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Government Affairs Elex Mission

Group: Abessa

Type: Report

Neutral Abessa attracts people from all factions. Its strategic importance means it might not remain neutral. The Albs or one of the Factions might decide to take the region over.

Related entities: Jax

Sub-missions of Government Affairs

1. Security Measures

Type: Report

Erich wants me to deliver a replacement part for the Dome to his technician Lutz. It's a vital component needed to keep the Dome's shield running.

Experience points (XP): 200

Related entities: Erich

1.1. Impervious

Type: Report

Erich wants me to deliver an energy regulator to the technician Lutz. It's needed to maintain the shield.

Experience points (XP): 200

Related entities: Lutz

1.2. The Back Door

Type: Report

The Outlaw Riley knows I am supposed to deliver an energy regulator to a Cleric technician. He asked me to deliver his modified version instead so that he has a way of escaping the City if he needs it.

Experience points (XP): 200

Related entities: Lutz

2. Right to Stay

Type: Report

Experience points (XP): 500

Related entities: Jax

2.1. Expel the Separatists

Type: Report

Caleb wants me to keep Jorg quiet so he doesn't tell anyone that he might have accused the Albs unjustly. This would mean the Alb Separatists would remain in the city.

Experience points (XP): 200

Related entities: Caleb

2.2. Same Rights for All!

Type: Report

Fenk wants me to convince Jorg to tell the Clerics that he was accused unjustly.

Experience points (XP): 200

Related entities: Fenk

2.3. The Song Bird

Type: Drive Away

Caleb's testimony will decide whether the Alb Separatists are thrown out of the city or not.

Experience points (XP): 200

Related entities: Jorg

3. Shady Dealings

Type: Report

The Outlaws in the Domed City want to be supplied with weapons. Do I back them or the Clerics?

Experience points (XP): 400

Related entities: Alois

3.1. Deadly Charge

Type: Has Items

The content of the explosives crate is enough to leave a lasting impression.

Experience points (XP): 200

Related entities: Crate of Explosives

3.2. The Weapon Embargo

Type: Has Items

Paige wants me to meet her contact outside the Dome and collect a weapons shipment. Paige is being watched, there are people who want to stop this deal going through.

Experience points (XP): 400

Related entities: Crate of Explosives

3.3. Into the Arms of a Separatist

Type: Kill

The Weapons Dealer

Related entities: Radok

3.4. Death to the Pursuers

Type: Kill

Radok is being hunted by a couple of Clerics. He wants them dead.

Experience points (XP): 400

Related entities: Cleric, Cleric

3.5. Arms Trafficking

Type: Has Items

Alois wants me to take the weapons delivery to him instead of Paige. He wants me to take the weapons out of circulation so as to guarantee peace.

Experience points (XP): 200

Related entities: Crate of Explosives

4. Mental Game

Type: Report

Gottfried is forgetful and hopes I can help jog his memory.

Experience points (XP): 100

Related entities: Gottfried

5. Wrong Addressee

Type: Report

Snake wants me to give him the crate of Elex given to me by the Clerics in the Domed City.

Experience points (XP): 200

Related entities: Snake

6. Forbidden to Depart

Type: Report

Alois is not pleased with me. If I don't pay off my debt with him, there will be trouble with the guards of the Domed City.

Experience points (XP): 100

Related entities: Alois

7. Counterfeit Papers

Type: Report

Hunter has helped me gain access to the Domed City in return for taking a fake ID to his friend Cooper. I should be careful to ensure that the Clerics don't discover this plan.

Experience points (XP): 100

Related entities: Cooper

7.1. Granted Access

Type: Report

It is only possible to enter the Domed City with a valid ID card.

Related entities: Gregor

7.2. Like the Clerics

Type: Report

Gregor wants the fake ID taken to a Cleric called Erich.

Experience points (XP): 200

Related entities: Erich

7.3. A New ID

Type: Report

Hunter can get me into the Domed City, but I will need to locate Wick, who has the counterfeit ID cards he needs. Wick took the ID cards when he went looking for plunder in the ruins Northwest of Hunter's camp. I will have to find Wick to obtain an ID card, then Hunter can modify it for me.

Experience points (XP): 400

Related entities: Hunter

7.3.1. Found Raiders

Type: Has Items

There was a set of blank ID cards on Wick's body.

Experience points (XP): 200

Related entities: Set of ID Cards

7.4. Deal with the Outlaws

Type: Report

Hunter wants a counterfeit ID card delivered to Cooper in the Domed City. He can't leave the City without it.

Experience points (XP): 200

Related entities: Cooper

8. Making Contact

Type: Report

The Outlaw Darrell told me that the Clerics are having trouble communicating with the Hort. He wants me to find out what they're planning to do to fix this problem and then to tell him their plans.

Experience points (XP): 200

Related entities: Darrell

8.1. The Enemy Is Listening!

Type: Report

Darrel wants me to recalibrate the comms tower as Lutz requested, but he also wants me to install a transmitter. This will allow the Outlaws to monitor the Clerics' communications.

