Emerald Stair Avowed Map
Interactive map of the Emerald Stair region and the city of Fior mes Ivèrno, which we explore while playing Avowed.
Emerald Stair is a region on the western coast of the Living Lands. Once a treacherous wilderness, settlers from the Vailian Republics transformed Emerald Stair into a lush farming community. The city of Fior mes Ivèrno is one of the few places in Eora where animancers can research the soul in peace.
Points of interest
Below you will find some information about the points of interest located on "Emerald Stair" map.
Treasure Maps
Treasure Maps are unique documents that provide clues leading to the location of a hidden treasure.
Earthy Aegis Category: Emerald Stair. Inside a round building which you can enter through an opening in the wall. Related treasure: Nature's Ward.
Painter's Regret Category: Emerald Stair. Inside the building, a painting on an easel. Related treasure: Painter's Brush.
Practical Pockets Category: Emerald Stair. You can buy this map from Ector Brewer for 660 copper. Related treasure: Hjilde's Handy Hide.
Totem Parts
You can place Totems and their missing Fragments at the Totem Shrine in Party Camp. Each Totem is tied to a god from Eora's pantheon and grants powerful effects, but only one can be active at a time.
Effigy Necklace Totem Fragment - Skaen. Effect: A Vengeful Victim: After taking damage from an enemy, your next attack within 10 seconds deals +20% of the original damage you received. Stacks with Retribution.
Idol of Covert Plots Totem Fragment - Skaen. Effect: The Slave's Patience: +2 Constitution, +2 Dexterity.
Idol of Secret Hatred Totem Fragment - Skaen. Effect: Hidden Hatred: Increases your damage against unaware enemies by 25%.
Idol of Violent Rebellion Totem Fragment - Skaen. Effect: Kill the Master: Increases your damage against "skull" enemies.
Obsidian Prayer Beads Totem Fragment - Skaen. Effect: Bitter Thoughts: Critical Hits deal high Poison Accumulation.
Sacrificial Dagger Totam Fragment - Skaen. Effect: Furious Frenzy - Second Wind casts Flurry of Blows.
The Schemer's Offering Totem Base - Skaen. Used to: Activate passive bonuses when placed at party camp and restored with missing fragments.
Ancient Memories
Ancient Memories appear as small, floating orbs of light and they are located in remote, named places. Discovering one grants one of the passive Godlike Abilities. Each region contains a single Ancient Memory to discover.
Ancient Memory (Emerald Stair) Related ability: Remembrance of Enhekala.
Godlike Abilities
Godlike Abilities are unique, powerful skills tied to your character's status as a Godlike. They're split into active and passive ones. You start with one such ability by default, while others unlock through story progression, specific choices, or exploration.
Godlike's Will How to get: Reject Sapadal's offer of power in the Naku Tedek. Related main quest: Ancient Soil. Type: Passive Effect: Gain a bonus Ability Point to spend in the Fighter, Ranger, or Wizard Ability Trees.
Remembrance of Enhekala How to get: Interact with the Ancient Memory (Emerald Stair). Type: Passive Effect: Increases your Maximum Essence by 10%.
Thorn of Sapadal How to get: Accept Sapadal's offer of power in Naku Tedek. Related main quest: Ancient Soil Type: Active Cost: 30 Essence Duration: 3 seconds Cooldown: 30 seconds Effect: Fires a thorn of energy that passes through multiple enemies, causing damage on impact and momentarily Rooting them in place.
Amulets
Amulets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with trinkets and are limited to one equipped at a time.
Chanter's Panpipes Effect: Summons a Phantom to fight with you.
Garland of the Wildgroves Effect: +30% resistance to Poison Accumulation
Torc of the Warrior King Effect: +1 Might
Tranton Family Talisman Effect: +2 Perception
Trinkets
Trinkets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with amulets and are limited to one equipped at a time.
Berath's Blessed Ward It's a reward for completing the "Elder Offerings" side quest. Effect: -5% damage from Vessels
Gilded Skull Effect: Reduces the cooldown for Second Wind by 15%
Painter's Brush Related treasure map: Painter's Regret. Effect: +5% Critical Hit Chance
Statuette of Lament It only appears after the meteorite has been handed over to the presenter at the end of the "Memory of the Deep" quest. Effect: You can stay underwater 100% longer
Rings
Rings are Accessories worn on the fingers that provide unique passive buffs, such as stat boosts, damage increases, or special effects. Only two rings can be worn at the same time.
