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Lost in Translation Kingdom Come: Deliverance Quest

Group: Side Quests

Some millhands in Budin have captured a Cuman raider. From what I've heard, none of them knows quite what to do with the captive.

Related points of interest

Icon of Budin Miller Budin Miller World Map / Bohemia

Quest objectives of Lost in Translation

1. Find a translator.

I've discovered there's a vagrant working at the neighbouring mill who curses in Hungarian when playing dice. I should go and see him. He might be able to help me with interrogating the Cuman.

Find a translator.

Find a translator.

I invited the vagrant who worked in the neighbouring mill and who apparently spoke Hungarian to help me with the interrogation. Naturally, as you'd expect from a vagrant without a pot to piss in, he was only interested in how much he'd get for it. In the end, though, we reached an agreement and he said he'd help me interrogate the Cuman.

2. (Optional) With the help of the vagrant, interrogate the Cuman prisoner.

Everything is ready for the interrogation. I just need to return to Budin for the prisoner.

Wait for Vagrant to reach the mill and talk to him to start the interrogation.

(Optional) With the help of the vagrant, interrogate the Cuman prisoner.

(Optional) With the help of the vagrant, interrogate the Cuman prisoner.

In the end it turned out that the Cuman really does have some money stashed away somewhere. He can't give me the directions to it, but he says he can guide me there personally.

3. Talk to the miller.

The interrogation of the Cuman turned up some interesting facts. I should go and share them with the miller.

Talk to the miller.

3.1. Bring half of the bounty back to the Budin miller.

I promised the miller I'd bring him back half of the bounty for the Cuman.

3.2. Bring the miller his half of the treasure.

I promised the miller I'd give him half of the bounty for the Cuman.

I promised the miller I'd share the bounty with him, so I went back to the mill to keep my bargain. He was quite surprised. Evidently he hadn't expected that. If he'd been in my shoes, he'd probably have kept the coin for himself. Not me, though - my word is my bond.

4. The vagrant is lying to me!

Talk to Vagrant again and persuade him to tell you the truth.

The whole interrogation seemed fishy to me, so I shook the truth out of the vagrant. And just as I expected, it was all a trick. The Cuman told the vagrant where his stash was hidden in exchange for convincing me to let him lead me on a wild goose chase, no doubt right into a trap. Only they didn't pull the wool over my eyes.

The vagrant is lying to me!

4.1. Find the Cuman's stash.

I have to follow the vagrant's directions to the Cuman's treasure. Here's hoping he wasn't lying this time.

Although the vagrant told you where the treasure is hidden, it will not be marked on the map, so it will be best to talk to the Cuman and he will take you to the right place.

4.1.1. (Optional) Follow the Cuman.

Talk to the Cuman and let him guide you to the stash.

I've made a deal with the Cuman. He'll show me where he's hiding the money.

(Optional) Follow the Cuman.

(Optional) Follow the Cuman.

At the end you can decide what to do with the Cuman, just talk to him. You can:

1. Execute him.

The journey to the stash took quite a while, but eventually we got there and, true enough, the Cuman's ill-gotten gains were hidden there in a hollow tree stump. And then it was time to settle accounts with him. I don't think he ever really believed I'd let him go, but a drowning man will grasp at any straw. At least he got some small mercy out of the deal, because it's better to die in the woods by the sword than to swing from the gallows.

2. Let him go.

The journey to the stash took quite a while, but eventually we got there and, true enough, the Cuman's ill-gotten gains were hidden there in a hollow tree stump. And then it was time to settle accounts with him. I don't think he really believed I'd let him go, but a drowning man will grasp at any straw. Still, a deal is a deal. He kept his part of the bargain, so I let him go as promised.

3. Take him to Rattay prison.

The journey to the stash took quite a while, but eventually we got there and, true enough, the Cuman's ill-gotten gains were hidden there in a hollow tree stump. And then it was time to settle accounts with him. I don't think he ever really believed I'd let him go, but a drowning man will grasp at any straw. And how could I? A Cuman cutthroat, a mercenary fighting for Sigismund, an enemy of our king, Sir Radzig and every Christian in this land - it wouldn't be right to let him walk free. And as for the valuables he wanted to exchange for his freedom? Plunder, stolen from honest folk. So we headed for Rattay, much to his disappointment.

