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Stranded Pillars of Eternity II: Deadfire Quest

Group: The Hunt for Eothas

Start location: Vilario's Rest

This quest will appear in your journal automatically when you arrive at Vilario's Rest.

The Defiant has run aground after suffering an attack by pirates, bringing a temporary halt to the hunt for Eothas.

Note: Currently, this page contains raw quest data only. I know that it is not much, and I will try to update it with more valuable information as soon as possible.

Related points of interest

Icon of Starting point Starting point Vilario's Rest

Icon of To World Map To World Map Vilario's Rest

Icon of Podium Podium Port Maje

Icon of Governor Clario Governor Clario Port Maje

Icon of Oderisi's Notes Oderisi's Notes Engwithan Digsite

Icon of Cage Cage Engwithan Digsite

Quest stages of Stranded

1. Seek out a means of repairing your ship.

The Defiant's suffered heavy damage. There's not much sailing to be done with the hull so battered.

Most of the islands in this region are inhabited. With a little luck, I'll find some assistance nearby.

Updates:

I've found a trail leading up from the beach. There must be some kind of settlement nearby.

I've reached Port Maje's harbor. There's some commotion going on at the town square.

2. Speak with Governor Clario.

Governor Clario invited me to meet with him inside his estate at Port Maje to discuss my situation.

3. Explore the island.

I'll find no help in town after slaughtering the governor. I'll have to find a way off this island on my own - not to mention some sign of where Eothas is heading.

If I lose the trail now, who knows if I'll ever find it again?

4. Reach the Engwithan Digsite.

The Vailian Trading Company's interests in this island center around the 'luminous adra' to be found at an Engwithan digsite not far from Port Maje.

The town's animancers have not returned, and the governor would rather keep his guards close by in case the pirates stage a tactical assault. He's asked me to investigate on his behalf, in exchange for which he'll see that my ship is repaired and set out to sea.

Governor Clario gave me directions to the digsite, on the eastern side of the island.

Updates:

Clario wants information on the arena, but would be especially interested in what remains of the work of Oderisi, the head animancer.

5. Find Oderisi.

I've reached the digsite Clario described. Eothas has definitely been through here, which means the chances of finding anyone alive just got a lot smaller.

If I can at least find Oderisi's corpse, that should be enough to satisfy Clario's request.

Updates:

The animancers suggested that Oderisi may still be somewhere in the ruins beneath the arena - along with his research notes.

I killed the animancers. They won't be getting up to any more experiments.

I tired of Clario. I'll figure out a way off this island on my own.

6. Return to Clario.

Oderisi's fate is clear. It's not the news Governor Clario was hoping for, I imagine.

The sooner I deliver the news to him at his estate in Port Maje, the sooner he can fulfill his end of the bargain.

7. Return to the beach.

Governor Clario has arranged for a team of workers to haul my ship back out to sea. Once I'm ready to leave the island, I should meet his people out at the beach by The Defiant.

8. Return to the beach.

I know where Eothas is headed next, but I haven't had much luck finding a way off this island.

The steward may have some ideas. I'll find her back on the beach.

9. Seek help in town.

I know what Eothas is looking for, now, but I'll still need a ship to reach him. The roads leading out of this digsite must lead somewhere- perhaps I'll find someone willing to fix my ship.

10. Return to the beach.

I decided to kill Governor Clario after all. I'll figure out a way off this island on my own.

11. Other updates

I know what befell the animancers. I could still try and find Oderisi's notes for Clario.

12. Endings

The ship isn't as pretty as it used to be, but it's seaworthy. I'm free to sail the Deadfire, and resume my pursuit of Eothas.

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