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Robber Baron Kingdom Come: Deliverance Quest

Group: Side Quests

Location: Rattay

It's not unusual for family quarrels to get blown out of proportion, though they usually end with nothing worse than bruised feelings. Not so in the case of Captain Bernard's kin! Two of his cousins are feuding so fiercely that one is lying seriously wounded in Rattay and the other is pillaging farms around Neuhof with his band of renegades. Sir Hanush has sent me and Lord Capon on a punitive expedition to deal with the robber baron. Captain Bernard will naturally be leading the corps himself.

Related points of interest

Icon of Wolflin's Encampment Wolflin's Encampment World Map / Bohemia

Prior quests

To begin Robber Baron you must first complete Clothes Make the Man.

Quest objectives of Robber Baron

1. (Optional) Go to Bernard and join the squad.

Captain Bernard is mustering a corps in the courtyard of the Upper Castle to ride out against Sir Wolflin, Baron of Kamberg. I'd better get there on the double.

(Optional) Go to Bernard and join the squad.

A corps was mustered in the courtyard of the Upper Castle in Rattay to ride out against Sir Wolflin, Baron of Kamberg. Soon after, I, Sir Hans, Captain Bernard and a few men set out through the upper gate to ride to Neuhof, where the Captain is expecting to find Wolflin's encampment.

2. (Optional) Meet up with the corps in the camp.

The corps has set out to the encampment. I should follow them there.

(Optional) Meet up with the corps in the camp.

(Optional) Meet up with the corps in the camp.

We rode past the stud farm and were soon in the woods between Neuhof and Uzhitz. We passed by the charcoal kilns next to the stream and shortly after found ourselves in the small encampment concealed nearby the main road.

3. The soldiers have left. Catch up with them in the camp.

I missed the departure of the corps. I suppose I'll just have to make my own way to the encampment at Neuhof.

4. Talk to Captain Bernard.

Captain Bernard will have further orders for me.

Talk to Captain Bernard.

On arrival I went to report to Captain Bernard for further orders. He told me Wolflin has already raided three farms in the area and gave me the task of questioning the farmers there.

5. Find Wolflin's encampment.

I have to find out where Wolflin and his band are hiding out.

5.1. Scout out the northern farm.

The Captain sent me to scout out the northern farm.

Go to the farm located in the north and talk to the woman you find there.

Scout out the northern farm.

5.1.1. Investigate the north farm.

I went to look at one of the raided farms - the one to the north. And something was off there. Wolflin and his band had evidently been plundering there, but the people there didn't seem to troubled by it. What's more, the answers I got to my questions were evasive if not inconsistent.

Convince her that she told you the truth.

Scout out the northern farm.

She will tell you the truth and take you to a place near the bandit camp.

Scout out the northern farm.

Scout out the northern farm.

Scout out the northern farm.

Bandit camp is a bit to the south.

5.2. Scout out the southern farm.

Captain Bernard sent to to go and take a look at the raided farm to the south.

Go to the southern farm and talk to the lady.

Scout out the southern farm.

5.2.1. Investigate the south farm.

I found out from a farmer's wife on one of the raided farms that her husband had followed the raiders into the woods as far as a hunters' shelter, where he attacked and wounded one of them.

5.2.2. (Optional) Bring the farmer's wife at least three bandages for her husband. (0/3)

I told the farmer's wife at the pillaged farm that I'd bring her clean bandages for her husband.

Give her 3 bandages.

(Optional) Bring the farmer's wife at least three bandages for her husband. (0/3)

I brought clean bandages to the farmer's wife at the pillaged farm for her wounded husband. Sadly, it seemed my mission of mercy was a futile one, because Lumir looked to me like he was beyond help.

5.2.3. Follow the trail of blood.

I should try and follow the trail of the wounded bandits. They start by the hunters' shelter in the woods.

Go to the location marked on your map and then follow the marks of blood. Just go north. Camp is near the river.

Follow the trail of blood.

Follow the trail of blood.

It was quite a job following the trail from the hunters' shelter, but it was worth it. To the north, not far from the last trace of blood, I got a view of Wolflin's camp, concealed in a little valley on the bank of a stream.

Position of Wolflin's encampment.

Find Wolflin's encampment.

Find Wolflin's encampment.

6. Report the position of the encampment to Captain Bernard.

I've got to hurry back to our camp and report the position of Wolflin's encampment to Captain Bernard.

If you want to kill bandits then you have to choose "Sounds good to me."

If you want to negotiate then you should choose "Wouldn't it be better to negotiate" and you also must convince Captain Bernard.

Report the position of the encampment to Captain Bernard.

As soon as I found out the position of Wolflin's encampment, I went back to our camp to report to Captain Bernard and he immediately gave orders to start preparing for attack.

7. Kill Baron Wolflin of Kamberg.

If you decided that the best solution would be to kill Baron Wolfin.

