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Ginger in a Pickle Kingdom Come: Deliverance Quest

Group: Main Story

The Neuhof stud farm met with tragedy. A raiding party killed several horses and some people. The trail led me to suspect that someone from the farm may have been involved.

Related points of interest

Icon of Charcoal Burners Neuhof South Charcoal Burners Neuhof South World Map / Bohemia

Icon of Charcoal Burners Neuhof North Charcoal Burners Neuhof North World Map / Bohemia

Icon of Charcoal Burners Neuhof Talmberg Charcoal Burners Neuhof Talmberg World Map / Bohemia

Icon of Ginger's Hideout Ginger's Hideout World Map / Bohemia

Prior quests

To begin Ginger in a Pickle you must first complete The Hunt Begins.

Quest objectives of Ginger in a Pickle

1. (HIDDEN) Find out where in the south there are charcoal-burners.

Jakub told me the nearest charcoal-burners are to the south. I just have to follow the stream that flows from Neuhof and I'll find them uphill from it by the woods. But he said Ginger used to go northwards, along the path to the Uplands, to the woods between Neuhof and Uzhitz.

(HIDDEN) Find out where in the south there are charcoal-burners.

2. Find Ginger, the missing Neuhof stableboy.

I have to find the Neuhof stableboy called Ginger and get him to tell me exactly what happened on the night of the stud farm raid.

I managed to find Ginger, who was hiding out with his friends, the charcoal-burners. He gave me a detailed account of what happened on the night of the raid and a clue to finding one of the raiders. He didn't know the bandit's name, only that he had a limp and came from Uzhitz. I hope he'll be easier to find than Ginger.

2.1. Question the charcoal-burners in the south.

Jakub said there are more charcoal-burners to the south. Maybe they know about Ginger.

2.1.1. (HIDDEN) Speak to the leader of the charcoal burners in the south and find out they don't know Ginger.

The charcoal-burners in the camp to the south of Neuhof don't know Ginger. They told me to go to the woods in the north and ask the other charcoal-burners there.

(HIDDEN) Speak to the leader of the charcoal burners in the south and find out they don't know Ginger.

2.1.2. (HIDDEN) Find out if bandits are looking for Ginger.

The charcoal-burners told me two other armed men were asking about Ginger. I hope I find him before they do.

2.2. Question the northern charcoal-burners.

There are charcoal-burners in the woods north of Neuhof too. I can get to there by taking the path to Uzhitz and I'll find them close to the bridge over the forest stream. They might know Ginger.

Question the northern charcoal-burners.

Question the northern charcoal-burners.

2.2.1. (HIDDEN) Find out in the north that Ginger went towards Talmberg.

I found out that Ginger went to the west towards Talmberg. There was another charcoal-burners' camp nearby and all I had to do was follow the stream to find it.

2.2.2. (HIDDEN) Find out in the north that there's a camp by Talmberg too. You have to follow the stream.

I found out that if I head off west from the northern camp and stick close to the stream, I should find another charcoal-burners' camp.

2.2.3. (HIDDEN) Find out they know Ginger in the north.

After talking to the charcoal-burners from the north, it seemed to me they knew Ginger, although that doesn't mean much. After all, they were close by Neuhof and since Ginger spent time enough wandering in the woods, he could easily have met them.

2.2.4. (HIDDEN) Find out from the informant who Ginger's friends are.

One of the charcoal-burners told me Ginger is friends with a pair of twins among them. He said if I follow them, they'll surely lead me to him.

2.3. Question the charcoal-burners near Talmberg.

If I leave the northern charcoal-burners' camp and take the trail alongside the stream to the west, I'll reach another bridge with another charcoal-burners' camp nearby.

Question the charcoal-burners near Talmberg.

Question the charcoal-burners near Talmberg.

2.3.1. (HIDDEN) If you want to find charcoal-burners, follow the water.

Talk to Charcoal-burner spokeman.

The charcoal-burners usually need wood and water for their work. I had to look for them along the streams flowing through the woods. All I had to do was find one that flowed out from the woods.

3. Kill the bandits.

Kill the bandits.

The Talmberg charcoal-burners won't tell me anything until I get rid of the bandits who are lurking around. They must be camped somewhere nearby.

3.1. (HIDDEN) Meet the bandits looking for Ginger and talk your way out of the situation.

Things are getting interesting. I came across some dubious types asking after Ginger.

(HIDDEN) Meet the bandits looking for Ginger and talk your way out of the situation.

(HIDDEN) Meet the bandits looking for Ginger and talk your way out of the situation.

As luck would have it, I stumbled on the pair of bandits who were looking for Ginger and immediately they started a fight with me.

I dealt with the bandits as I was asked. They wouldn't be threatening anyone any more. I hoped that would satisfy the charcoal-burners of my good intentions.

3.2. Report the elimination of the bandits to the charcoal-burners.

The bandits have been dealt with. The master charcoal-burner promised he'd inform me about Ginger if I took care of them.

The charcoal-burners told me Ginger was hiding in a ruined hut to the right of the path from their camp towards Uzhitz. It shouldn't be too far.

4. Kill the bandits.

Kill the bandits.

Ginger's guardians said that if I deal with the bandits who are lurking around, they'll tell me where Ginger is.