Civilizing Influence Effect: -4% damage from Beasts, Primordials, and Wilders
Forager's Friend This is the reward for completing "Food Theft" quest. Bring the crops back to Sielo and tell him to keep the money. Effect: Food restores 25% more Health and Essence
Ring of Minor Deflection Dropped by Delemgan Queen. Effect: +3% Damage Reduction
Ring of Pain Amplification It's a reward for completing the "Nature vs. Nurture" side quest. You have to kill Amadio or lie that you have solved the problem. Effect: +15% Critical Damage
Ring of the Founder Effect: +10% Damage against enemies with full Health
Ring of the Peerless Marksman It's a reward for completing the "Missing Rangers" side quest. +10% damage with ranged weapons
The Packmule's Burden To get there, turn off the electricity in the hallway with water, then dive in at the place where there is a hole in the grate and swim through the underwater tunnel. Effect: +25 Carry Capacity
Vailian Dueling Ring Effect: 7% chance to avoid melee damage
1H Melee Weapons
One-handed Melee Weapons available in Avowed. These include daggers, swords, axes, maces and spears.
Carnet's Cutlass Only accessible during the "Debt of Blood" side quest. To get it you have to kill Captain Carnet. Type: One-Handed, Sword Stats: 80 Physical Damage 70 Stun 11 Stamina Cost 3% Critical Hit Chance Effects: Killing an enemy gives you +15% Attack Speed for 10 seconds +20% Damage against Kith Weight: 6
Giant's Slumber Type: One-Handed, Spear Stats: 80 Physical Damage 84 Stun 13 Stamina Cost 6% Critical Hit Chance Effects: Power Attacks deal moderate Stun +20% Damage against Vessels Weight: 5
Lodestone Sold by Merchant Stephan for 3,780 copper. Type: One-Handed, Mace Stats: 81 Physical Damage 72 Stun 18 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal low Stun to nearby enemies +20% Stun Weight: 6
Survivor's Guilt In the upper part of the Belderreno's cave. Type: One-Handed, Dagger Stats: 65 Physical Damage 56 Stun 9 Stamina Cost 9% Critical Hit Chance Effects: A Full Combo Attack deals high Frost Accumulation Hits deal +10% bonus Frost Damage Weight: 3.5
Woodman's Labor Type: One-Handed, Axe Stats: 63 Physical Damage 56 Stun 15 Stamina Cost 6% Critical Hit Chance Effects: A Full Combo Attack creates an area of effect that damages nearby enemies +15% Attack Damage against Beasts and Primordials Weight: 5
2H Melee Weapons
Two-handed Melee Weapons available in Avowed. These include great swords, great axes and great hammers.
Emerald Splitter Type: Two-Handed, Great Axe Stats: 160 Physical Damage 154 Stun 22 Stamina Cost 6% Critical Hit Chance Effects: Power Attacks deal high Poison Accumulation +20% Damage against Primordials Weight: 9
Horsecutter Interact with the skeleton and kill all the skeletons that will attack you. Type: Two-Handed, Great Sword Stats: 95 Physical Damage 80 Stun 20 Stamina Cost 3% Critical Hit Chance Effects: A Full Combo Attack deals high Stun Hits deal +10% bonus Bleed Damage Weight: 8.5
Wands
Wands are a type of Ranged Weapons. Wands require only one hand and cast homing projectiles very quickly at Enemies up to medium range. However, they have low Block Efficiency, incurring a moderately high Stamina cost when Blocking.
Minoletta's Conduit Can be bought from Abritt Porrya for 3,780 copper. Type: Wand Stats: 39 Physical Damage 32 Stun 12 Stamina Cost 6% Critical Hit Chance Effects: +5% Attack Damage +30% Maximum Wand Range Hit deal +10% bonus Shock Damage Weight: 2
Arquebuses
Arquebuses are a type of Ranged Weapons. Arquebuses require both hands and shoot bullets perfectly straight at long range, dealing very high damage and Stun. However, they have a very slow rate of fire and their loud shots easily alert enemies.
One Last Trick Type: Arquebus Stats: 205 Physical Damage 196 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Bullets bounce to hit an additional enemy within range +20% Reload Speed
Grimoires
Grimoires are a type of Off-Hand Items. They enable a variety of Spells to be cast or unlocked in the Wizard Ability Tree.
Od Caura's Grimoire Type: Grimoire Stats: -58% Ability Cost -35% Cooldown Spells: Chill Blades Ring of Fire (Lv.10) Returning Storm (Lv.10) Pull of Eora (Lv.15)
Vesrik's Grimoire Type: Grimoire Stats: -48% Ability Cost -25% Cooldown Spells: Parasitic Staff (lv.1) Arcane Veil (Lv.1) Bristling Frost (Lv.5) Ring of Fire (Lv.10) Weight: 3
Shields
Shields are a type of Off-Hand Items. Shields have very high Block Efficiency, meaning they can block with very low Stamina cost.
