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The Shipwright's Plight Pillars of Eternity II: Deadfire Quest

Group: Tasks

Start location: Neketaka

Captain Radora owes money to Zamar the shipwright. Zamar's debts have left him vulnerable to a local pirate gang, and he seeks a way out of his troubles.

Note: Currently, this page contains raw quest data only. I know that it is not much, and I will try to update it with more valuable information as soon as possible.

Related points of interest

Icon of Zamar Zamar Neketaka, Queen's Berth

Icon of Tiela Tiela Neketaka, Queen's Berth

Icon of Cotta Cotta Neketaka, Queen's Berth

Icon of Captain Radora Captain Radora Neketaka, Queen's Berth

Quest stages of The Shipwright's Plight

1. Track down Captain Radora.

One of Zamar's clients is late on delivering payment. Zamar asked me to track down Captain Radora at the Wild Mare in Queen's Berth and retrieve the coin she owes.

Updates:

If Radora can't pay for her commission, Zamar will make it available for purchase. Ondra knows my ship needs every advantage it can get.

Captain Radora is dead, which is going to make it real hard for her to pay for her commission.

Captain Radora is dead. If there really is a pirate gang out there, I'll have to find it myself.

2. Find the pirate gang that mugged Radora.

Cutpurses ambushed Captain Radora and stole Zamar's coin. The thugs got the drop on her in the northern alleys of Queen's Berth.

Updates:

The leader of this pirate gang travels with a pet wolf.

The gang sleeps by day and makes trouble in the alleys by night.

Captain Radora is dead. If there really is a pirate gang out there, I'll have to find it myself.

3. Confront the alley thugs.

I've found the miscreants responsible for Zamar's troubles. They've been haunting the alleys of Queen's Berth.

Updates:

Cotta claims that he doesn't have Radora's money anymore.

4. Return to Zamar at the Queen's Berth docks.

The pirate thugs have been dealt with, and they shouldn't bother Zamar any longer.

5. Return to Zamar at the Queen's Berth docks.

The pirates promised to cut me in on their deal if I convinced Zamar to accept it. It's just a question of whether or not he cooperates with the arrangement.

6. Endings

Someone critical to the completion of this quest was killed

I got rid of the Príncipi thugs for Zamar, who offered me a discount in return.

I convinced Zamar to accept an arrangement with the Príncipi.

I decided to help Zamar by providing him with the capital he didn't get from Captain Radora. Now that he's under less pressure, Zamar can get back to work.

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