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Break Rooms Alan Wake 2 Points of interest

Break Rooms in Alan Wake 2 are safe places where you can save your game progress. You will visit the first of such places in the "Return 2: The Heart" chapter.

If your inventory is getting full, you can visit a Break Room to store excess items in the Shoebox. This option is available as soon as chapter "Initiation 1: Late Night" is completed.

How do you save in Alan Wake 2?

Each Break Room contains a blue coffee container. Interacting with it will allow you to save the game, either to one of three manual save slots, or do a quick save.

Index

All known locations on the map The Real World

Break RoomBunker Woods▶ show the map ◀

Chapter: Return 5: Old Gods.

Bunker Woods

Break RoomBunker Woods▶ show the map ◀

Chapter: Return 5: Old Gods.

Bunker Woods

Break RoomCoffee World▶ show the map ◀

Chapter: Return 3: Local Girl.

Coffee World

Break RoomElderwood Palace Lodge▶ show the map ◀

Chapter: Return 3: Local Girl.

Elderwood Palace Lodge

Break RoomHunting Shack▶ show the map ◀

Chapter: Return 3: Local Girl. To restore light in the cabin, start the generator located outside.

Hunting Shack

Break RoomKalevala Knights Workshop▶ show the map ◀

Chapter: Return 3: Local Girl.

Kalevala Knights Workshop

Break RoomLighthouse▶ show the map ◀

Chapter: Return 3: Local Girl.

Lighthouse

Break RoomPrivate Cabin▶ show the map ◀

Chapter: Return 2: The Heart. To restore light in the cabin, start the generator located outside.

Private Cabin

Break RoomRental Cabins▶ show the map ◀

Chapter: Return 5: Old Gods.

Rental Cabins

Break RoomSheriff's Office▶ show the map ◀

Chapter: Return 6: Scratch (After the boss fight).

Sheriff's Office

Break RoomSheriff's Station Lower Floor▶ show the map ◀

Chapter: Return 6: Scratch.

Sheriff's Station Lower Floor

Break RoomSuomi Hall▶ show the map ◀

Chapter: Return 3: Local Girl.

Suomi Hall

Break RoomTrailer Park▶ show the map ◀

Chapter: Return 3: Local Girl.

Trailer Park

Break RoomValhalla Nursing Home▶ show the map ◀

Chapter: Return 5: Old Gods.

Valhalla Nursing Home

Break RoomValhalla Nursing Home Basement▶ show the map ◀

Chapter: Return 5: Old Gods.

Valhalla Nursing Home Basement

Break RoomWellness Center▶ show the map ◀

Chapter: Return 5: Old Gods.

Wellness Center

Break RoomWitch's Hut▶ show the map ◀

Chapter: Return 2: The Heart. You will be able to use it after the light in the hut is restored.

Witch's Hut

All known locations on the map The Dark Place

Break RoomAlley Rooftops▶ show the map ◀

Chapter: Initiation 5: Room 665.

Alley Rooftops

Break RoomBreak Room▶ show the map ◀

Chapter: Initiation 5: Room 665. After escaping from Room 666.

Break Room

Break RoomBreak Room▶ show the map ◀

Chapter: Initiation: We Sing.

Break Room

Break RoomCaldera St. Plaza▶ show the map ◀

Chapter: Initiation 2: Casey (Completed).

Caldera St. Plaza

Break RoomOceanview Hotel 2nd Floor▶ show the map ◀

Chapter: Initiation 5: Room 665.

Oceanview Hotel 2nd Floor

Break RoomOceanview Hotel Ballroom▶ show the map ◀

Chapter: Initiation 5: Room 665.

Oceanview Hotel Ballroom

Break RoomOceanview Hotel Office▶ show the map ◀

Chapter: Initiation 5: Room 665.

Oceanview Hotel Office

Break RoomPoet's Cinema▶ show the map ◀

Chapter: Initiation 8: Zane's Film.

Poet's Cinema

Break RoomPoet's Cinema Rooftop▶ show the map ◀

Poet's Cinema Rooftop

Break RoomProp Storage▶ show the map ◀

Chapter: Initiation 8: Zane's Film.

Prop Storage

Break RoomSubway A▶ show the map ◀

Chapter: Initiation 2: Casey.

Subway A

Break RoomSubway B▶ show the map ◀

Chapter: Initiation 2: Casey.

Subway B

Break RoomSubway C▶ show the map ◀

Chapter: Initiation 2: Casey.

Subway C

Break RoomSubway D▶ show the map ◀

Chapter: Initiation 2: Casey.

Subway D

Break RoomTalk Show Studio▶ show the map ◀

Chapter: Initiation: We Sing.

Talk Show Studio

Break RoomTalk Show Studio▶ show the map ◀

Chapter: Initiation 1: Late Night.

Talk Show Studio

Break RoomThe Dark Place▶ show the map ◀

Chapter: Initiation 2: Casey. You will be able to reach this place when you carry the light from Light Shift #4 to Light Shift #6 and thus unblock the stairs.

The Dark Place

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