped by Captain Aelfyr. Item Bonus: -10% Stamina cost while Blocking Effect: +15% Frost Damage
Gauntlets of Devotion Can be bought from Forgemaster Dela for 9,500 copper. Item Bonus: -10% Stamina Cost while Blocking Hits deal +5% bonus Fire Damage
Ninagauth's Gruesome Grasp Item Bonus: +10% Ability Cast Speed Effect: +20% Frost Damage
Sentinel Gloves Item Bonus: +15% Stun Effect: -50% Stamina cost while Blocking
Spellblade's Gloves Item Bonus: +10% Parkour Speed Effect: +20% Poison Accumulation
Feet
Gloves and gauntlets are a type of Clothing Items which can be placed in the feet slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Berserker Boots Item Bonus: -10% incoming Fire, Frost, and Shock Damage Effect: +100% Stamina regeneration rate
Councilor's Shoes Dropped by Councilor Kostya. Item Bonus: +15 Maximum Essence Effects: +3 Dexterity +25% Dodge Distance
Greaves of Exalted Stride Item Bonus: +10% resistance to Poison and Bleed Accumulation Effect: You and your Companions receive +20% Move Speed
Imp Catchers Item Bonus: +10% Dodge Distance Effects: +25 Maximum Stamina +15% Move Speed
Sentinel Boots Item Bonus: +15 Maximum Stamina Effect: +60 Maximum Health
Shadowdancer's Boots Item Bonus: Increases your Health restoration from all sources by 5% Effect: +40% Dodge Distance
Armor
Armor Items are essential gear that players equip to their body slot to gain defensive benefits and unique buffs. Armor comes in three weight classes: Light, Medium, and Heavy, each affecting player character's stamina, essence, and stability against enemy attacks differently.
Berserker Scale Unlocks with: Outcast Chest Key. Type: Medium Armor Stats: 15% Damage Reduction 53 Additional Damage Reduction -25 Maximum Stamina -35 Maximum Essence Effects: +25% Damage and +50% Critical Damage while below 30% Maximum Health +5% Critical hit Chance Weight: 10
Councilor's Garb Dropped by Councilor Kostya. Type: Light Armor Stats: 5% Damage Reduction 70 Additional Damage Reduction -20 Maximum Stamina -10 Maximum Essence Effects: +50% Stealth Attack Damage +5% Damage Reduction +3 Additional Damage Reduction Weight: 4
Faith and Conviction Can be bought from Forgemaster Dela for 81,250 copper. Type: Heavy Armor Stats: 30% Damage Reduction 72 Additional Damage Reduction -50 Maximum Stamina -50 Maximum Essence Effects: Slowly regenerate Essence You and your Companions receive +4% Damage Reduction
Helwalker's Vestments Type: Light Armor Stats: 8% Damage Reduction 52 Additional Damage Reduction -15 Maximum Stamina -20 Maximum Essence Effects: +25% Melee Damage -50% Damage Reduction +50% Critical hit Damage with melee weapons Weight: 7.2
Lava-Forged Plate Type: Heavy Armor Stats: 25% Damage Reduction 72 Additional Damage Reduction -45 Maximum Stamina -45 Maximum Essence Effects: Taking melee damage deals Fire Damage to nearby enemies +45% resistance to Fire Accumulation Weight: 22
Sentinel Mail Type: Medium Armor Stats: 20% Damage Reduction 59 Additional Damage Reduction -35 Maximum Stamina -35 Maximum Essence Effects: -30% incoming Fire, Frost, and Shock Damage 10% chance to avoid ranged damage
Sky Mother's Embrace Type: Medium Armor Stats: 20% Damage Reduction 71 Additional Damage Reduction -35 Maximum Stamina -35 Maximum Essence Effects: +3% Damage Reduction +20% Move Speed Weight: 15
Threads of the Faithful Can be bought from Merchant Alonya for 81,250 copper. Tyle: Light Armor Stats: 10% Damage Reduction 70 Additional Damage Reduction -20 Maximum Stamina -20 Maximum Essence Effects: You and your Companions slowly regenerate up to 50% Maximum Health You and your Companions deal +10% Damage Weight: 6
Adra
Adra crystals are used to upgrade unique weapons and armor. There are four types, each linked to a specific region and quality tier: Adra (Fine, Dawnshore), Awakened Adra (Exceptional, Emerald Stair), Corrupted Adra (Superb, Shatterscarp), and Adra Bán (Legendary, Galawain's Tusks+). Unlike common materials that improve gear within a tier, Adra upgrades unique gear between tiers.