Nature's Ward Related treasure map: Earthy Aegis. Type: Shield Stats: 63 Block Efficiency 20 Stability 220 Parry Efficiency 30 Elemental Resistance Effects: Blocking an enemy's melee attack deals damage to the attacker 50% chance to remove the Poisoned status Weight: 7
Sun and Moon Type: Shield Stats: 63 Block Efficiency 20 Stability 220 Parry Efficiency 30 Elemental Resistance Effects: Slowly regenerate up to 30% of your Maximum Health during the day At night, slowly regenerate up to 30% of your Maximum Essence Weight: 8
Tree of Life This is a reward for completing all bounties in the Emerald Stairs. Type: Shield Stats: 63 Block Efficiency 20 Stability 220 Parry Efficiency 30 Elemental Resistance Effects: Slowly regenerate up to 30% of your Maximum Health -15% incoming Fire, Frost, and Shock Damage
Hands
Boots and shoes are a type of Clothing Items which can be placed in the hands slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Eothasian Gauntlets Item Bonus: +10% Parry Efficiency Effect: +15% Attack Damage with maces and two-handed hammers
Tranton Family Gauntlets Item Bonus: +5% Power Attack Damage Effect: Power Attacks deal +5% bonus Shock Damage
Vailian Gauntlets Item Bonus: +10% Parry Efficiency Effect: +15% Attack Damage with swords and daggers
Warmage's Bracers Item Bonus: -10% Ability Essence Cost Effect: +15% Shock Damage
Wolf Gloves Item Bonus: +1% Critical Hit Chance Effect: +1 Dexterity
Feet
Gloves and gauntlets are a type of Clothing Items which can be placed in the feet slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Death Knight Sabatons Item Bonus: +10% resistance to Poison and Bleed Accumulation Effect: +20 Maximum Health
Eothasian Boots Item Bonus: +5 Carry Capacity Effect: +1 Resolve +30 Maximum Stamina
Shoes of the Glimmering Merchant Item Bonus: +5 Carry Capacity Effects: +1 Dexterity +20% Dodge Distance
Tranton Family Greaves Item Bonus: +20 Maximum Health Effects: +20% Dodge Distance +10% Move Speed
Vailian Boots In the lockbox you can open if you have 5 lockpicks. Item Bonus: +5 Carry Capacity Effects: +1 Dexterity +20% Dodge Distance
Warmage's Boots Item Bonus: +15 Maximum Essence Effect: Dodging has a 10% chance to restore 20 Essence
Wolf Boots If you killed Amadio, you will find them on his corpse. If you take his side, he will give them to you after completing the quest. Item Bonus: +10% Dodge Distance Effect: +1 Constitution
Armor
Armor Items are essential gear that players equip to their body slot to gain defensive benefits and unique buffs. Armor comes in three weight classes: Light, Medium, and Heavy, each affecting player character's stamina, essence, and stability against enemy attacks differently.
Animancer's Swallowtail Type: Light Armor Stats: 10% Damage Reduction 18 Additional Damage Reduction -20 Maximum Stamina -20 Maximum Essence Effects: +40 Maximum Essence +15 Carry Capacity Weight: 6
Death Knight Armor To get here dive into the water in the first big cave, and swim through an underwater tunnel. Type" Heavy Armor Stats: 30% Damage Reduction 20 Additional Damage Reduction -50 Maximum Stamina -50 Maximum Essence Effects: Taking damage has a 10% chance to restore 15% of your Maximum Health +30% resistance to Frost Accumulation Weight: 25
Eothasian Breastplate Type: Medium Armor Stats: 18% Damage Reduction 19 Additional Damage Reduction -35 Maximum Stamina -30 Maximum Essence Effects: +3% Damage Reduction (During the day) +3 Additional Damage Reduction (During the day) Increases your Heath restoration from all sources by 20% Weight: 18
Hjilde's Handy Hide Related treasure map: Practical Pockets. Type: Light Armor Stats: 10% Damage Reduction 22 Additional Damage Reduction -20 Maximum Stamina 020 Maximum Essence Effects: -10% incoming Fire, Frost, and Shock Damage +40 Maximum Health Weight: 6
Pauper's Plate Type: Heavy Armor Stats: 25% Damage Reduction 20 Additional Damage Reduction -45 Maximum Stamina -45 Maximum Essence Effects: +2 Constitution +20% resistance to Shock Accumulation Weight: 22
Tranton Family Brigandine Type: Heavy Armor Stats: 25% Damage Reduction 20 Additional Damage Reduction -45 Maximum Stamina -45 Maximum Essence Effects: Your Companions deal +20% Damage +25 Carry Capacity Weight: 22
Vailian Breastplate Type: Medium Armor Stats: 18% Damage Reduction 19 Additional Damage Reduction -35 Maximum Stamina -30 Maximum Essence Effects: +2% Damage Reduction +1 Additional Damage Reduction +20% Move Speed Weight: 21.6
Warmage's Robe Type: Light Armor Stats: 5% Damage Reduction 18 Additional Damage Reduction -20 Maximum Stamina -10 Maximum Essence Effects: +3% Damage Reduction +2 Additional Damage Reduction +15% Ability Cast Speed Weight: 4
Wolf Armor Type: Light Armor Stats: 10% Damage Reduction 18 Additional Damage Reduction -20 Maximum Stamina -20 Maximum Essence Effects: +4% Damage Reduction while sprinting +1 Perception Weight: 9.6
Adra
Adra crystals are used to upgrade unique weapons and armor. There are four types, each linked to a specific region and quality tier: Adra (Fine, Dawnshore), Awakened Adra (Exceptional, Emerald Stair), Corrupted Adra (Superb, Shatterscarp), and Adra Bán (Legendary, Galawain's Tusks+). Unlike common materials that improve gear within a tier, Adra upgrades unique gear between tiers.
