Intel Chains Star Wars Outlaws Points of interest
Intel Chains are series of intel that make up a larger story.
Index
- Anaxes Ruffian Pants
- Buried Vault #1: Treasure Hunter Trail
- Buried Vault #2: Treasure Hunter Destination
- Buried Vault #3: Treasure Hunter's Speeder
- Buried Vault #4: Treasure Hunter's Holodisc
- Buried Vault #5: Buried Vault
- Cheating Sabacc Players: Brayzak's Cheating Technique
- Cheating Sabacc Players: Mosh's Cheating Technique
- Cheating Sabacc Players: Rauvin's Cheating Technique
- Cheating Sabacc Players: Ultus's Cheating Technique
- Cheating Sabacc Players: Ultus's Cheating Technique
- Counterfeit Credits #1: Market Trader
- Counterfeit Credits #2: Soup Kitchen
- Counterfeit Credits #3: Credits Stockpile
- Debt Collector #1: Tax Collection
- Debt Collector #2: Tax Collection
- Eavesdropping #1: Makal's Parlor
- Eavesdropping #2: Recording Device
- Encrypted Messages - More Transmissions
- Fathier Scam #1: Fixed Race
- Fathier Scam #2: Listening Device
- Forgotten Vault #1: Betrayed
- Forgotten Vault #2: Hutt Enforcer Assignment
- Forgotten Vault #3: Stolen Holodisc
- Forgotten Vault #4: Vault's Frequency
- Forgotten Vault #5: Forgotten Vault
- Full Access: Calling a Cleaner
- Full Access: Master Keycard
- Full Access: Morenia Cleaners
- Government Business #1: Battle Droid
- Government Business #2: Out of Pocket
- Impressing Gorak #1: Covell's Secrets
- Initiation #1: The Gorge
- Initiation #2: The Jump
- Keeping Watch #1: Stolen Charms
- Keeping Watch #2: Recovered Charms
- Mehdo's Table #1: Kijimi High-rollers
- Mehdo's Table #2: Broke Sabacc Player
- Mehdo's Table #3: Secret Sabacc Parlor
- Missing Brother #1: Wonto District
- Missing Brother #2: Gambling Parlor
- Missing Brother #3: Desert Hideout
- Missing Farmer #1: Family Fortune
- Missing Farmer #2: Farmer's Credit Stash
- Missing Toymaker #1: Hutt Droidsmith
- Missing Toymaker #2: Myrra Market
- Missing Toymaker #3: Secret Hobby
- Morenia Investigation #1: Cantina Rumors
- Morenia Investigation #2: Hangar Bay
- Morenia Investigation #3: Head Engineer's Datapad
- Morenia Investigation #4: Shuttle Bay
- On the Run #1: Jinnjo's Getaway Pack
- On the Run #2: Ticket to Tatooine
- On the Run #3: Paddy Frog
- On the Run #4: Jinnjo's Ready
- Out of Stock #1: Security Systems
- Out of Stock #2: Blaster Parts
- Overgrown Vault #1: Shady Merchant
- Overgrown Vault #2: Mysterious Holodisc
- Overgrown Vault #3: Vault's Frequency
- Overgrown Vault #4: Overgrown Vault
- Passenger Manifest #1: Reception Desk
- Passenger Manifest #2: Morenia's Databank
- Perched Vault #1: Stolen Miyuki Material
- Perched Vault #1: Tatooine's Second Vault
- Perched Vault #2: Damaged Holodisc
- Perched Vault #3: Vault's Frequency
- Perched Vault #4: Perched Vault
- Pyke Syndicate Vault
- Repulsor Train #1: Bestine Engineer
- Retired Droid #1: Retired Droid
- Sheltered Vault #1: Kijimi Holodisc
- Sheltered Vault #2: Sabacc Pot
- Sheltered Vault #3: Gambled Holodisc
- Sheltered Vault #4: Vault's Frequency
- Sheltered Vault #5: Sheltered Vault
- Speeder Upgrade
- Tatooine Power Module
- The Bookmaker #1: Bookie On Board
- The Gunslinger #1: Cantina Rumors
- The Gunslinger #2: Old Timer
- The Gunslinger #3: An Old Gunslinger
- The Gunslinger #4: Sheriff Quint's Past
- The High Roller #1: Taking your shot
- The High Roller #2: Private Parlor
- The Hotfixer #1: Buying a Turret
- The Hotfixer #2: Bestine Junkyard
- The Hotfixer #3: Jawa Sandcrawler
- The Mercenary #1: The Domak Refectory
- The Mercenary #2: Rooster's location
- The Real Black Market #1: Disturbing Reports
- The Real Black Market #2: Strange Artifacts
- The Real Black Market #3: Hidden Spice
- The Scavenger #1: Temmin's Family
- The Scavenger #2: Off Scrapping
- The Slicer #1: Underworld Rumors
- The Slicer #2: Aila's Contact
- The Speeder Mechanic #1: Boosting the Speeder
- The Speeder Mechanic #2: Selo's People
- The Speeder Mechanic #3: Selo's Shop
- Thief for Hire #1: Surveillance Data
- Thief for Hire #2: Collect Payment
- Translation Services #1: Prized Fathier
- Translation Services #2: Deal Reached
- Underworld Mail Service #4: Successful Delivery
- Vendor Extortion #1: Missing Delivery
- Vendor Extortion #2: Customs Officer
- Vendor Extortion #3: Jonkah's Stock
- Waterfall Stash #1: Waterfall Stash
- Waterfall Stash #2: Rehidden Stash
- Weak Walls: Akiva Power Module
- Zana On Board #1: Syndicate Rumors
- Zana On Board #2a: White Hair
- Zana On Board #2b: Arcade Lounge
- Zana On Board #3: Zana's Location
- Zana's Secret #1: Room D-34
- Zana's Secret #2: Crimson Dawn Deal
- Zana's Secret #4: Pyke VIP Suite
All known locations on the map Toshara
Anaxes Ruffian Pants▶ show the map ◀
How to acquire: Read "The Importance of Gear" datapad.
