All In Star Wars Outlaws Quest
Group: Wild Card DLC
Planet: Toshara
This quest is a follow-up to the "Double Down" quest. Aksali tells you where to find Thorden, and Bosnok informs you over the radio what Thorden needs the moon for - he needs it to create a new weapon. Lando sets up a meeting with you in Mirogana.
With Lando's help, Kay infiltrates Governor Thorden's compound to retrieve the map to Okala V.
Prior quests
To begin All In you must first complete Double Down.
Quest stages of All In
1. Meet with Lando.
Fast travel to the Mirogana landing pad and proceed to the room located on the same level as the landing pad, to the west of it. Lando will already be there waiting for you.
When you approach him a a cutscene will start. Kay is hiding in a container in which Lando wants to smuggle her into Thorden's compound. Lando meets with Thorden, gifts him the container, claiming that it contains Tolium gas, and to distract him, offers his assistance in the mining operation. Lando's reputation tricks Thorden, allowing Kay to get out of the container unnoticed.
2. Reach the top of the spaceport.
Wait until the stormtroopers patrolling the area below where you start leave further to the right, jump down and sneak to the door leading to the room in the center and go inside.
Get rid of the stormtrooper who is inside.
There is a treasure chest in the small room accessed through a locked door. To get there ask Nix to press the button that will unlock the door.
Climb the ladder to the floor above and exit through the vent.
Use Nix to press the button in front of you. It will turn off the security camera.
Wait for the stormtrooper patrolling the staircase on the right (as shown in the image below) to walk down the stairs (you can also use the stun mode of your blaster), then climb up the crate and over the railing to the staircase on the other side and quickly proceed to the walkway above.
Use the data spike to open the door, go inside and use the elevator. It will take you to a higher floor. There you will encounter one officer, whom you can easily take down quietly.
Walk outside, turn right and press the button to deploy the footbridge you can walk on to the other side.
There are grates on the left and right that you can climb up. You will have to pass through two fans that turn on and off quite quickly. Between the fans, on the side, are two handlebars. When the fans stop spinning climb over the first fan to the handlebars on the side. Wait until the fans stop spinning again and climb up over the second fan to the handlebars above it. Climb up to the platform above.
When you reach the upper platform, step onto the turbolift, switch to ion module, and shoot the capacitor with your blaster. This will take you to the next platform.
Jump down on the blade of a giant propeller.
And when the propeller turns enough, climb up to the platform on the other side.
In order to get further you must now get past the two spinning fans. You can do this utilizing two lifts. To get the elevators working you must shoot the capacitors.
Get on the elevator on the right, shoot the left capacitor and then shoot the right one. Both elevators will start moving up.
Before you reach the fan on the right, jump onto the left elevator and ride it until you reach the next platform.
Use the grapple point to swing across to the next blade of the big propeller.
Send Nix to hold the switch located on the right side and then climb up to the fan. As soon as the fan shuts down, cross it to the left side and use the handlebars to climb to the other side.
Jump down onto the propeller blade and use the grappling point to swing to the platform where the propeller switch is located. Use it and then the large propeller will start spinning.
Use the rotating propeller to get to the door you should see a little further on.
Along the way you can collect the contents of another treasure chest.
In the room you will find an elevator that will take you to the top.
3. Find a way to Thorden's landing pad.
When you exit the elevator then turn to the right and head out to the upper floor via the stairs that are in front of you. You will come across two stormtroopers there.
Wait until one of them goes to the left, sneak up to him and knock him down in a place where no one will notice.
Then get rid of the second stormtrooper. Use Nix and quickly knock him down. Benches and other obstacles nearby will make the stormtrooper a little further away, even if he is looking in your direction, not notice it.
Use stun mode and get rid of the stormtrooper patrolling the platform around the room with red windows and then jump through the breach in the railing to the platform he was patrolling.
On the other side there is a door through which you can enter the room with red windows. Go inside and get rid of the officer who is inside. Then use the computer and open the landing pad barrier on the lower level. This will alert the guard standing by the door and he will start nervously moving back and forth.
Exit the control room. If the stun mode in your blaster has already been reloaded then use it again to knock down the guard near the gate.
Then jump down and go through the gate. Enter the ventilation duct, the entrance to which you will see on the right.
The ventilation duct will take you to a corridor that ends with a door going out to the landing pad.
4. Infiltrate Thorden's compound.
You need to get to the other side of the landing pad where there is an entrance to a large pipe with a fan. Turn left and climb down the rope.
Wait until both technicians are busy repairing the AT-ST and then sneak under the shuttle standing in the middle.
