Guides 4 Gamers Game Maps & Guides for Gamers.
Featured maps and guides:Dragon's Dogma 2 | Banishers: Ghosts of New Eden | Like a Dragon: Infinite Wealth | Prince of Persia: The Lost Crown | Avatar: Frontiers of Pandora

Honor Among Thieves Pillars of Eternity II: Deadfire Quest

Group: Príncipi

You will receive this quest when you leave Neketaka after starting the main quest The Coming Storm.

Furrante has charged Aeldys with having committed crimes of defiance, negligence, excessive cruelty, and sedition against the Príncipi. The Council of Captains has voted to execute Aeldys, however, she is the only one who knows the means for which to summon the Floating Hangman - information Furrante needs before Aeldys can hang.

Note: Currently, this page contains raw quest data only. I know that it is not much, and I will try to update it with more valuable information as soon as possible.

Alternate descriptions:

Furrante and Aeldys' differences have come to a head, and Furrante has asked that she answer for her crimes against the Príncipi, sending me as his executioner.

Aeldys admitted to destroying any evidence of the modern name of where Lucia Rivan and Yseyr did battle years ago. However, she did it as a precaution to keep Furrante's hands off it once she was certain it was the right location. Now that she is, she is prepared to work with me to find it. All that is left is to deal with Furrante who stands between her and a new era for the Príncipi.

I've received a letter from Furrante. He has summoned the Council of Captains to Balefire Beacon, in Dunnage, and has asked me to meet him there as soon as possible.

Related points of interest

Icon of Captain Furrante Captain Furrante Dunnage

Icon of Captain Aeldys Captain Aeldys Dunnage

Prior quests

Honor Among Thieves will or may be obtained during The Coming Storm.

Quest stages of Honor Among Thieves

1. Confront Aeldys at Fort Deadlight.

Furrante has tasked me with carrying out the execution of Captain Aeldys. She's holed up in her refuge, Fort Deadlight.

2. Speak with Aeldys.

Furrante believes Aeldys has been withholding information on how to control the Floating Hangman. He needs this information before she can hang for her crimes. She's imprisoned at the top of the Balefire Tower in Balefire Beacon.

Updates:

I convinced Furrante to let Aeldys leave Dunnage on Clussa's Voyage, as long as she reveals the means to summon the Floating Hangman and never sails under the Príncipi banner again.

3. Return to Furrante in Dunnage's Balefire Beacon.

I learned how to summon the Floating Hangman from reading Aeldys' soul.

4. Decide Aeldys' fate.

Aeldys has destroyed her research on the Floating Hangman. Unless she's convinced to share this information the only way to gather it is by reading her soul after she's died.

Updates:

Aeldys has offered to take Clussa's Voyage in exchange for the information she knows about the Floating Hangman.

Aeldys is convinced Furrante will never step down once his power is absolute. She suggested breaking her lose and taking the fight to Furrante, once and for all.

I tried reasoning with Aeldys, but she wouldn't see it my way. As long as Furrante is in charge, she'll die before giving up the information.

I took matters into my own hands and killed Aeldys. In doing so, her soul revealed to me the means to summon the Floating Hangman: a Darcozzi oath spoken over the sword while at sea.

5. Defeat Furrante.

I've freed Aeldys from the guards who held her captive at the top of the Balefire Tower. Only Furrante and his loyal council members stand in our way.

6. Offer Aeldys Furrante's terms.

Furrante is willing to offer Aeldys a lighter punishment - exile instead of death - if she gives up the information she has about the Floating Hangman.

7. Remove Furrante from power.

Aeldys is prepared to work with me to control the Floating Hangman. First, Furrante must be deposed. The captain continues to lead the Príncipi from his fort of Balefire Beacon in Dunnage.

8. Speak with Aeldys.

It came to a violent end. Furrante and his loyalists are dead. I'll let Aeldys know that she is free.

9. Read Aeldys' soul.

Aeldys was executed for treason. Furrante has asked me to read her soul in order to uncover the information she hid about the Floating Hangman.

10. Give Furrante Aeldys' terms

Aeldys has agreed to take Clussa's Voyage in exchange for what she knows. Hopefully, Furrante will agree to these terms.

11. Speak with Captain Furrante at Dunnage.

The Príncipi leader has bid me visit him in the Balefire Beacon of Dunnage. Something of vital importance to the interests of the Príncipi has taken place.

12. Speak with Aeldys at Fort Deadlight.

I've dealt with Furrante on my own terms. The old council leader no longer has any sway on the Príncipi. Aeldys will assume leadership once I let her know of the situation.

13. Speak with Aeldys at Fort Deadlight.

I've dealt with Furrante on my own terms. The old council leader no longer has any sway on the Príncipi. Aeldys will assume leadership once I let her know of the situation.

14. Other updates

Aeldys is willing to give up her information if Furrante steps down from his position on the Council of Captains.

15. Endings

In lieu of the charges pressed against Aeldys, Furrante had her executed. All dissent among the Príncipi has been silenced.

I was able to find evidence of Furrante's involvement with the slavers - a crime punisable by death in the Príncipi. With that knowledge I was able to convince the Príncipi that Furrante should be executed in Aeldys' stead.

In light of the charges pressed against her, I was able to convince Aeldys that her best bet in regaining her honor was to undergo Clussa's Voyage and take her chances with the storm.

In lieu of the evidence of Furrante's treason, he agreed to give up his position as head of the Príncipi as long as the truth never came to light, leaving Aeldys to take over the Council of Captains.

I decided to end Aeldys' life. Now Furrante may lead the Príncipi without further obstruction.

I decided to end Furrante's life. Aeldys may now take over the Council of Captains and lead the Príncipi across the Deadfire.

I dicided to kill both Aeldys and Furrante, sealing the fate of the Príncipi now that they have no one to lead them.

I left Aeldys behind at Balefire Beacon after agreeing to help her. Furrante won't take kindly to our actions.

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

Load Comments / Add Your Own