Adra (Clifftop Sinkhole) Fine Upgrade Material. In the lockbox at the top of the tower.
Adra (Coastal Farms) Fine Upgrade Material.
Adra (Logging Camp) Fine Upgrade Material.
Adra x3 (Merchant Stephan) Fine Upgrade Material. Can be bought from Merchant Stephan for 625 copper each.
Awakened Adra (Cylia) Exceptional Upgrade Material.
Awakened Adra (Iscern) Exceptional Upgrade Material.
Awakened Adra (Marynna)
Awakened Adra (Merchant Emilio) Exceptional Upgrade Material. Can be bought from Merchant Emilio for 1,875 copper.
Awakened Adra (Naku Tedek Grounds) Exceptional Upgrade Material.
Awakened Adra (Naku Tedek) Exceptional Upgrade Material.
Awakened Adra (Pargrun Cache) Exceptional Upgrade Material.
Awakened Adra (Ranger Headquarters) Exceptional Upgrade Material.
Awakened Adra (Strangled Adra) Exceptional Upgrade Material.
Awakened Adra (Ulrask) Exceptional Upgrade Material. Dropped by Ulrask.
Awakened Adra (Waterfall Cave)
Awakened Adra x2 (Abritt Porrya) Exceptional Upgrade Material.
Awakened Adra x2 (Merchant Alyssa) Exceptional Upgrade Material. Can be bought from Merchant Alyssa for 1,875 copper each.
Awakened Adra x2 (Merchant Stephan) Exceptional Upgrade Material. Can be bought from Merchant Stephan for 1,875 copper each.
Magran's Blessing
Magran's Blessing is a consumable item that temporarily increases Damage and Damage Reduction by 20% for 5 minutes.
Keys
Keys are used to open locked passageways. Sometimes they are only an alternative, as lock picks or a detour can also be used, but sometimes they are the only way to get somewhere.
Bedroom Key
Dirty Key
Dreamthrall Woodsman's Key
Giatta's Basement Key
Homestead Key
Rusty Key
Steel Garrote Key
Documents
Documents are significant writings that you may find during your travels. The documents are divided into several sections, usually according to the region of their origin.
A Recent History of Queen's Berth: The Arrival of the Vailians Category: Lore
Abydon's Hands Category: Lore
Animancy in the Modern Age Category: Lore
Clandestine Note Category: Fior mes Ivèrno Related side quest: Steel Resolve.
Dignity of the Deceased Category: Lore
Final Journal of Jonas Category: Lore
Fleccia's Dispatch Category: Emerald Stair
Forget-Me-Not Tonic Category: Fior mes Ivèrno
Fragments of the Offering Category: Emerald Stair. Related side quest:
Ivory Spinner and Sporeling Fire Pot Recipe Category: Lore
Journal of Ranger Monato Category: Emerald Stair Related side quest: Steel Resolve.