Description: A note from Jet Kordo left in the wardrobe of the Trailblazer points to some high-quality gear in a syndicate territory.
Hint: The gear is stashed somewhere in the Pyke Syndicate Workshop on Toshara.
Counterfeit Credits #1: Market Trader▶ show the map ◀
How to acquire: Talk to the Pyke guy sitting at the table.
Description: One of the traders in the market might be responsible for circulating the counterfeit credits.
Hint: Shopping around in the market could reveal who it is.
How to resolve: Sell something to Hen Puon.
Next intel: Counterfeit Credits #2: Soup Kitchen.
Counterfeit Credits #2: Soup Kitchen▶ show the map ◀
Previous intel: Counterfeit Credits #1: Market Trader.
Description: A market trader was paid with counterfeit credits after making a delivery to the soup kitchen.
Hint: There might be evidence around the soup kitchen in the Crimson Dawn district.
Next intel: Counterfeit Credits #3: Credits Stockpile.
Counterfeit Credits #3: Credits Stockpile▶ show the map ◀
Previous intel: Counterfeit Credits #2: Soup Kitchen.
Description: Eleera might appreciate a heads-up that the Pykes are onto them.
Hint: Crimson Dawn are responsible for circulating counterfeit credits.
or
Description: Crimson Dawn are stockpiling counterfeit credits in their hideout behind the soup kitchen.
Hint: The Pykes will be interested to know who's behind it.
Eavesdropping #1: Makal's Parlor▶ show the map ◀
How to acquire: Listen in on a conversation between two syndicate members.
Description: Crimson Dawn are unable to retrieve their recording device without raising suspicion.
Hint: The device is hidden under a table in Makal's Gambling Parlor.
Eavesdropping #2: Recording Device▶ show the map ◀
Previous intel: Eavesdropping #1: Makal's Parlor.
How to acquire: Take the Crimson Dawn Recording Device attached to the table and select "Lie". If you hand over the device to Pyke guy then your reputation with Pykes will increase slightly but you will not receive this intel.
Description: The Crimson Dawn recording device contains secrets about the Pyke Syndicate.
Hint: Eleera will appreciate the safe return of the device.
How to resolve: Return the device to Eleera. Rewards: Credits x 150, Crimson Dawn Reputation.
Encrypted Messages - More Transmissions▶ show the map ◀
EXPERT INTEL
How to acquire: Find the first encrypted transmission.
Description: ND-5 believes he can pinpoint the origin point of the messages if Kay finds more of them.
Hint: Collect more encrypted transmissions.
Impressing Gorak #1: Covell's Secrets▶ show the map ◀
How to acquire: Talk to to the imperial officer - Officer Covell.
Description: Officer Covell has information on Crimson Dawn he wants to hand over to Gorak.
Hint: The datapad is probably locked away inside a vault.
How to resolve:
Keeping Watch #1: Stolen Charms▶ show the map ◀
How to acquire: Talk to the man standing on the Makal's balcony eyeing the area through binoculars.
Description: Pirates have stolen sentimental charms from a Tosharan local.
Hint: The camp location can be seen from the balcony behind Makal's Gambling Parlor.
Next intel: Keeping Watch #2: Recovered Charms.
Keeping Watch #2: Recovered Charms▶ show the map ◀
Previous Intel: Keeping Watch #1: Stolen Charms.
Description: The sentimental charms that the pirates stole have been recovered.
Hint: The Tosharan local will provide a reward for the safe return of their charms.
Missing Farmer #1: Family Fortune▶ show the map ◀
How to acquire: Sit on the bench and listen to what the farmer says about her brother.
Next intel: Missing Farmer #2: Farmer's Credit Stash.
Missing Farmer #2: Farmer's Credit Stash▶ show the map ◀
Previous intel: Missing Farmer #1: Family Fortune.
Description: A farmer hid their family's savings before the Pykes seized their land and stole their robuma.
Hint: The credits are hidden under a tree behind their old robuma farm.
Morenia Investigation #1: Cantina Rumors▶ show the map ◀
Wild Card DLC. How to acquire: This intel starts automatically after the conversation with Governor Thorden that takes place during the "Wild Card" quest.
Description: To pull off Thorden's job, Kay needs to investigate Renpalli Station for info on the legendary casino cruiser Morenia.
Hint: An exclusive Sabacc tournament is being held on the casino cruiser Morenia. Someone in the cantina might know something about it.
Next intel: Morenia Investigation #2: Hangar Bay.
Morenia Investigation #2: Hangar Bay▶ show the map ◀
Wild Card DLC. Previous intel: Morenia Investigation #1: Cantina Rumors.
How to acquire: Sit down at the stool, look to your right, and eavesdrop on a conversation between a Rodian man and a woman.
Description: To pull off Thorden's job, Kay needs to investigate Renpalli Station for info on the legendary casino cruiser Morenia.
Hint: A droid from the Morenia is in the station on a supply run, and could be followed back to the casino cruiser. Someone in the hangar bay might know how to identify his shuttle.
Next intel: Morenia Investigation #3: Head Engineer's Datapad.
Morenia Investigation #3: Head Engineer's Datapad▶ show the map ◀
Wild Card DLC. Previous intel: Morenia Investigation #2: Hangar Bay.
How to acquire: Sit on a stool and listen to the conversation of two mechanics.
Description: To pull off Thorden's job, Kay needs to investigate Renpalli Station for info on the legendary casino cruiser Morenia.
Hint: The station's head engineer sold illegal hyperfuel to the droid from the Morenia. Her datapad might have info on the supply shuttle.
Next intel: Morenia Investigation #4: Shuttle Bay.
Morenia Investigation #4: Shuttle Bay▶ show the map ◀
Wild Card DLC. Previous intel: Morenia Investigation #3: Head Engineer's Datapad.