Adra Ban
Adra Ban
Adra Ban
Adra Ban
Adra Ban
Adra Ban (Congasar)
Adra Ban (Lava Tubes)
Adra Ban (Lava Tubes)
Adra Ban (Lava Tubes) Unlocks with: Lockpick x5.
Adra Ban (Mizuravul)
Adra Ban x2
Adra Ban x2
Adra Ban x2
Adra Ban x2 (Gilyn)
Corrupted Adra
Corrupted Adra Superb Upgrade Material.
Corrupted Adra Superb Upgrade Material.
Corrupted Adra Superb Upgrade Material.
Magran's Blessing
Magran's Blessing is a consumable item that temporarily increases Damage and Damage Reduction by 20% for 5 minutes.
Keys
Keys are used to open locked passageways. Sometimes they are only an alternative, as lock picks or a detour can also be used, but sometimes they are the only way to get somewhere.
Aedyran Supply Cache Key
Ash Forest Outpost Jail Key You can get it from Liviu if you convince her to give it to you, or you will have to kill her.
Bent Farmhouse Key
Living Archives Courtyard Key
Outcast Chest Key
Petru's Key
Polished Key
Prison Tower Key
Razvan's Key
Storage Room Key
Twisted Iron Key
Documents
Documents are significant writings that you may find during your travels. The documents are divided into several sections, usually according to the region of their origin.
10 Years of Dawn Category: Lore
Bounty: Urvolnau
Charred Leather Tome Category: Lore
Common Ailments Among the Denizens of Galawain's Tusks Category: Galawain's Tusks
Diary Entry In a room on the upper floor. Category: Galawain's Tusks
Diary of an Animancer Category: Galawain's Tusks
Excerpts from the Sermon of Struggle Category: Lore
Fragments of the Spoils Category: Galawain's Tusks
Galawain's Grin, Part One Category: Lore
Galawain's Grin, Part Three Category: Lore
Galawain's Grin, Part Two Category: Lore
Kitchen Supply Requisition Category: Galawain's Tusks
Manifesto of the Choir Invisible, pt.1 Category: Lore
Manifesto of the Choir Invisible, pt.3 Category: Lore
Maxims of the Pargrunen I Category: Lore
Maxims of the Pargrunen V Category: Lore
Mold-crusted Journal In a locked chest. Unlocks with: Lockpick x1. Category: Galawain's Tusks
Nandru's Journal Related main quest: Our Dreams Divide Us Still. Category: Galawain's Tusks
Notice to Fellow Wardens Related side quest: Mapping the Living Lands: Galawain's Tusks. Category: Paradis
Official Account of Explorations in Galawain's Tusks Category: Galawain's Tusks
Psalm to Woedica Category: Lore
Raluka's Expedition Journal Category: Galawain's Tusks
Razvan's Journal Category: Galawain's tusks
Records of Old Solace, Part 1 Category: Lore
Records of Old Solace, Part 2 Category: Lore
Records of Old Solace, Part 3 Category: Lore
Records of Old Solace, Part 4 Category: Lore
Records of Old Solace, Part 5 Category: Lore
Records of Old Solace, Part 6 Category: Lore
Renato's Dispatch Category: Galawain's Tusks
Research Notes Category: Galawain's Tusks
Rust-Stained Map of Galawain's Tusks Category: Galawain's Tusks
The Blacksmith Knights: A Short History of the Knights of the Crucible Category: Lore
The Soul Unbound, Chapter 20 Category:
Water-stained Notebook Category: Galawain's Tusks
Writings of Soreena I Category: Lore
Writings of Soreena II Category: Lore
Writings of Soreena III Category: Lore
Writings of Soreena IV Category: Lore
Writings of Soreena V Category: Lore
Notes
Less important, various notes, documents, and the like, which can be found and read.
A Child's Note of Warning
A collection of papers
A Letter Home
An Account of Stock
Beadle: A how-to
Bill of Goods Sold to Wardens
Bill of Goods Sold to Wardens
Bill of Goods Sold to Wardens
Bill of Goods Sold to Wardens
Broken Fragment of an Ekidan Tablet
Climber's Journal
Crumpled Letter
Delusional Report
Diary of a Merchant
Diary of an Animancer
Drafted Letter
Dreamthrall Notes on Captivity
Elder Grigore's Notes
Engraved Stone
Explorer's note
Faded Letter
Faded Worker Log
Forgemaster's Orders
Fragment of an Ekidan Tablet
Handwritten Notes
Help Wanted - Repair the Godless Aqueducts
Letter from Kostya to Lödwyn
Marynna's journal
Meditations on the Garden
Meditations on the Garden
Monk's Journal
Moulder Lung Observations - Final Entry
Mushroom Farm Manifest
Paper Scrap
Scrapped Plans
Singed Journal
Steel Garrote Journal
Tayn's Confession
Tear-Stained Note
The Establishment of Solace, Vol. 10
The Soreenian Proclamations
Torn Page from a Journal
Torn Pargrun Note
Two Records of Supplies
Unfinished Poetry In a room on the upper floor.