Journal of Valentio Casanueva Category: Fior mes Ivèrno
Lieutenant Sagna's Journal Category: Fior mes Ivèrno
Maxims of the Pargrunen III Category: Lore
Memoir of a Visionary, vol. 1 Category: Lore
Memoir of a Visionary, vol. 2 Category: Emerald Stair
Memoir of a Visionary, vol. 3 Category: Lore
Monsters of the Deadfire Archipelago Category: Lore
On the Efficacy of Imps Category: Lore
Singed Journal Category: Emerald Stair
Skaenite Scripture Category: Lore
Small Book Category: Lore
The Alchemy of Imp Spray Category: Lore
The Giftbearer's Pilgrimage Category: Lore
The Iroccian Calendar Category: Lore
The Many Faces of Berath Category: Lore
The Many Pitfalls of Imp Husbandry Category: Lore
The Moons of Eora
The Soul Unbound, Chapter 9 Category: Lore
Thief's Journal Category: Emerald Stair
Tides and Moons: A Natural Historian's Account Category: Lore
Treasure Map - Painter's Regret Category: Emerald Stair
Notes
Less important, various notes, documents, and the like, which can be found and read.
A Dangerous Legacy, by Artur Castell
A Gentle Reminder
A Little Advice
A Little Warning
Adelarro's Scrawlings
Affair Note
Aggrieved Note
Animancer's Journal
Animancer's Log
Animancy for Farmers
Anonymous Letter
Anonymous Letter
Apprentice Animancer's Diary
Artur Castell's Journal
Artur Castell's Will
Battered Pargrun Journal
Belenna's Diary
Bloody Pargrun Journal
Bloody Warning
Concerned Letter
Cordella Castell's Journal
Cordella Castell's Will
Crumpled Letter from Tayn
Daughter's Exhortation
Delemgan Glade Note
Disgruntled letter
DO NOT ENTER
Dust-Lined Note
Dusty Letter from Maxim Vidarro
Ecology of the Living Lands, by Artur Castell
Edict of Subsistence
Elia Rossell's Journal
Equipment Maintenance Log
Erlinn's Journal
Estel's Copy of The Midwife's Memoirs
Excavation Log
Expedition Journal In the upper part of the Belderreno's cave.
Faded Pargrun Journal
Farewell Letter
Fisherman's Journal
Flower of Winter, by Maxim Vidarro
Found: One Idiot's Backpack
Frustrated Scrawl
Giacuomo's Invitation
Giatta's Agricultural Report
Giatta's Journal
Glade Adventurer Journal
Hidden Letter
Highwayman's Advice
Ignasi Vidarro's Journal
Invitation to Drinks
Josep's Journal
Josep's Revenant Research
Letter
Letter
Letter
Letter from a Friend
Letter from an Animancer
Letter to Captain Bella
Letter to Ector
Letter to my son
Letter to Vitor
Lödwyn's Fifth Missive
Lödwyn's Final Missive
Lödwyn's First Missive
Lödwyn's Fourth Missive
Lödwyn's Second Missive
Lödwyn's Third Missive
Logging Foreman Journal
Love Letter
Market List
Maxim Vidarro's Journal
Memorial Stone
Missing Person - Maxim Vidarro
Muddy Journal
My Rejection of So-Called Ethics, by Monto Pastor
Needed: Firewood
Note
Note from Big Wylie
Notes on a Prototype
Notice from the Governor
Notice of Move
Party Note
PLEASE GO NO FURTHER
Potter's Note
Prayer to Ondra It only appears after the meteorite has been handed over to the Giftbearer (2) at the end of the "Memory of the Deep" quest.
Property of Josep Abaccio
Property of Josep Abaccio
Public Note
Quilicci's Journal I
Quilicci's Journal II
Quilicci's Journal III
Rambling Note
Ranger's Scrawlings
Research Notes
Sentry Journal
Sentry Order
Smuggler's Note
Sodden List
Spiteful Letter
Steel Garrote Soldier's Report
Storehouse Note
Summit Meeting Notes on the "Deadfire Event," 2829 AI
The Art of Malicious Compliance, by Elia Rossell
The Metaphysical Frontier, by Cordella Castell
Time Capsule Note
Torn-Out Journal Entry
Truffle Farmer's Journal
Unfinished Pargrun Journal
Workshop Etiquette
Worried Scribblings
Blocked Passages
A locked or barred doors that can be opened with keys, lockpicks or from a certain side or walls and other obstacles that must be destroyed to get through.
Abandoned Home Door Unlocks with: Dreamthrall Woodsman's Key or Lockpick x1.
Barred Door The door can be unlocked from the inside. You can enter the building through a hole in the roof.
Barred Door
Barred Door
Barred Door
Barred Door Can be unlocked from inside the building, which you can enter through the window.
Barred Door Can be unlocked from inside the building, which you can enter through the window.
Barred Door The gate can be unlocked from the southwest side.
Barred Door This door can be unlocked from inside the house, and you can get inside through the door on the other side of the building.
Barred Door
Barred Gate It can be unlocked from the inside.
Giatta's Basement Door
Homestead Door Unlocks with: Homestead Key or Lockpick x3.
Locked Door
Locked Door Unlocks with: Lockpick x1.