How to acquire: You can either bribe the head engineer for information (Credits x 250) or use Nix to steal her datapad.
Description: To pull off Thorden's job, Kay needs to investigate Renpalli Station for info on the legendary casino cruiser Morenia.
Hint: According to the head engineer's datapad, the Morenia's shuttle is a ZH-40. Someone else in the hangar bay might be able to identify where it's docked.
How to resolve: Sit on the stool that is located in the southwest part of the hangar and listen to the conversation of two technicians.
On the Run #1: Jinnjo's Getaway Pack▶ show the map ◀
How to acquire: Complete the Worthless Ship intel then talk to Jinno in Jaunta's Hope.
Description: A ex-Pyke called Jinnjo needs help getting off Toshara.
Hint: find the Jinnjo's Getaway Pack.
Next intel: On the Run #2: Ticket to Tatooine.
On the Run #2: Ticket to Tatooine▶ show the map ◀
Previous intel: On the Run #1: Jinnjo's Getaway Pack.
How to acquire: Find and open the container.
Description: Jinnjo needs a ticket to Tatooine. A black market merchant should have one for sale.
Hint: A merchant called Lalini is located in a back alley next to the market.
Next intel: On the Run #3: Paddy Frog.
On the Run #3: Paddy Frog▶ show the map ◀
Previous intel: On the Run #2: Ticket to Tatooine.
How to acquire: Buy a Tatooine Flight Pass from Lalini Ledeno.
Description: Paddy frog can be purchased from a specialist in the food market.
Hint: Jinnjo's wants a paddy frog on fompa bread from the food market for his journey.
How to resolve: Buy Paddy Frog on Fompa Bread and make a choice: "Go back to Jinnjo" (Hutt Cartel Reputation) or "Warn Gorak" (Pyke Syndicate Reputation).
Next intel: On the Run #4: Jinnjo's Ready.
On the Run #4: Jinnjo's Ready▶ show the map ◀
Previous intel: On the Run #3: Paddy Frog.
Description: Jinnjo is a former Pyke enforcer who needs help getting off Toshara.
Hint: Jinnjo is at Jaunta's Hope, preparing to leave Toshara.
Pyke Syndicate Vault▶ show the map ◀
How to acquire: Read the "You're a fool!" datapad.
Description: The vault door can be sliced.
Hint: It's possible to slice the door to the vault room.
Speeder Upgrade▶ show the map ◀
How to acquire: Read the "Come Upgrade Your Speeder" datapad.
Description: Selo Rovak has offered materials for further speeder upgrades.
Hint: A box of speeder parts is ready for pick up in Selo Rovak’s camp.
The Slicer #1: Underworld Rumors▶ show the map ◀
How to acquire: Complete the "New Tricks" main quest.
Description: Someone on Toshara can help Kay get her hands on an advanced slicing kit.
Hint: Some of the criminals hanging around Makal's are looking to hire the best slicer on Toshara.
The Slicer #2: Aila's Contact▶ show the map ◀
Previous intel: The Slicer #1: Underworld Rumors.
How to acquire: Stand at the bar and overhear a conversation between two individuals.
Description: Someone on Toshara can help Kay get her hands on an advanced slicing kit.
Hint: Aila's underworld contact is at the landing pad in the Crimson Dawn district of Mirogana.
How to resolve: Talk to the Thug.
The Speeder Mechanic #1: Boosting the Speeder▶ show the map ◀
How to acquire: Complete the "New Tricks" main quest.
Description: A mechanic on Toshara can upgrade Kay's speeder.
Hint: The bartender at the diner in Jaunta's Hope knows someone who can rig a speeder with a boost upgrade.
The Speeder Mechanic #2: Selo's People▶ show the map ◀
Previous intel: The Speeder Mechanic #1: Boosting the Speeder.
How to acquire: Talk to the bartender at the diner in Jaunta's Hope.
Description: A mechanic on Toshara can upgrade Kay's speeder.
Hint: Someone in the windfishing settlement of Kadùa would know where to find Selo.
Next intel: The Speeder Mechanic #3: Selo's Shop.
The Speeder Mechanic #3: Selo's Shop▶ show the map ◀
Previous intel: The Speeder Mechanic #2: Selo's People.
How to acquire: Talk to the mechanic.
Description: A mechanic on Toshara can upgrade Kay's speeder.
Hint: Selo set up shop on a cliff northeast of Jaunta's Hope.
How to resolve: Find and talk to Selo Rovak.
Vendor Extortion #1: Missing Delivery▶ show the map ◀
How to acquire: Talk to Jonkah Rremset some time after you help him get rid of the stormtroopers.
Description: A merchant's spotchka delivery has been stolen by a rival and they need help getting it back.
Hint: The thieving merchant is located somewhere near the Mirogana landing pad.
Next intel: Vendor Extortion #2: Customs Officer.
Vendor Extortion #2: Customs Officer▶ show the map ◀
Previous intel: Vendor Extortion #1: Missing Delivery.
How to acquire: Talk to the engineer you can find at the landing pad.
Description: A customs officer on Renpalli Station has confiscated the merchant's spotchka delivery.
Hint: There might be a way to convince the customs officer to release the stock.
Next intel: Vendor Extortion #3: Jonkah's Stock.
Vendor Extortion #3: Jonkah's Stock▶ show the map ◀
Previous intel: Vendor Extortion #2: Customs Officer.
How to acquire: Talk to the Imperial officer and then win a game at Kessel Sabacc (Renpalli Station).
Description: The customs officer on Renpalli Station agreed to return Jonkah's seized stock.
Hint: Jonkah will appreciate the good news.
How to resolve: Return to Mirogana and talk to Jonkah Rremset.
Reward: Lower prices when you buy from Jonkah Rremset.
Waterfall Stash #1: Waterfall Stash▶ show the map ◀
How to acquire: Stand at the bar and listen to the conversation between the smuggler and the criminal.