It's time to make Wolflin answer to justice!

Kill Baron Wolflin of Kamberg.

Once Wolflin's encampment was discovered, there was nothing to stop us launching an attack. I led the corps to the renegade's encampment and, after a brief, heated exchange of words, we clashed swords with them.

7.1. Talk to Bernard.

Bernard will give me further orders.

Talk to Bernard.

8. Try to parley. Put on Sir Bernard's colours and go unarmed.

If you were able to convince the captain to negotiate with the bandits.

I have to put on the colours of the Lords of Oleshna, so I'll be recognised as a messenger from Captain Bernard. And of course I'll have to go unarmed.

Equip the Oleshnitz waffenrock the captain gave you and unequip your weapons then go to bandit's camp.

I convinced the Captain it would be sensible to let me parley with Wolflin first. Naturally, I was more than a little uneasy entering the enemy camp, but I had no choice if bloodshed was to be avoided. The sentries challenged me right at the edge of the camp and fortunately accepted me as a messenger.

Try to parley. Put on Sir Bernard's colours and go unarmed.

If you did something wrong then...

I convinced the Captain it would be sensible to let me parley with Wolflin first. Naturally, I was more than a little uneasy entering the enemy camp, but I had no choice if bloodshed was to be avoided. Unfortunately, I did something wrong and Wolflin's men attacked me in the camp. Now parleying is no longer an option.

8.1. Follow the guard into the camp.

A patrol challenged me in front of the camp and will take me to Wolflin.

8.2. Parley with Wolflin.

To my surprise, the Captain agreed to my parleying. I have to put on the colours of the Lords of Oleshna and go unarmed. I hope Wolflin's sentries recognise me as a messenger and don't cut me down on sight.

Say this:

  • I heard your family is cursed.
  • Why are you hurting the Lords of Oleshna?
  • That doesn't give you the right to rob Hanush!
  • You can go if you leave the loot and pay compensation.
  • You have no quarrel with Sir Hanush. (success or fail, it doesn't matter)
  • He knows nothing about it.

If you managed to convince him...

It was clear that Wolflin, robber and bandit as he was, still remembered his aristocratic breeding. In short, parleying with a noble, and right in the lion's den, is quite a different matter than persuading village yokels or haggling with shopkeepers. But in the end I succeeded and Wolflin and his band withdrew. He might just go robbing somewhere else, true, and Captain Bernard might still yearn for revenge, but the important thing was Sir Hanush's men were safe and sound.

Parley with Wolflin.

If you did not convince him...

It was clear that Wolflin, robber and bandit as he was, still remembered his aristocratic breeding. In short, parleying with a noble, and right in the lion's den, is quite a different matter than persuading village yokels or haggling with shopkeepers. So it's no wonder I wasn't entirely successful. In the end I was glad that Wolflin's men, used as they were to noble manners, didn't succumb to hot blood and let me leave their camp alive.

If you challenged him to a duel...

It was clear that Wolflin, robber and bandit as he was, still remembered his aristocratic breeding. In short, parleying with a noble, and right in the lion's den, is quite a different matter than persuading village yokels or haggling with shopkeepers. So, as befits a knight, I challenged Wolflin to an honourable duel.

8.2.1. Kill Wolflin.

We met right before the robbers' camp. Naturally, Wolflin had a lot more support than I from the crowd, which quite unanimously wished for my timely and painful end. Of course I had no intention of obliging them, and their leader soon fell. I expected his men would swiftly avenge their chief, but without him the were at a loss what to do and began squabbling among themselves. At which point I decided to leave them to sort things out without interference and took my leave.

We met right before the robbers' camp. Naturally, Wolflin had a lot more support than I from the crowd, which quite unanimously wished for my timely and painful end. Of course I had no intention of obliging them. So, when things were looking grim, I decided the wisest course of action - honour or not - was to beat a hasty retreat and leave the matter to be decided at a later time.

8.2.1.1. Report back to Captain Bernard.

Wolflin's death is something I should report to Captain Bernard immediately.

Captain Bernard was really surprised at Wolflin's death. In fact, he was so shocked that he gave me a dressing down for my solo action rather than praise. Even so, I think he's got a bit more respect for me now.

8.3. Go back and report to Captain Bernard.

I have to go back to Captain Bernard and report the outcome of the parley to him.

Go back and report to Captain Bernard.

9. Go back to Rattay and report to Sir Hanush.

I must get back to Rattay as quickly as possible and report to Sir Hanush.

As a reward you will receive Magdeburg cuirass.

Go back to Rattay and report to Sir Hanush.

10. Other / unknown objectives.

10.1. Go back to Captain Bernard and lead him to Wolflin's camp.

I have to lead Captain Bernard and the corps to Wolflin's encampment.

10.2. Go back to the camp and talk to Bernard.

The battle is lost, I have to go to our camp where we gather those who are alive.

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