Warden's Plea
Woedican Prayer
Xaurip Movements
Blocked Passages
A locked or barred doors that can be opened with keys, lockpicks or from a certain side or walls and other obstacles that must be destroyed to get through.
Barred Door The door can be opened from the inside and the first way to enter the building is through the hole in the roof.
Barred Door They can be unlocked from the courtyard.
Barred Gate It can be unlocked from the south side.
Cell Gate Unlocks with: Twisted Iron Key or Lockpick x5.
Courtyard Door Unlocks with: Living Archives Courtyard Key or Lockpick x5.
Farmhouse Door Unlocks with: Bent Farmhouse Key or Lockpick x5.
Locked Door Unlocks with: Lockpick x3.
Locked Door Unlocks with: Lockpick x5.
Locked Door Unlocks with: Lockpick x3.
Locked Door Unlocks with: Petru's Key or Lockpick x3.
Locked Door You can open them from the inside by pulling the lever.
Locked Door Unlocks with: Lockpick x5.
Prison Tower Cell Unlocks with: Prison Tower Key or Lockpick x3.
Razvan's House Door Unlocks with: Razvan's Key.
Secret Door To open this passage, press the button located on the small altar inside the building.
Storage Room Unlocks with: Storage Room Key.
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier x2
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles Related side quest: Boundaries of Antiquity.
Brambles
Brambles
Brambles x3
Brambles x4
Cobweb
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Shock Door (3)
Shock Door (3)
Shock Door (3)
Illusion
Illusion
Illusion
Illusion
Illusion Door
Illusion Wall
Illusion Wall
Illusion Wall
Containers
Various containers containing different types of loot, e.g. materials, consumables, coins, equipment, etc.
Locked Containers
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Polished Key or Lockpick x5.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x1.
Locked Chest In a locked room on the upper floor. Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x5.
Locked Chest Unlocks with: Lockpick x5.
Locked Chest Unlocks with: Mihala's Key.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x5.
Locked Lockbox Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockpick x1.
Locked Lockbox Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockbox x1.
Locked Lockbox Unlocks with: Lockpick x1.
Locked Lockbox Unlocks with: Lockpick x5.
Locked Lockbox Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockpick x1.
Side Quests
Side quests are optional missions that players can complete alongside the main storyline. They provide extra rewards, such as experience points and unique items.
A Cure for Rage How to start: Talk to Warden Lerae. Description: An Aedyran caravan entered Galawain's Tusks bound for Solace Keep, but never reached its destination.
A Home for Outcasts How to start: Talk to the Pargrun Outcast. Description: A farm in Galawain's Tusks has been overrun with xaurips who fled from the North. A scout representing a group of Pargrunen outcasts asked you to clear out the farm so they can use it as a home. Reward: 1,800 copper.
Boundaries of Antiquity How to start: Talk to Chief Engineer Gabral. Description: Gabral, Solace's Chief Engineer, sent an expedition to restore old Godless aqueducts to send water to the people of Solace. The expedition has gone missing. Find them.
Bounty: Beetle Matriarch How to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Bounty: Congasar and Crusta How to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Bounty: Destul How to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Bounty: The Sporeking How to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Bounty: Urvolnau How to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Chorus of the Lost Companion Quest - Marius. How to get: You can start this quest by talking to Marius in the camp shortly after arriving in Galawain's Tusks, once you have visited the Bridge to the Garden. Description: Marius has unresolved history from his childhood growing up in Galawain's Tusks. Visiting what remains of his old village might help resolve those issues.
Homecoming How to start: Talk to Captain Geofri. Description: Petru, the Warden Captain, has disappeared under suspicious circumstances.
Keep History Alive
Mapping the Living Lands: Galawain's Tusks
Totem of Perseverance How to start: Buy the Fragments of the Spoils document from Quartermaster Yorgu or collect a piece of the Huntmaster's Spoils totem. Description: You obtained a document containing clues to the whereabouts of pieces of the Huntmaster's Spoils, a powerful artifact and a totem of Galawain. The pieces can be found across Galawain's Tusks - the more pieces you gather and assemble, the more powerful the totem will become.
Wardens Warding How to start: Talk to Warden Radut.