Locked Door Unlocks with: Bedroom Key or Lockpick x3.
Locked Door Unlocks with: Dirty Key or Lockpick x5.
Locked Door Unlocks with: Steel Garrote Key or Lockpick x3.
Locked Door Unlock with: Rusty Key.
Locked Door It can be unlocked from inside the tunnel.
Locked Door
Locked Door
Locked Gate The gate can be unlocked from the north side.
Secret Door To open this door press the button hidden on the other side of the structure.
Secret Door Press the button on the wall to open the secret passage.
Secret Door
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Cobweb
Cobweb
Cobweb
Cobweb
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Shock Door (1)
Shock Door (1)
Shock Door (1) To open the gate, charge the generator visible through the hole in the wall in the room with the "Maxims of the Pargrunen III" book.
Shock Door (1) To open this door, charge the generator visible through the hole in the wall in the room with the "Od Caura's Grimoire" chest.
Shock Door (1)
Shock Door (1)
Shock Door (1)
Shock Door (3)
Freezable Grate
Containers
Various containers containing different types of loot, e.g. materials, consumables, coins, equipment, etc.
Locked Containers
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Chest Unlocks with: Lockpick x3.
Locked Lockbox Unlocks with: Lockpick x1.
Main Quests
Main Quests are essential for advancing the main story and involve significant events, major characters, access to new regions or companion, etc.
Ancient Soil Previous main quest: The Animancy Method. Description: Giatta wants to study the Dreamscourge at Naku Tedek, an old ruin west of Fior mes Ivèrno. The adra pillar will help her locate the unusual affliction.
A Path to the Garden Previous main quest: Ancient Soil. Description: During the attack on Fior, Inquisitor Lödwyn stole Yatzli's research on the Godless civilization. Yatzli has promised to share what she knows about about the Garden - and Sapadal - if you help her beat the Inquisitor to her destination: a Godless ruin named Naku Kubel in Shatterscarp.
Side Quests
Side quests are optional missions that players can complete alongside the main storyline. They provide extra rewards, such as experience points and unique items.
A Relic from the Ashes How to start: Talk to Luminous Alfons, read the Thief's Journal or pick up the Reliquary of Saint Waidwen. Description: Someone stole the reliquary of Saint Waidwen from its shrine in Naku Tedek. Luminous Alfons wants it returned, but he seeks no retribution.
Battle Scars Companion Quest - Kai. How to start: You will receive this quest at the first party camp, when you arrive to Emerald Stair. Description: Kai's searching for closure after the passing of Tama, his old friend and mentor. Related: Whale Carving, Tama's Badge.
Bounty: Belderreno's Lair How to start: Read the wanted poster pinned to the board. Description: Earth Blights within Belderreno's Lair have been causing problems in Fior mes Ivèrno. You found a bounty offering a reward for their deaths. Related: Belderreno. Reward: 750 copper.
Bounty: Delemgan How to start: Read the wanted poster pinned to the board. Description: The delemgan in the Western Forest have been killing the citizens of Fior. You found a bounty offering a reward for their deaths. Related: Delemgan. Reward: 750 copper.
Bounty: Farm Xaurips How to start: Read the wanted poster pinned to the board. Description: Xaurips have taken up residence in the abandoned farms northwest of Fior mes Ivèrno. You found a bounty offering a reward for their deaths. Related: Farm Xaurips. Reward: 750 copper.
Bounty: Old Nuna How to start: Read the wanted poster pinned to the board. Description: Old Nuna is a powerful bear that has taken up residence within the Grotto. You found a bounty offering a reward for their death. Related: Old Nuna. Reward: 750 copper.
Bounty: The Trantons How to start: Read the wanted poster pinned to the board. Description: The Trantons are a notorious gang of bandits living somewhere in the Western Forest. You found a bounty offering a reward for their deaths. Related: The Trantons. Reward: 750 copper.
Debt of Blood This quest will be available if the city has been burned down. How to start: Vemas Rogera. Description: During the razing of Fior, the Steel Garrote killed a young sentry and looted a ring from his body. His uncle, Vemas, has sworn revenge. He wants you to kill the Steel Garrote captain who did the deed and retrieve the ring for him.
Elder Offerings How to start: Talk to Rosanna Fallo. Description: Rossana in Fior mes Ivèrno asked you to locate three gravesites in Emerald Stair and leave offerings for the deceased. She warned of resistance from the angered spirits. Related: South Coast Gravesite, Swamp Grave, Truffle Farm Gravesite. Reward: Berath's Blessed Ward.
Food Theft How to start: Talk to Sielo Piannini. Description: Sielo, one of Fior's many struggling farmers, had his last harvest stolen. He blames \"bandits\" for the theft. Track the culprits down and retrieve the ill-gotten crops.