Description: Smugglers have hidden a cache of stolen goods behind a waterfall.
Hint: The waterfall is located on the outskirts of Jaunta's Hope.
How to resolve: Find and read the Surprise! datapad.
Next Intel: Waterfall Stash #2: Rehidden Stash.
Waterfall Stash #2: Rehidden Stash▶ show the map ◀
Previous Intel: Waterfall Stash #1: Waterfall Stash.
Description: Someone has moved the smuggler's stash from behind the waterfall to a less obvious location.
Hint: The stash is located at a farm east of Jaunta's Hope.
How to resolve: Find the container with the Data Cylinder.
All known locations on the map Kijimi
Mehdo's Table #1: Kijimi High-rollers▶ show the map ◀
How to acquire: Talk to two thugs.
Description: Kay heard rumors about a secret Kessel Sabacc high-roller in Kijimi.
Hint: Two gamblers talked about a fabled high-roller in the Domak Refectory.
How to resolve:
Mehdo's Table #2: Broke Sabacc Player▶ show the map ◀
Previous intel: Mehdo's Table #1: Kijimi High-rollers.
How to acquire: Talk to human bartender.
Description: Kay heard rumors about a secret Kessel Sabacc high-roller in Kijimi.
Hint: A Sabacc player got fleeced at the secret Domak Refectory table. He was last seen near the Kijimi space port. It might be an opportunity to get an access card for the room.
How to resolve: Buy the Domak Refectory Pass from t e broken pilot.
Next intel:
Mehdo's Table #3: Secret Sabacc Parlor▶ show the map ◀
Previous intel: Mehdo's Table #2: Broke Sabacc Player.
How to acquire: Buy the access card from the broke pilot.
Description: Kay heard rumors about a secret Kessel Sabacc high-roller in Kijimi.
Hint: With the access card bought to a broke Sabacc player, it is now possible to enter the secret Sabacc parlor in the Domak Refectory.
How to resolve:
Out of Stock #1: Security Systems▶ show the map ◀
How to acquire: Talk to the Merchant.
Description: An arms dealer needs help breaking into a warehouse and bypassing the security systems.
Hint: The warehouse is located on the outskirts of Kijimi City.
How to resolve:
Out of Stock #2: Blaster Parts▶ show the map ◀
Previous intel: Out of Stock #1: Security Systems.
How to acquire: Slice the data port.
Description: The warehouse security systems are down, and the weapons are ready for collection.
Hint: The arms dealer will provide blaster parts for helping secure their stock.
Sheltered Vault #1: Kijimi Holodisc▶ show the map ◀
How to acquire: Talk to the mechanic standing on the bridge.
Description: There are rumors of a Miyuki vault on Kijimi.
Hint: More intel can be found about the Miyuki Trade League vault in the Thieves' Quarter.
Next intel: Sheltered Vault #2: Sabacc Pot.
Sheltered Vault #2: Sabacc Pot▶ show the map ◀
Previous intel: Sheltered Vault #1: Kijimi Holodisc.
How to acquire: Talk to the thug.
Description: There are rumors of a Miyuki vault on Kijimi.
Hint: Word on the street says that a bounty hunter lost a holodisc at a Sabacc table around the central plaza.
Next intel: Sheltered Vault #3: Gambled Holodisc.
Sheltered Vault #3: Gambled Holodisc▶ show the map ◀
Previous intel: Sheltered Vault #2: Sabacc Pot.
How to acquire: Win a game at Kessel Sabacc Table.
Description: There are rumors of a Miyuki vault on Kijimi.
Hint: A holodisc that was won in a game of Sabacc. It can be used by the holotracker.
Next intel: Sheltered Vault #4: Vault's Frequency.
Sheltered Vault #4: Vault's Frequency▶ show the map ◀
Previous intel: Sheltered Vault #3: Gambled Holodisc.
Description: There are rumors of a Miyuki vault on Kijimi.
Hint: The holotracker reacted to a nearby vault, pointing to its location.
Next intel: Sheltered Vault #5: Sheltered Vault.
Sheltered Vault #5: Sheltered Vault▶ show the map ◀
Previous intel: Sheltered Vault #4: Vault's Frequency.
How to acquire: Insert the holodisc into a slot on the wall.
Description: There are rumors of a Miyuki vault on Kijimi.
Hint: The Miyuki vault is open and what's inside can now be claimed.
Tatooine Power Module▶ show the map ◀
How to acquire: You will receive this information automatically after completing the "Gunsmith" main quest.
Description: ND-5 has provided the coordinates to a stash that is hidden behind a weakened wall. Kay should be able to access it by using the blaster's Power Module.
Hint: The boulder can be destroyed with the power module.
The Mercenary #1: The Domak Refectory▶ show the map ◀
Expert Intel. How to acquire: You will receive it automatically after you talk to ND-5, when you head towards the cantina during the "The Safecracker" quest.
Description: A mercenary on Kijimi can train Kay to use heavy weaponry.
Hint: The bartender at the Domak Refectory would know where to find a mercenary.
The Mercenary #2: Rooster's location▶ show the map ◀
Previous intel:
How to acquire: Talk to the bartender.
Description: A mercenary on Kijimi can train Kay to use heavy weaponry.
Hint: Rooster Trace has been causing trouble in the Domak Refectory.
How to resolve: Talk to Rooster
The Real Black Market #1: Disturbing Reports▶ show the map ◀
Hot to acquire: Talk to Ashiga Myrmitrix.
Description: Reports indicate that spice is being sold on the black market and the Ashiga Clan need help finding out who is responsible.
Hint: The merchants on Kijimi might be worth investigating.
How to resolve:
The Real Black Market #2: Strange Artifacts▶ show the map ◀
How to acquire: Listen to the conversation between the merchant and Pyke.
Description: The Pykes are coercing merchants in the black market to sell strange artifacts.
Hint: These artifacts might provide a clue relating to the upsurge in spice.