Quest Items
Quest Items are special items that players must collect, use or deliver as part of a main or side quest.
Anti-Mycotic Moss Related side quest: A Cure for Rage.
Burned Bounty List
Calcified Fire Beetle Nest Related side quest: A Cure for Rage.
Fragment of Starmetal Related side quest: Forged of Star-Stuff.
Jar of Gunpowder Snuff Related side quest: A Cure for Rage.
Long-lost Amulet Related side quest: Chorus of the Lost.
Outcast Banner Related side quest: Wardens Warding.
Outcast Banner Related side quest: Wardens Warding.
Renato's Map Related side quest: Mapping the Living Lands: Galawain's Tusks.
The Book of Oaths
The Book of the Before
Places of interest
Damaged Maegfolc Related side quest: Boundaries of Antiquity.
Deathly Pale Dwarf Examining the dwarf's corpse will trigger a confrontation with the Outcast Warden.
Nandru
Merchants
NPC merchants who sell weapons, armor, consumables and materials and also buy loot you don't need.
Bulti He sells: Weapons Consumables Materials Quest Items
Chef Kumitru He sells: Accessories Consumables Materials
Daiko He sells: Consumables (Lockpicks) Materials (Cave Coral)
Forgemaster Dela He sells: Weapons Armor Clothing Consumables (Lockpicks) Materials
Gilyn You will meet her here when you complete the quest "A Cure for Rage". She sells: Weapons Armor Accessories Consumables (Lockpicks) Materials
Merchant Alonya She sells: Weapons Armor Clothing Consumables (Lockpicks) Materials
Quartermaster Yorgu He sells: Weapons Armor Consumables (Lockpicks) Materials (Cave Coral) Quest Items (Fragments of the Spoils)
Stockkeeper Eberk He sells: Weapons Armor Consumables (Lockpicks) Materials Quest Items
NPCs
Other NPCs you may encounter during the game. A properly led conversation with them will end peacefully, but when something goes wrong, for example, if you do not have the right stats, you need to be ready to go into battle.
Afara
Amalia
Bounty Master Sulwin
Councilor Kostya
Elder Grigore Related side quest: Keep History Alive.
Grakohr & Gilyn Related side quest: A Cure for Rage.
Iancu
Komendant Mihala & Councilor Kostya Related main quest: Our Dreams Divide Us Still.
Liviu
Mestru Varka
Mina Related side quest: Homecoming.
Novice Dolna Related side quest: Keep History Alive.
Razvan Related side quest: Chorus of the Lost.
Renato
Warden Kosmin
Warden Petru Related side quest: Homecoming.
Weeping Willow Related side quest: Boundaries of Antiquity.
Strangled Adra
Strangled Adra are large Adra crystals ensnared by vines and thorns. Interacting with these pillars allows players to cleanse them, yielding experience points and Adra material for upgrading gear.
Strangled Adra (Galawain's Tusks)
Boss Fights
Boss Fights are tough battles against powerful enemies with high health and unique abilities, requiring strategic play to overcome.
Borodin
Captain Aelfyr
Congasar & Crusta
Inquisitor Lödwyn
Mater Mare
Mizuravul
Revenant / Destul
Sibelius
The Sporeking
Urvolnau
Fast Travel Beacons
You can fast travel directly to Fast Travel Beacons and Party Camps by interacting with their icons on the map. To be able to do this, you must first unlock them by reaching them on foot.
Ash Forest Beacon
Lost Village Beacon
Path to Garden Beacon You will be able to get here once you made the necessary progress in the main storyline of the game.
Primordial Depths North Beacon
Primordial Depths South Beacon
Quarry Beacon
Slumbering Fields Beacon
Twinedwood North Beacon
Twinedwood South Beacon
Party Camps
Party Camps are temporary hubs set by large Adra stones, which can be found throughout the Living Lands. Setting up camp will fully restore your health and essence. In the camp, you can chat with your companions, change their outfits, upgrade and enchant your equipment, cook, access the stash, and assemble god totems.
You can fast-travel to discovered camps. When leaving a camp, you can choose which two companions who have already joined you will accompany you, and decide whether to exit at the camp's location or return to the place you teleported from.
Primordial Depths Party Camp
Sallow Steppe Party Camp
Solace Keep Party Camp
Transitions
Transitions between maps and entrances to dungeons.
Cavern of Voices
Cavern of Voices (Exit)
Galawain's Tusks
Garden Cave
Lava Tubes Available later in the game.
Lava Tubes (Exit)
Mt. Forja Mines
Mt. Forja Mines
Mt. Forja Mines (Exit)
Shatterscarp
Solace Keep