Go around the crates standing by the shuttle from the left side, then the stormtrooper standing on the right side should not notice you, approach the crates standing on the other side and climb up over them.
Get rid of the technician, ask Nix to hold the switch, while you approach the fan and as soon as it stops, get between its blades and into the pipe.
Use the grappling point and slide down.
Then go through the ventilation duct. It will bring you to another imperial compound filled with battle droids.
5. Break into the check-in.
You need to get to the door located on the upper level, on the other side. Turn right and go all the way until you reach a ladder that you can descend to the lower level.
Then sneak to another ladder, hiding behind the containers and taking the path that the security camera doesn't cover.
When you get back to the upper level just sneak behind the droid's back to the right to the door and go inside.
Enter another vent duct by which you will reach a cave.
6. Find a way through the natural cave.
Move forward. You will slide down the steep hill. Then you are going to do some rock climbing. The main hazard is a large turbine, which turns on every now and then. In several places you have to be careful that it doesn't blow you off into the abyss.
Wait until the turbine shuts down and then proceed to the rocks above.
When it is safe, pass along the handlebar to the left and jump onto the handlebar on the rocks on the other side.
When the wind is not blowing, descend to the rocks below.
Wait until the turbine shuts down and jump to the rocks on the left.
Use the grappling hook to swing to the rocks across from you.
Go through the narrow gap between rocks.
7. Break into the bunker.
Use the hook to jump over the gap and when a metal box arrive, grab onto it.
In this way you will get to the area of the imperial compound.
8. Access the central databank.
Go through the lighted passage to the next room. Beware of the droid that patrols the area there.
Hide behind the boxes and send Nix to press the button that will disable the security camera.
When the camera is turned off and the droid that patrols the area is behind the wall, climb up the grate to the level above.
Go through the door on the left. You don't have to worry that the droid standing on the right will turn around.
The droid in the room on the other side of the door will not turn around. Wait for the camera to rotate and quickly advance to the left.
Sneak over to the door leading to the control center and go inside.
Use the computer you find inside and search the database. You will get the Power Room Keycard.
9. Steal the map to Okala V.
Exit the control room through the second door. The override room you need to get to is not far away, but for now you can't enter it while the access is blocked by an energy barrier.
Go a little further and take the elevator to the lower floor.
Sneak into the room on the left. Power Room Keycard will allow you to to unlock the door and enter it.
Pull the lever to disable the override room barrier.
Return to the upper floor using the vent duct. Its other end is located in the corridor, near the entrance to the override room.
Send Nix to press the button that activates the crane and you hold down the lever that lowers the barrier blocking the crane. This will allow the crane to go out.
Step outside and proceed to the same place where the crane went.
Slide down the rope to the level below...
...and slice the computer, which is located there. This will grant you an access to Thorden's archives.
A footbridge will slide out. Approach the lockers and take the map from one of them. A cutscene will start. Kay uses the terminal to overload the reactor which causes a lot of chaos and runs away to the hallway located on the opposite side.
10. Reach the landing pad.
Move forward. Destroy the droids that stand in your way by shooting red barrels. Then use the grappling hook to swing over the breach.
There are more droids waiting in the second room. Destroy them too by shooting the explosive barrels.
When you reach the next gate a custcene will trigger. Kay will run out onto the landing pad and be attacked by an AT-ST.
11. Lure the AT-ST to expose the capacitors x/4.
The first of the capacitors was exposed during the cutscene so there are three left, located around the edge of the landing pad.
Run around the landing pad and position yourself so that the column with the capacitor is located between you and the AT-ST. After a few shots, the AT-ST should hit the column and expose the capacitor which will be manifested by a bright explosion and an increase of the counter displayed in the upper right corner.
12. Open the landing pad's roof x/4.
Keeping an eye out for the AT-ST, preferably trying to make sure it's on the other side of the shuttle so it can't fire at you, activate your blaster's Ion mode and fire at all four exposed capacitors to charge them.
13. Escape with the shuttle.
When the roof opens, board the shuttle by running up to it from the front.
The final cutscene will begin, ending this quest and the entire Wild Card DLC storyline.
You will receive 3000 credits and a new major charm, the Impostor Die - Effect: Upon losing reputation, you gain a small amount of reputation with an opposing faction. Both of these can be found in the Trailblazer's delivery crate.
Kay and Lando have thwarted Governor Thorden's plans to create a cyphrite weapon, and the coordinates to Okala V have been given to the Rebels for safekeeping. Kay's adventures in the Outer Rim continue...