Guides 4 Gamers Game Maps & Guides for Gamers.
Featured maps and guides:Mafia: The Old Country | The Alters | DOOM: The Dark Ages | Avowed | Sniper Elite: Resistance

Charms Alan Wake 2 Points of interest

Charms have various benefits. Equip them by placing them in the Charm Slots in the inventory. The way to get new charms is to solve Nursery Rhyme Puzzles. After solving the final puzzle - Nursery Rhyme Puzzle (Final) - you will unlock an additional Fourth Charm Slot.

There is also a "special" charm - Mayor Setter Charm - which you get when you pet a dog that shows up at some point in Watery. You can find out more about it on the "Setter for Mayor Signs" page.

Once you collect all Charms, you will unlock the "Rustic Charm" achievement / trophy.

Index

All known locations on the map The Real World

CharmAnchor Charm▶ show the map ◀

Chapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #14. A few Taken will spawn around.

Effect: Chance to stun enemy on Flashlight Boost.

Anchor Charm

CharmCoffee Mug Charm #1▶ show the map ◀

Chapter: Return 2: The Heart. You will be able to take it when you solve the Nursery Rhyme Puzzle #2. After solving the puzzle, follow the paw prints that have appeared. They will lead you to the upper floor of the building where you will find this charm.

Effect: Saves you from death, but shatters in the process.

Coffee Mug Charm #1

CharmCoffee Mug Charm #2▶ show the map ◀

Chapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #4.

Effect: Saves you from death, but shatters in the process.

Coffee Mug Charm #2

CharmCoffee Mug Charm #3▶ show the map ◀

Chapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #10.

Effect: Saves you from death, but shatters in the process.

Coffee Mug Charm #3

CharmCoffee Mug Charm #4▶ show the map ◀

Chapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #12. After solving the puzzle, open the door in the room with the computer and go outside. Turn around. Footprints will appear on the floor inside the house. Follow these footprints upstairs to the bathroom and then to the bed. Then charm will appear on the bed.

Effect: Saves you from death, but shatters in the process.

Coffee Mug Charm #4

CharmCoffee Mug Charm #5▶ show the map ◀

Chapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #16.

Coffee Mug Charm #5

CharmCoffee World Token Charm▶ show the map ◀

Chapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #6.

Effect: Increases quality and quantity of resources found.

Coffee World Token Charm

CharmDeer Charm▶ show the map ◀

Chapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #5.

Effect: Increases resilience against being staggered or interrupted.

Deer Charm

CharmDeerfest Charm▶ show the map ◀

Chapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #15.

Effect: Significantly increases time before Darkness Shields regenerate.

Deerfest Charm

CharmFBC Charm▶ show the map ◀

Chapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #9.

Effect: Increases damage dealt while undetected by enemies.

FBC Charm

CharmHammer Charm▶ show the map ◀

Chapter: Return 2: The Heart. You will be able to take it when you solve the Nursery Rhyme Puzzle #1.

Effect: Attacks stagger enemies more often.

Hammer Charm

CharmKalevala Knights Charm▶ show the map ◀

Chapter: Return 2: The Heart. You will be able to take it when you solve the Nursery Rhyme Puzzle #3. After solving the puzzle, follow the dark substance (hardly noticeable). When you pick it up then a wolf will show up.

Effect: Increases Hand Flare's duration and area of effect.

Kalevala Knights Charm

CharmLantern Charm▶ show the map ◀

Chapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #11.

Effect: Adds one Charge to Saga's Flashlight.

Lantern Charm

CharmLighthouse Charm▶ show the map ◀

Chapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #7.

Effect: Increases max amount of health restored in Safe Havens.

Lighthouse Charm

CharmLogan's Charm▶ show the map ◀

Chapter: Return 1: Invitation. You have had it since the very beginning of the game.

Effect: Increases maximum health.

Logan's Charm

CharmMr. Drippy Charm▶ show the map ◀

Chapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #8.

Effect: Increases damage dealt when low on health.

Mr. Drippy Charm

CharmValhalla Nursing Home Charm▶ show the map ◀

Chapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #13.

Effect: Increases effectiveness of Painkillers and Trauma Pads.

Valhalla Nursing Home Charm

CharmFourth Charm Slot▶ show the map ◀

Chapter: Return 5: Old Gods. This is not a charm but an additional slot that allows you to use four charms at once. You will be able to take it when you solve the Nursery Rhyme Puzzle (Final).

Fourth Charm Slot

CharmMayor Setter Charm▶ show the map ◀

Chapter: Return 5: Old Gods. Pet the dog. In order for the dog to show up here, you must visit the six different locations where you'll find "Setter for Mayor" campaign posters, and read each one of them.

Effect: Marks all nearby resources and points of interest on Saga's map.

Mayor Setter Charm

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

Load Comments / Add Your Own