How to resolve:
The Real Black Market #3: Hidden Spice▶ show the map ◀
How to acquire: Buy the Spice Runner's Amulet from Selik Mynnabah.
Description: The Pykes are distributing spice hidden in artifacts and coercing merchants to sell them.
Hint: The Ashiga Clan will want to know how the Pykes have been distributing spice.
Weak Walls: Akiva Power Module▶ show the map ◀
How to acquire: You will receive this information automatically after completing the "Gunsmith" main quest.
Description: ND-5 has provided the coordinates to loot that is blocked behind a boulder.
Hint: The boulder can be destroyed with the power module.
All known locations on the map Tatooine
Buried Vault #1: Treasure Hunter Trail▶ show the map ◀
How to acquire: Talk to the engineer.
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: A treasure hunter coming from Mos Eisley by speeder has been spotted in Wayfar. He was searching for a place in the western part of North Jundland Wastes, but that's quite a flimsy lead. Could probably learn more about his destination in Mos Eisley.
Next intel: Buried Vault #2: Treasure Hunter Destination.
Buried Vault #2: Treasure Hunter Destination▶ show the map ◀
Previous intel: Buried Vault #1: Treasure Hunter Trail.
How to acquire: Talk to the woman.
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: The treasure hunter headed toward the north boundary between West Dune Sea and North Jundland Wastes with a speeder.
Next intel: Buried Vault #3: Treasure Hunter's Speeder.
Buried Vault #3: Treasure Hunter's Speeder▶ show the map ◀
Previous intel: Buried Vault #2: Treasure Hunter Destination.
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: A crashed speeder that must belong to the treasure hunter searching for the vault. The holodisc could be nearby.
Next intel: Buried Vault #4: Treasure Hunter's Holodisc.
Buried Vault #4: Treasure Hunter's Holodisc▶ show the map ◀
Previous intel: Buried Vault #3: Treasure Hunter's Speeder
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: A holodisc found in a massiff nest but no trace of the treasure hunter. Hopefully the holodisc can still be read by the holotracker.
Next intel: Buried Vault #5: Buried Vault
Buried Vault #5: Buried Vault▶ show the map ◀
Previous intel: Buried Vault #4: Treasure Hunter's Holodisc
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: The Miyuki vault is open and what's inside can now be claimed.
Debt Collector #1: Tax Collection▶ show the map ◀
How to acquire: Talk to the technician.
Description: A Hutt debt collector needs help collecting unpaid taxes from a moisture farmer.
Hint: The moisture farmer can be found working on their farm in the desert.
Debt Collector #2: Tax Collection▶ show the map ◀
How to acquire: Talk to the droid.
Description: A moisture farmer is behind on their tax payments to the Hutt Cartel.
Hint: Showing the tax collector some fried droid parts should convince them that the mosture farmer has been dealt with.
Fathier Scam #1: Fixed Race▶ show the map ◀
How to aquire: Talk to the gambler.
Description: A gambler needs help planting a listening device in the bookmaker's office to get proof that the Hutts have been fixing races.
Hint: The bookmaker's office is located behind the fathier gambling parlor.
Fathier Scam #2: Listening Device▶ show the map ◀
How to acquire: Place the device.
Description: The listening device in the bookmaker's office should prove to the gambler that the Hutts have been fixing races.
Hint: The gambler is waiting for information outside the fathier gambling parlor.
Initiation #1: The Gorge▶ show the map ◀
How to acquire: Talk to the smugglers.
Description: Smugglers have found a transit route through Hutt territory and are looking for a competent speeder driver to give it a test run.
Hint: The smugglers are waiting at a gorge southwest of Bestine.
Initiation #2: The Jump▶ show the map ◀
Previous intel: Initiation #1: The Gorge.
How to acquire: Talk to the smugglers.
Description: Some smugglers need help testing a new transit route through Hutt territory, but it involves jumping a dangerous gorge on a speeder.
Hint: A speeder booster is needed to make it over the gorge.
Missing Brother #1: Wonto District▶ show the map ◀
How to acquire: Talk to the hired gun.
Description: A Hutt enforcer has lost their brother Yorn. They were last spotted drinking in the Wonto District.
Hint: Someone in the area might have seen Yorn around.
Next intel: Missing Brother #2: Gambling Parlor.
Missing Brother #2: Gambling Parlor▶ show the map ◀
Previous intel: Missing Brother #1: Wonto District.
How to acquire: Talk to the bartender.
Description: Some locals have seen the Hutt enforcer's missing brother, Yorn, hanging around a gambling parlor.
Hint: There is a gambling parlor called the Dizzy Droid in the Wonto District market.
Next intel: Missing Brother #3: Desert Hideout.
Missing Brother #3: Desert Hideout▶ show the map ◀
Previous intel: Missing Brother #2: Gambling Parlor.
How to acquire: Talk to the entrepreneur / bartender.
Description: The bartender in the Dizzy Droid said that Yorn has a secret hideout in the desert.
Hint: The hideout is located in a canyon near Mos Algo.
Perched Vault #1: Stolen Miyuki Material▶ show the map ◀
How to acquire: Talk to the Spacer.
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: There are rumors about a lot of Miyuki salvage stolen by pirates in a settlement south of Bestine.
Perched Vault #1: Tatooine's Second Vault▶ show the map ◀
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: ND-5 heard rumors that there might be another vault on Tatooine. More info could be found in civilian's cities and settlements.
Perched Vault #2: Damaged Holodisc▶ show the map ◀
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: The holodisc seems damaged. Hopefully the holotracker can still read it.
Perched Vault #3: Vault's Frequency▶ show the map ◀
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: The holotracker reacted to a nearby vault, pointing to its location.
Perched Vault #4: Perched Vault▶ show the map ◀
Description: There are rumors of a Miyuki vault on Tatooine.
Hint: The Miyuki vault is open and what's inside can now be claimed.
Repulsor Train #1: Bestine Engineer▶ show the map ◀
How to acquire: Talk to two Pyke guys you can find inside one of the buildings.