Experience points (XP): 400

Related entities: Console

8.2. Encrypted Communication

Type: Report

Lutz wants to reestablish contact with the Hort. He gave me the coordinates of a comms tower that needs to be recalibrated.

Experience points (XP): 400

Related entities: Console

8.2.1. Wireless Network

Type: Report

Lutz needs me to reestablish communications between the Domed City and the Hort in Ignadon.

Related entities: Lutz

9. Helping Hands

Type: Report

Gustav wants to get rid of some Outlaws from the Domed City.

Experience points (XP): 200

Related entities: Jax

9.1. Warmongering

Type: Kill

Hunter suggested that I don't get involved in Gustav's power games. I should surrender him to the Outlaws.

Experience points (XP): 100

Related entities: Gustav

9.2. Waste Disposal

Type: Kill

Gustav needs my help to get rid of some Outlaws.

Experience points (XP): 400

Related entities: Hunter

9.3. Changing of the Guard

Type: Report

Gustav needs to find someone to take his place as gate guard so that he can come with me to confront the Outlaws.

Related entities: Gustav

10. Locked Out

Type: Report

Gregor guards the entrance to the Domed City. No one is being allowed into the city at the moment. He suggests that if I need trade, or safety I should find a group who has set up camp nearby.

Experience points (XP): 500

Related entities: Hunter

11. Blood and Thunder

Type: Kill

Hans wants me to kill the Outlaws that attacked his unit.

Experience points (XP): 800

Related entities: Snake, Outlaw, Outlaw

12. Combative

Type: Duel

Brabak is out for a fight. I should teach him a lesson.

Experience points (XP): 100

Related entities: Brabak

13. Vacancy

Type: Report

Vivian needs capable technicians. She has three people in mind for the job: Rorik, Nyra and Darrell. I am to scrutinize these three and make a recommendation to her about which of them is best suited for the job.

Experience points (XP): 200

Related entities: Vivian

13.1. Technically Proficient

Type: Report

Rorik has a real enthusiasm for technology, though there could be more experienced options than him.

Related entities: Rorik

13.2. The n00b

Type: Report

Darrell will pay me to be recommended for the job as Cleric technician. He doesn't know anything at all about technology.

Related entities: Darrell

13.3. Cold Technology

Type: Report

Nyra has a high degree of technological knowledge. It's hard to imagine finding a better technical candidate than her in the Domed City. But there is the question of her loyalty.

Related entities: Nyra

13.3.1. Prepayment

Type: Report

Nyra would like to be paid in advance if she is to take the Technician's job.

Related entities: Nyra

14. Professional Thug

Type: Report

There is trouble between the Outlaws and the Berserkers in the Domed City. If I chose to help one of the factions instead of the other, it could change the balance of power in Abessa.

Experience points (XP): 200

Related entities: Jax

14.1. Freedom Fighters

Type: Duel

Riley wants me to protect him from the Berserker Brabak. If I don't, there's a good chance Brabak will kill Riley and then the next Outlaw after that.

Experience points (XP): 200

Related entities: Brabak

14.1.1. Lasting Impressions

Type: Report

I am likely to need violent measures to convince Brabak to stop attacking the Outlaws.

Related entities: Brabak

14.2. Bargaining Chip

Type: Defeat

Brabak likes to humiliate Outlaws. He wants me to intimidate an Outlaw called Riley for him.

Experience points (XP): 100

Related entities: Riley

15. The Abessa Dispute

Type: Report

Something happened in Abessa. I should check out the area.

Experience points (XP): 500

Related entities: Jax

16. Securing Peace

Type: Has Items

Gottfried was finally able to establish comms with the Clerics in the Hort. The Clerics in Ignadon need more Elex to complete the mech delivery that the Domed City requires. Gottfried asked me to take the Elex to a rendezvous point where I will meet a group of Clerics from Ignadon.

Experience points (XP): 400

Related entities: Crate Full of Elex

17. Abessa to the Outlaws

Type: Report

There was an uprising in the Domed City.

Related entities: Jax

17.1. Killed Gottfried

Type: Kill

The death of this character will influence the fate of the Domed City.

Related entities: Gottfried

17.2. Killed Jorg

Type: Kill

The death of this character will influence the fate of the Domed City.

Related entities: Jorg

17.3. Killed Lutz

Type: Kill

The death of this character will influence the fate of the Domed City.

Related entities: Lutz

17.4. Killed Vivian

Type: Kill

The death of this character will influence the fate of the Domed City.

Related entities: Vivian

17.5. Killed Rorik

Type: Kill

The death of this character will influence the fate of the Domed City.

Related entities: Rorik

17.6. Killed Erich

Type: Kill

The death of this character will influence the fate of the Domed City.

Related entities: Erich

17.7. Killed Suggestor Guard

Type: Kill

The death of this character will influence the fate of the Domed City.

Related entities: Suggestor

18. Abessa to the Clerics

Type: Report

There was an uprising in the Domed City.

Related entities: Jax

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