4.1.2. Take the Cuman's stash.

The Cuman's stash is hidden in an old hollow tree stump.

Take the Cuman's stash.

Take the Cuman's stash.

5. Let the Cuman lead you to his stash.

This objective will be added to your journal if you decided to follow the Cuman but you did not talk to the vagrant and you did not find out what Cuman really told him.

I agreed with the captive Cuman that he'd lead me to his hidden loot. I'd better keep a very close eye on him, though.

Let the Cuman lead you to his stash.

We arrived at the place where the Cuman claimed he had his stash hidden, but instead of loot, I found there a Cuman camp. The bastard had led me right into a trap and of course he fled for the hills at the first chance he got.

5.1. Capture the Cuman.

The Cuman might have cheated me, but that doesn't mean I'm going to give up so easily.

He will try to hide in the bushes on the other side of the camp. Find him and talk to him.

Capture the Cuman.

You can:

1. Give him another chance. This time he will take you to the right place.

The Cuman tried to escape, of course. Only he didn't get very far. Once he was recaptured, he promised me coin and valuables he said he had stashed away in exchange for his freedom. Well, coin is coin, and that's always hard to resist. But once bitten, twice shy - this time I'd have to keep a very close eye on him.

2. Execute him.

The Cuman tried to escape, of course. Only he didn't get very far and he got the reward he so richly deserved for his betrayal. It would have been better to see him swinging from the Rattay gallows, and I would have got the bounty for him. But dragging him all the way there would have been tedious and risky. Killing him on the spot was the simplest solution, and the best.

3. Take him to Rattay.

The Cuman tried to escape, of course. Only he didn't get very far. Once he was recaptured, he tried to talk his way out of it, promising me coin and valuables he said he had stashed away. But I wasn't going to fall for the same trick twice! No, the only place he was going was to the exectioner in Rattay!

6. Get your bounty from the Bailiff.

If you have decided to put the Cuman in jail.

The Cuman is in jail and now I have to see the Bailiff about the bounty for him.

Get your bounty from the Bailiff.

As soon as the Cuman was safely locked up, I went to the Bailiff to get the bounty offered for him. Not only was I rewarded in Groschen, but I was also commended, because this was the first Cuman to be taken alive here.

7. Misc

7.1. Free the Cuman.

Whatever the truth about the Cuman's alleged stash, he must stand before Sir Radzig to be judged and it's my duty to bring him to Rattay. Only the miller won't hear a word of it, so I'm left with no other choice than to snatch the captive from him.

It was clear as day that the Cuman should be swinging from the Rattay gallows. But the miller didn't agree and wanted to keep the prisoner for his own personal gain, so I decided to make a bold move. I freed the Cuman, but only so I could make a prisoners of him again - where he belongs this time, in the Rattay jail.

7.2. Take the Cuman to Rattay.

I must take the Cuman to Rattay. I hope there'll be no trouble this time.

7.3. Take the captive to Rattay.

It's time to take the captive to Rattay to face justice.

Along the way, I discovered to my surprise that the Cuman spoke a few words of our language. He begged me not to take him to Rattay and promised in return that he'd lead me to his stash. It was a tempting offer, but I wouldn't stoop so low as let the bastard escape justice for the sake of a little silver. The gallows was where he belonged, and the gallows was where he was going.

Along the way, I discovered to my surprise that the Cuman spoke a few words of our language. He begged me not to take him to Rattay and promised in return that he'd lead me to his stash. That was an offer I couldn't refuse, so we set out to find the loot, though it remained to be seen whether the heathen could be trusted. As for my side of the bargain, I'd decide on the Cuman's fate later.

7.4. Take the prisoner.

Whatever the truth about the Cuman's alleged stash, he must stand before Sir Radzig to be judged and it's my duty to bring him to Rattay. The miller wasn't too happy about that, but when I explained things to him, he grudgingly agreed. His millhands should hand the captive over to me.

It was clear as day that the Cuman should be swinging from the Rattay gallows. But the miller refused to recognize the fact and wanted to keep the captive for his own personal gain. However, once I explained the situation to him, he allowed me to take the prisoner away.

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