Description: The Pykes need somebody to discreetly contact an engineer who has inside knowledge about potential mining locations.
Hint: The engineer is located in Bestine junkyard.
The Gunslinger #1: Cantina Rumors▶ show the map ◀
How to acquire: You will receive this intel automatically when you arrive to Mos Eisley at the beginning of the "Partners" quest.
Description: A gunslinger on Tatooine could teach Kay some blaster tricks.
Hint: The bartender at the Mos Eisley cantina would know who the best gunslingers on Tatooine are.
Next intel: The Gunslinger #2: Old Timer.
The Gunslinger #2: Old Timer▶ show the map ◀
Previous intel: The Gunslinger #1: Cantina Rumors.
Hot to acquire: Talk to the bartender.
Description: A gunslinger on Tatooine could teach Kay some blaster tricks.
Hint: Shepp in the Mos Eisley cantina might know a good gunslinger.
Next intel: The Gunslinger #3: An Old Gunslinger.
The Gunslinger #3: An Old Gunslinger▶ show the map ◀
Previous intel: The Gunslinger #2: Old Timer.
How to aquire: Talk to Shepp.
Description: A gunslinger on Tatooine could teach Kay some blaster tricks.
Hint: An ex-pirate used to work for the Hutt Cartel. There might be information on them somewhere at a Hutt compound in the hills south of Mos Eisley.
Next intel: The Gunslinger #4: Sheriff Quint's Past.
The Gunslinger #4: Sheriff Quint's Past▶ show the map ◀
Previous intel: The Gunslinger #3: An Old Gunslinger.
How to acquire: Read the "Slim pickings" datapad.
Description: A gunslinger on Tatooine could teach Kay some blaster tricks.
Hint: The Sheriff of Wayfar used to be a hired gun for the Hutt Cartel.
How to resolve: Talk to Quint in Wayfar.
Reward: "The Gunslinger" (Expert Quest).
The Hotfixer #1: Buying a Turret▶ show the map ◀
Expert Intel. How to acquire: After completing the "Partners" quest, when you will be approaching Fort Sunfire to begin the "Jabba's Favor" quest, ND-5 will contact you by radio and this intel will be added to your journal.
Description: Someone on Tatooine can install a new turret on the Trailblazer.
Hint: A Trandoshan ship mechanic in the Mos Eisley market is known to sell black market turrets.
Next intel: The Hotfixer #2: Bestine Junkyard.
The Hotfixer #2: Bestine Junkyard▶ show the map ◀
Previous intel: The Hotfixer #1: Buying a Turret.
Description: Someone on Tatooine can install a new turret on the Trailblazer.
Hint: Jawas will sell turrets to anyone, and the speeder techs in Bestine can point Kay in the right the direction.
Next intel: The Hotfixer #3: Jawa Sandcrawler.
The Hotfixer #3: Jawa Sandcrawler▶ show the map ◀
Previous intel: The Hotfixer #2: Bestine Junkyard.
How to acquire: Talk to the technician.
Description: Someone on Tatooine can install a new turret on the Trailblazer.
Hint: The Jawas are selling their goods at the edge of the Dune Sea.
Translation Services #1: Prized Fathier▶ show the map ◀
How to acquire: talk to the smuggler.
Description: A jockey manager needs someone who knows Huttese to negotiate with the Hutt Cartel on their behalf.
Hint: A Hutt enforcer in Jabba’s Palace might be interested in buying a fathier.
Translation Services #2: Deal Reached▶ show the map ◀
Description: A Hutt enforcer has agreed to purchase a prized fathier from the jockey manager in Chulman's Cantina.
Hint: The manager will want to know the result of the negotiations.
All known locations on the map Akiva
Forgotten Vault #1: Betrayed▶ show the map ◀
How to acquire: You will receive it automatically when you open the crate located in the overgrown vault.
Description: There are rumors of a Miyuki vault on Akiva.
Hint: There might be another vault on Akiva, ND-5 heard some Hutts talking about that. More info should be found around Hutt-controlled areas.
Next intel: Forgotten Vault #2: Hutt Enforcer Assignment.
Forgotten Vault #2: Hutt Enforcer Assignment▶ show the map ◀
Previous intel: Forgotten Vault #1: Betrayed.
How to acquire: Stand by the wall and overhear the conversation of two Hutt enforcers.
Description: There are rumors of a Miyuki vault on Akiva.
Hint: West of Hutt Poaching Outpost, by the lake's shore, a Hutt smuggler is known to always have a holodisc with a treasure map on him. It seems safer to steal it from him.
Next intel: Forgotten Vault #3: Stolen Holodisc.
Forgotten Vault #3: Stolen Holodisc▶ show the map ◀
Previous intel: Forgotten Vault #2: Hutt Enforcer Assignment.
Description: There are rumors of a Miyuki vault on Akiva.
Hint: The holodisc that was stolen by a Hutt smuggler can be read by the holotracker.
Next intel: Forgotten Vault #4: Vault's Frequency.
Forgotten Vault #4: Vault's Frequency▶ show the map ◀
Description: There are rumors of a Miyuki vault on Akiva.
Hint: The holotracker reacted to a nearby vault, pointing to its location.
Forgotten Vault #5: Forgotten Vault▶ show the map ◀
Previous intel: Forgotten Vault #4: Vault's Frequency.
Description: There are rumors of a Miyuki vault on Akiva.
Hint: The Miyuki vault is open and what's inside can now be claimed.
Government Business #1: Battle Droid▶ show the map ◀
How to acquire: Talk to the government official standing at the bar.
Description: A government official has provided the credits to buy a battle droid but doesn't want their identity revealed.
Hint: The Hutt Cartel droidsmiths sell modified battle droids in their district.
Government Business #2: Out of Pocket▶ show the map ◀
How to acquire: Talk to the guy and use your contacts (Hutt Cartel Excellent) or pay him (Credits x 500).