Mapping the Living Lands: Emerald Stair How to start: Read the Fleccia's Dispatch pinned to the message board in Fior mes Ivèrno. Description: Sanza, an excitable cartographer, wants to make a proper map of the Living Lands. He sent Fleccia - one of his assistants - to Emerald Stair, but she never returned. Sanza now asks you to search for Fleccia and bring her findings back. Reward: Awakened Adra x2.
Memory of the Deep How to start: Talk to Josep Abaccio. Description: Josep, Elia's rival in the revenant farming business, said that his revenants are wandering away from the farms and are drawn to a nearby lake. He's convinced something strange is afoot and asked you to investigate.
Missing Rangers How to start: Talk to Lieutenant Fidelio. Description: Two of Fior's rangers, Belenna and Adelarro, failed to report back three days ago. Lieutenant Fidelio is understandably worried. He asked you to find them.
Nature vs. Nurture How to start: Talk to Dolina. Description: Xaurips are destroying animancy equipment that is critical to the survival of Emerald Stair's farms. Related: Fortified Xaurip Camp, Amadio. Rewards: Ring of Pain Amplification (if you killed Amadio or lied about killing him),
Scofflaw's Vase How to start: Help Yatzli get rid of the sporelings attacking her and talk to her. Description: An eccentric wizard named Yatzli needs an ancient Godless vase from the ruins nearby. Trouble is, the ruins are up there and she's down here. Reward: 350 copper.
Steel Resolve How to start: Talk to Ranger Acierno. Description: Two senior rangers have gone missing while on duty, and Captain Acierno fears they may have been murdered by one of their own. Rangers Dorso and Casagrada were the last to see them alive.
The Sinkhole Stroll Description: An animancer's workshop has fallen into a gigantic sinkhole that contains a Godless ruin. Explore the sinkhole. Reward: 550 copper.
Totem of Defiance How to start: Buy the Fragments of the Offering document from Lluisa Melcer or collect a piece of the Schemer's Offering totem. Description: You obtained a document containing clues to the whereabouts of pieces of the Schemer's Offering, a powerful artifact and a totem of Skaen. The pieces can be found across Emerald Stair - the more pieces of the totem you gather and assemble, the more powerful the totem will become.
Quest Items
Quest Items are special items that players must collect, use or deliver as part of a main or side quest.
Adelarro's Badge Related side quest: Missing Rangers.
Adragan Heart Related main quest: The Animancy Method.
Belenna's Badge Related side quest: Missing Rangers.
Blighted Crop
Fleccia's Map Related side quest: Mapping the Living Lands: Emerald Stair.
Fragment of Starmetal Related side quest: Forged of Star-Stuff.
Godless Vase Related side quest: Scofflaw's Vase.
Mysterious Meteorite Related side quest: Memory of the Deep
Old Felipe's Research Related side quest: The Sinkhole Stroll.
Phantasmal Focus
Reliquary of Saint Waidwen Related side quest: A Relic from the Ashes.
Rogera Family Ring Related side quest: Debt of Blood.
Whale Carving Related side quest: Battle Scars.
Places of interest
Belderreno's Lair Entrance
South Coast Gravesite Related side quest: Elder Offerings.
Swamp Grave Related side quest: Elder Offerings.
Truffle Farm Gravesite Related side quest: Elder Offerings.
Companions
Companions are special NPCs that can join your party. Each companion has their own combat skills, unique personalities and story arcs and companion quests to discover and complete.
Giatta Initially, she will be a "regular" NPC, but at the beginning of the "Ancient Soil" main quest, she will want to join your party. Skills: Purification - Giatta calls forth an invigorating wave of energy that heals allies by {Value}% of their maximum Health. Spectral Jolt - Order Giatta to empower and activate this essence generator.
Merchants
NPC merchants who sell weapons, armor, consumables and materials and also buy loot you don't need.
Abritt Porrya She sells: Weapons (Minoletta's Conduit) Armor Consumables Materials (Awakened Adra x2 (Abritt Porrya))
Ector Brewer He sells: Weapons (Grenades) Armor Clothing (Warmage's Bracers) Consumables Quest Items (Practical Pockets)
Lluisa Melcer She sells: Weapons Armor (Animancer's Swallowtail) Consumables (Lockpicks) Materials Quest Items (Fragments of the Offering)
Marynna She sells: Weapons Armor Consumables (Lockpicks) Materials (Awakened Adra, Hylea's Talon x2)
Merchant Alyssa She sells: Weapons Armor (Warmage's Robe) Consumables (Lockpicks) Materials (Awakened Adra x2 (Merchant Alyssa))
Merchant Emilio He sells: Consumables (Lockpicks) Materials (Awakened Adra (Merchant Emilio))
Merchant Stephan He sells: Weapons (Lodestone) Armor Consumables (Lockpicks) Materials (Adra x3 (Merchant Stephan), Awakened Adra x2 (Merchant Stephan))
Xavi Brewer He sells: Consumables (Lockpicks)
NPCs
Other NPCs you may encounter during the game. A properly led conversation with them will end peacefully, but when something goes wrong, for example, if you do not have the right stats, you need to be ready to go into battle.