I dealt with the bandits as I was asked. They wouldn't be threatening anyone any more. I hoped that would satisfy the charcoal-burners of my good intentions.

4.1. Report the elimination of the bandits to Ginger's friends.

The bandits have been dealt with. Now to go back to the twins and find out where Ginger is.

The charcoal-burners told me Ginger was hiding in a ruined hut to the right of the path leading from their camp towards Uzhitz. It shouldn't be too far.

5. Kill the bandits.

Ginger asked me to deal with the bandits who've been looking for him.

I dealt with the bandits as I was asked. They wouldn't be threatening anyone any more. I hoped that would put Ginger's mind to rest and he'd no longer feel his life was in danger.

5.1. Report the elimination of the bandits to Ginger.

Ginger asked me to deal with the bandits who've been looking for him. He's afraid they'll find him and kill him.

I got rid of those two bandits who were pursuing Ginger. Then I just had to tell Ginger he had no need to fear them any more.

6. Find Ginger, the missing Neuhof stableboy.

It seems Ginger is hiding out in an abandoned hut nearby. I need to go to the right on the northerly path to Uzhitz and carry on until I reach a pond. From there, there's an old overgrown path that leads straight to Ginger's hideout. I just have to tread carefully.

Find Ginger, the missing Neuhof stableboy.

Find Ginger, the missing Neuhof stableboy.

I managed to find Ginger, who was hiding out with his friends, the charcoal-burners. He gave me a detailed account of what happened on the night of the raid and a clue to finding one of the raiders. He didn't know the bandit's name, only that he had a limp and came from Uzhitz. I hope he'll be easier to find than Ginger.

7. Go and tell Captain Bernard what you found out from Ginger.

Go and tell Captain Bernard what you found out from Ginger.

8. (Optional) I have to ask at Neuhof Stud Farm if Ginger can go back.

Ginger wants to go back to the stud farm, but he's afraid the people there will distrust him and won't take him back. He asked me to go there and pave the way for him.

(Optional) I have to ask at Neuhof Stud Farm if Ginger can go back.

8.1. Tell Ginger he can go back to the farm.

The folk at the stud farm agree that Ginger can go back. No doubt he'll be happy about that.

Tell Ginger he can go back to the farm.

I went to the stud farm to ask if Ginger could come back there. Mistress Zora consented in the end and Ginger was glad to hear the news. He told me he'd have something for me if I stop by when he's back there.

8.1.1. (HIDDEN) Let Ginger tell you he will teach you a perk.

Ginger promised me if I talk to the folk at the stud farm on his behalf, he'll teach me some horse-whispering trick.

(HIDDEN) Let Ginger tell you he will teach you a perk.

(HIDDEN) Let Ginger tell you he will teach you a perk.

8.2. Tell Ginger he can't go back to the farm.

The folk at the stud farm don't want Ginger back. He won't be pleased.

I went to Neuhof on Ginger's behalf to ask Mistress Zora if she'd take him back. She refused though. Ginger took the news with a brave face.

9. Report the progress of the investigation to Sir Radzig.

Captain Bernard told me I should report to Sir Radzig who was riding by and stopped to ask how things were progressing.

Report the progress of the investigation to Sir Radzig.

Report the progress of the investigation to Sir Radzig.

I briefed Sir Radzig on everything I found out, how I found Ginger and what he told me about the bandits. Sir Radzig gave me permission to continue by tracking down the limping bandit from Uzhitz.

10. (HIDDEN) Find out there are other charcoal-burners in the Uplands.

There were several charcoal-burners' camps between Neuhof and Uzhitz. The westerly path to the woods from the crossroads by Neuhof led to one, and from there to the west along the stream was another.

11. HIDDEN Find out from the informant that Ginger is at a secluded dwelling in the woods (lie)

All I had to do was threaten one of the charcoal-burners and he told me Ginger was hiding out in a smallholding on the northern edge the woods towards Uzhitz.

12. HIDDEN Uncover the informant's lie (visit all the secluded dwellings)

That treacherous charcoal-burner fobbed me off with lies! I scouted out all the smallholdings and Ginger is nowhere to be seen. I might have expected as much from a Judas who'd sell his friends to anyone for a bit of silver. But I paid the bastard back for his treachery!

13. HIDDEN Find out where there are charcoal-burners near the tavern (in reality they are lumberjacks).

There were some charcoal-burners nearby the inn between Neuhof and Talmberg. All I had to do was follow the path to the south and I'd come across them.

14. HIDDEN Find out that there are not charcoal-burners near the tavern, but in reality are lumberjacks.

There weren't charcoal-burners at the camp by the inn, but woodcutters. I'll had to try elsewhere.

15. Go back to Ginger's guardians.

I've got to get back to the charcoal-burners and find out from them where Ginger is.

The charcoal-burners were satisfied that with the bandits out of the way, Ginger was safe. They told me Ginger was hiding in a ruined hut. I had to take the path from the camp to the north towards Uzhitz until I came upon an overgrown path on the right leading to his hiding place.

16. HIDDEN Find Ginger, the stable boy who's vanished from Neuhof.

After completing Ginger in a Pickle you will get or will be able to get Mysterious Ways.

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