Description: The government official who purchased a battle droid was short on credits.
Hint: The droid was delivered to coordinates in Myrra.
Missing Toymaker #1: Hutt Droidsmith▶ show the map ◀
How to acquire: Talk to the woman looking for help.
Description: A woman needs help fixing her son's broken MSE-series droid, but its creator has disappeared.
Hint: There are droid merchants in the Hutt district that may know how to fix it.
Missing Toymaker #2: Myrra Market▶ show the map ◀
Previous intel: Missing Toymaker #1: Hutt Droidsmith.
How to acquire: Talk to the droidsmith.
Description: Gedeek is the elusive Toymaker. He has a friend in who is able to fix the broken MSE-series droid.
Hint: Gedeek's friend can be found in Myrra Market.
Missing Toymaker #3: Secret Hobby▶ show the map ◀
Previous intel: Missing Toymaker #2: Myrra Market.
How to acquire: Talk to the droidsmith.
Description: Gedeek is the elusive Toymaker. He has fixed the broken MSE-series droid.
Hint: The woman will appreciate getting her son's broken droid back.
Overgrown Vault #1: Shady Merchant▶ show the map ◀
How to acquire: Talk to the woman sitting next to the fountain.
Description: There are rumors of a Miyuki vault on Akiva.
Hint: A shady merchant in the market district of Myrra is selling a mysterious holodisc.
Previous intel: Overgrown Vault #2: Mysterious Holodisc.
Overgrown Vault #2: Mysterious Holodisc▶ show the map ◀
Previous intel: Overgrown Vault #1: Shady Merchant.
How to acquire: Buy the Mysterious Holodisc from the Scrap Dealer.
Description: There are rumors of a Miyuki vault on Akiva.
Hint: A holodisc bought from a merchant in Myrra. The holotracker can read it.
Next intel: Overgrown Vault #3: Vault's Frequency.
Overgrown Vault #3: Vault's Frequency▶ show the map ◀
Previous intel: Overgrown Vault #2: Mysterious Holodisc.
How to acquire: Inteact with the rock.
Description: There are rumors of a Miyuki vault on Akiva.
Hint: The holotracker reacted to a nearby vault, pointing to its location.
Next intel: Overgrown Vault #4: Overgrown Vault.
Overgrown Vault #4: Overgrown Vault▶ show the map ◀
Previous intel: Overgrown Vault #3: Vault's Frequency.
How to acquire: Insert hilodisc into the slot.
Description: There are rumors of a Miyuki vault on Akiva.
Hint: The Miyuki vault is open and what's inside can now be claimed.
Retired Droid #1: Retired Droid▶ show the map ◀
How to acquire: Talk to the battle droid.
Description: A battle droid in Alcazar Cantina is desperate to satisfy their battle lust.
Hint: The Hutts and Pykes might appreciate the extra security.
The High Roller #1: Taking your shot▶ show the map ◀
How to acquire: Talk to the barman at The Alcazar cantina.
Description: A gambler on Akiva could teach Kay some Kessel Sabacc tricks.
Hint: There is a high-stakes Sabacc parlor somewhere in Myrra.
Next intel: The High Roller #2: Private Parlor.
The High Roller #2: Private Parlor▶ show the map ◀
Previous intel: The High Roller #1: Taking your shot.
How to acquire: Listen to a conversation between two guys.
Description: A gambler on Akiva could teach Kay some Kessel Sabacc tricks.
Hint: There is an invite-only Sabacc parlor under a gambling den near the Myrra Hutt district.
How to resolve: Visit Lando's Parlor.
Reward: The High Roller expert quest.
The Scavenger #1: Temmin's Family▶ show the map ◀
How to acquire: You will receive this automatically after completing the "The Droidsmith" quest.
Description: Gedeek's friend Temmin Wexley can mod Kay's speeder to travel over water.
Hint: Temmin has family living in Sashin village.
The Scavenger #2: Off Scrapping▶ show the map ◀
Previous intel: The Scavenger #1: Temmin's Family.
How to acquire: Talk to Shirene and Esmelle.
Description: Gedeek's friend Temmin Wexley can mod Kay's speeder to travel over water.
Hint: Temmin went off to gather scrap in a junkyard by Lake Amari.
Thief for Hire #1: Surveillance Data▶ show the map ◀
How to start: Talk to the broker.
Description: A smuggler wants help stealing Hutt surveillance data on government officials in Myrra.
Hint: The data should be on a terminal inside the Hutt District.
Thief for Hire #2: Collect Payment▶ show the map ◀
How to acquire: Slice the terminal.
Description: The smuggler wants to meet to sort out payment for the stolen surveillance data.
Hint: The smuggler is waiting on the plateau near the starport.
Underworld Mail Service #4: Successful Delivery▶ show the map ◀
How to acquire: ... Maynora, Tripp, Kazu.
Description: The packages from the bala-bala mechanic have all been delivered.
Hint: The bala-bala mechanic is waiting to hear that the job is done.
All known locations on the map Morenia
Cheating Sabacc Players: Brayzak's Cheating Technique▶ show the map ◀
How to acquire: Read the "Last Minute Advice" datapad.
Description: Some of the players in the Sabacc game are known cheaters. If Kay knew their tells, she could use that to her advantage during the tournament.
Hint: Brayzak, the Pyke player, clears his throat when he cheats.
Cheating Sabacc Players: Mosh's Cheating Technique▶ show the map ◀
How to acquire: Use Nix to steal the info from one of the Crimson Dawn members.
Description: Some of the players in the Sabacc game are known cheaters. If Kay knew their tells, she could use that to her advantage during the tournament.
Hint: Mosh, the Rodian player, scratches her forehead when she cheats.
Cheating Sabacc Players: Rauvin's Cheating Technique▶ show the map ◀
How to start: Talk to the criminal standing at the bar, buy him a drink (Credits x 10), and ask him a few questions.