Amadio Related side quest: Nature vs. Nurture.
Belenna Related side quest: Missing Rangers.
Bounty Master Martella
Delemgan Queen To end the meeting with her peacefully, you must sneak up to her or have the necessary attributes.
Elia Rosell Related main quest: The Animancy Method.
Erlinn Matishell Related side quest: Food Theft.
Giftbearer Related side quest: Memory of the Deep.
Giftbearer (2) Related side quest: Memory of the Deep.
Governor Ignasi Vidarro Related main quest: The Animancy Method.
Iglaf
Ivette Riggo & Remi Soler Related main quest: The Animancy Method.
Monto Pastor Related main quest: The Animancy Method.
Nico Related main quest: The Animancy Method.
Old Felipe
Ranger Casagrada Related side quest: Steel Resolve.
Ranger Dorso Related side quest: Steel Resolve.
Ranger Dorso (2) Related side quest: Steel Resolve.
Ranger Verano Related side quest: Steel Resolve.
Strangled Adra
Strangled Adra are large Adra crystals ensnared by vines and thorns. Interacting with these pillars allows players to cleanse them, yielding experience points and Adra material for upgrading gear.
Strangled Adra (Emerald Stair)
Boss Fights
Boss Fights are tough battles against powerful enemies with high health and unique abilities, requiring strategic play to overcome.
Belderreno Bounty Target. Related quest: Bounty: Belderreno's Lair. Drops: Gleaming Core (Trophy)
Cylia
Delemgan Bounty Targets. Related quest: Bounty: Delemgan. Drop: Delemgan Head x5 (Trophies)
Farm Xaurips Bounty Targets. Related quest: Bounty: Farm Xaurips. Drop: Xaurip Tail x5 (Trophies)
Iscern
Old Nuna You will encounter it in the Ancient Grotto. Bounty Target. Related quest: Bounty: Old Nuna. Drops: Old Nuna's Paw (Trophy)
The Trantons Big Wylie Tranton, Conner Tranton, and Lina Tranton. Bounty Targets. Related quest: Bounty: The Trantons. Drop: Tranton Signet Ring x3 (Trophy) Tranton Family Brigandine (Heavy Armor) Tranton Family Talisman (Amulet) Tranton Family Greaves (Feet) Tranton Family Gauntlets (Hands)
Ulrask
Fast Travel Beacons
You can fast travel directly to Fast Travel Beacons and Party Camps by interacting with their icons on the map. To be able to do this, you must first unlock them by reaching them on foot.
Abandoned Farms Beacon
Ancient Grotto Beacon
Delemgan Glade Beacon
Docks Beacon
Farmers' Market Beacon
Fior Plaza Beacon
Fior Southern Gate Beacon
Fortified Xaurip Camp Beacon
High Forest Road Beacon
Low Forest Clearing Beacon
Plateau Junction Beacon
River Fork Beacon
Riverside Cave Beacon
Rock Arch Beacon
Rolling Crags Beacon
Shatterscarp Gatehouse Beacon
Party Camps
Party Camps are temporary hubs set by large Adra stones, which can be found throughout the Living Lands. Setting up camp will fully restore your health and essence. In the camp, you can chat with your companions, change their outfits, upgrade and enchant your equipment, cook, access the stash, and assemble god totems.
You can fast-travel to discovered camps. When leaving a camp, you can choose which two companions who have already joined you will accompany you, and decide whether to exit at the camp's location or return to the place you teleported from.
Grim Wetlands Party Camp
Maxim's Claim Party Camp
Naku Tedek Party Camp
Riverbend Party Camp
Rolling Crags Party Camp
Wildwoods Outskirts Party Camp
Wildwoods Plateau Party Camp
Transitions
Transitions between maps and entrances to dungeons.
Ancient Grotto
Ancient Grotto (Exit)
Dawnshore
Emerald Stair
Emerald Stair
Fior mes Ivèrno
Fior mes Ivèrno
Fortified Xaurip Camp
Naku Tedek
Naku Tedek (Exit)
Riverside Cave
Shatterscarp
Waterfall Cave