Treasure Hunts Far Cry New Dawn Points of interest
Treasure hunts are some kind of "mini missions" in which your task is to read a note and then find your way to the hidden treasure.
You can reveal all treasure hunt locations by upgrading the cartography station and buying the map from there.
Finding three treasures unlocks the Finders Keepers achievement / trophy.
Find and loot Secret Stockpiles to gather a large variety of crafting materials, ammunition, and other valuables.
Index
- Burning Souls
- For Whom the Bear Tolls
- Go With the Flow
- Going Haywire
- High Art
- Light 'Em Up
- Rescuers Go Under
- Riddle Me Fish
- Target Practice
- The Best Laid Plans
All known locations on the map Hope County
Burning Souls▶ show the map ◀
Find and read New Eden Note.
A New Eden rite for the fallen lies uncompleted. Will you show mercy?
You have to find five corpses, grab them and drop them into the pit.
When all the bodies are in the pit, throw molotov into it. You will find a few nearby.
This will open the entrance to a nearby cave.
For Whom the Bear Tolls▶ show the map ◀
Someone left a stash under the old church. They probably don't need it anymore.
Read the note called Wade's Journal. Head up to the roof of the church and shoot the bell. Soon a bear should appear. Kill it and loot its body to get the Fowler's Crypt Key. The entrance to the crypt is southwest of the church in a hole in the ground. Go inside, use the key to unlock the door, and enter the bunker.
Go With the Flow▶ show the map ◀
A survivor was killed while he was moving his stash to a new cave. It's located somewhere downriver.
Read the Journal Page that you will find in the cave. Exit from the cave, follow the rope to the other side of the river. You will find the key on the rock next to the bonfire.
Go down the river (the road will be marked with white flags, along the way you will pass several intermediate camps), and find the entrance to the cave at the foot of the waterfall. Use the key to unlock the gate and enter the cave.
Going Haywire▶ show the map ◀
Find and read the Highwaymen Note.
The Highwaymen have discovered a strange machine blocking a bunker door.
Climb up to the roof of the nearby building.
Shoot the lock through the hole in the roof.
Head inside the building.
Find and use the switch in the far room.
Now you can enter the bunker.
High Art▶ show the map ◀
Find and read Highwaymen Note.
Grapple perk is a must here.
The Highwaymen's artist keeps supplies in the back room of his workshop.
Find the tower on the other side of the building. Use the grapple and climb up.
Detach, grab the zipline and get to the upper level of the barn.
Destroy the planks and go inside. Crawl to the other side of the barn and jump down.
Turn one of the valves and then climb back to the top level of the barn.
Jump over the car to the other side of the barn.
You will find another valve there, turn it.
The car blocking the entrance to the back room will move and you will be able to enter it.
Light 'Em Up▶ show the map ◀
To start this treasure hunt you shoud find and read the Highwaymen Note.
A wolverine has stolen the key to the Highwaymen's shed. How unfortunate for them.
Smash the boards and head into the building, then move through it, crouching and climbing when needed, until you find the nest. You will also meet one wolverine along the way, kill it.
A burning wolverine will jump out of the burning nest, kill it and take the key from its corpse.
You can't come back the same way you got here, so find an alternative way out.
Use the key to open the Highwaymen shed.
Rescuers Go Under▶ show the map ◀
Find and read Rescuer Note.
Grapple perk is a must here.
Explore the site of a rescue attempt.
Use the grappler several times and go to the top.
Find the entrance to the cave and go down.
Dive and swim to the next cave. Then use the grappler again. Continue climbing, swimming and moving through the caves until you reach the cave with car wrecks.
Swim at its end, climb and release the brakes of one of the wrecks.
The car will fall into the water and you will be able to jump on a previously inaccessible rock shelf.
You will find the treasure in the next cave.
Riddle Me Fish▶ show the map ◀
Find and read the Warning Note.
Someone's booby-trapped the entrance to their bunker. Must be something good inside.
First you need to get inside the house.
Destroy the boards, go inside and get rid of the skunk.
Turn on the generator. Observe the fish hanging on the wall. They are numbered and when you start the generator they will move in a certain order. In my case, this order was 246135.
Go outside and enter the bunker through a manhole in a nearby shed.
Activate the fish on the wall in the same order as they appeared earlier - 246135. If you make a mistake, leave the room quickly to avoid being burned and try again after a while.
Target Practice▶ show the map ◀
Find and read the Highwaymen Note.
The Highwaymen have discovered a strange contraption blocking a bunker full of goods.
Find a hole in the ground and go down.
In the cave you will find a strange machine, pull the lever to start it.
Look left and shoot at targets one by one. The first target can be seen for a moment through a hole in the rotating wheel. When you shoot down all of them, the gate will open a little.
Look to the right and shoot down the four targets that appear for a moment.
When you do this, the gate will open completely and you will be able to enter the bunker.
The Best Laid Plans▶ show the map ◀
Find and read Survivor Note.
Grapple perk is a must here.
The first attempt to build Prosperity ended in failure. Maybe there's something left to salvage.
Get in the first wagon and look up.
You now have to use the grapple several times to get to the next grapple point. You can use the grappler even if you are hanging on a rope.
Eventually you will reach the secret stockpile.