Description: Some of the players in the Sabacc game are known cheaters. If Kay knew their tells, she could use that to her advantage during the tournament.
Hint: Rauvin Vashiri, the masked human player, looks around when she cheats.
Cheating Sabacc Players: Ultus's Cheating Technique▶ show the map ◀
How to acquire: Talk to bookie and ask about the long shot.
Description: Some of the players in the Sabacc game are known cheaters. If Kay knew their tells, she could use that to her advantage during the tournament.
Hint: Ultus, the Quarren player, fiddles with his chips when he cheats.
Cheating Sabacc Players: Ultus's Cheating Technique▶ show the map ◀
How to acquire: Slice the Ship's Databank and access logs.
Description: Some of the players in the Sabacc game are known cheaters. If Kay knew their tells, she could use that to her advantage during the tournament.
Hint: Ultus, the Quarren player, fiddles with his chips when he cheats.
Full Access: Calling a Cleaner▶ show the map ◀
How to acquire: Sit on the couch and listen to the conversation between the Quarren and a crew member.
Description: Kay could gather information on Zana from the cabins, but she needs a way in first.
Hint: The cleaners on the Morenia carry master keycards that can open any guest room. They can be summoned by calling room service from a cabin.
How to resolve: Go to your room - Cabin D-26 (Kay's Room) - and use the intercom to call room service. When the cleaner comes, use Nix to steal the cleaner's master card.
Full Access: Master Keycard▶ show the map ◀
How to acquire: Talk to the cleaner. You will be able to talk to him when you are looking for a way to get into Zana's room.
Description: Kay could gather information on Zana from the cabins, but she needs a way in first.
Hint: The master keycard can open any guest's room.
Full Access: Morenia Cleaners▶ show the map ◀
How to acquire: Sit on the round couch and listen to the conversation between the droid and the cleaner.
Description: Kay could gather information on Zana from the cabins, but she needs a way in first.
Hint: The cleaners on the Morenia carry master keycards that can open any cabin.
Passenger Manifest #1: Reception Desk▶ show the map ◀
How to acquire: Talk to the Bartender.
Description: With the Morenia's passenger manifest, Kay could identify the other players and steal one of their invitations to the game.
Hint: The player list might be at the reception desk, according to the bartender.
Next intel: Passenger Manifest #2: Morenia's Databank.
Passenger Manifest #2: Morenia's Databank▶ show the map ◀
Previous intel: Passenger Manifest #1: Reception Desk.
How ot acquire: Talk to the welcome agent.
Description: With the Morenia's passenger manifest, Kay could identify the other players and steal one of their invitations to the game.
Hint: The player list is in the ship's databank, there should be a way to slice into it.
How to resolve: Use Nix's senses to reveal the wires leading to the Ship's Databank. Follow them, approach the breach in the wall and ask Nix to press the button that unlocks the side door. Go inside through the door which will be unlocked and slice the computer.
The Bookmaker #1: Bookie On Board▶ show the map ◀
How to acquire: Talk to the bartender.
Description: Kay heard about a bookie who knows all the players in the game. She could use that list to figure out who to steal an invitation from.
Hint: The bartender says there might be a freelance bookie on the ship who knows all the players.
Zana On Board #1: Syndicate Rumors▶ show the map ◀
How to acquire: You will get it automatically after you get the list of players and talk to ND-5 about them and choose Zana.
Description: Kay might be able to learn something about Zana Gatta from the syndicates on the Morenia.
Hint: The bartender says the syndicates might know Zana Gatta because she owes them a lot of credits.
Zana On Board #2a: White Hair▶ show the map ◀
How to acquire: Talk to the Pyke and bribe him (Credits x 250) or use your contacts (Good reputation with Pykes).
Description: Kay might be able to learn something about Zana Gatta from the syndicates on the Morenia.
Hint: According to the syndicates, Zana Gatta is on board and has white hair now.
Zana On Board #2b: Arcade Lounge▶ show the map ◀
How to acquire: Talk to the Crimson Dawn member and bribe him (Credits x 250) or use your contacts (Good reputation with Pykes).
Description: Kay might be able to learn something about Zana Gatta from the syndicates on the Morenia.
Hint: Crimson Dawn claims that Zana Gatta is camped out by the arcade games in the lounge.
Zana On Board #3: Zana's Location▶ show the map ◀
Previous intel: Zana On Board #2a: White Hair and Zana On Board #2b: Arcade Lounge.
How to acquire: Talk to Pykes and Crimson Dawn and ask them about Zana.
Description: Kay might be able to learn something about Zana Gatta from the syndicates on the Morenia.
Hint: The syndicates say that Zana Gatta is by the arcade games in the lounge. She's easy to spot with her white hair.
Zana's Secret #1: Room D-34▶ show the map ◀
How to acquire: You will get it automatically after you get the list of players and talk to ND-5 about them and choose Zana.
Description: Kay needs to leverage Zana Gatta into handing over her invitation to the game. There might be something in her room that Kay could use as blackmail.
Hint: The bartender says Zana Gatta is staying in room D-34. That might be a good place to start investigating.
Zana's Secret #2: Crimson Dawn Deal▶ show the map ◀
Previous intel: Zana's Secret #1: Room D-34.
How to acquire: Read the "Message from Crimson Dawn" datapad.
Description: Kay needs to leverage Zana Gatta into handing over her invitation to the game. There might be something in her room that Kay could use as blackmail.
Hint: Zana is selling something expensive to Crimson Dawn to cover her buy-in. There could be info on the item in another cabin.
Zana's Secret #4: Pyke VIP Suite▶ show the map ◀
How to acquire: Talk to the Pyke guy locked in the refresher.
Description: Kay needs to leverage Zana Gatta into handing over her invitation to the game. There might be something in her room that Kay could use as blackmail.
Hint: Zana is selling something expensive to Crimson Dawn. She also stole the keycard to the Pyke VIP suite and did something in there.
How to resolve: Access Pyke's Computer and check its logs.