Government Affairs Elex Mission
Group: Abessa
Type: Report
Neutral Abessa attracts people from all factions. Its strategic importance means it might not remain neutral. The Albs or one of the Factions might decide to take the region over.
Related entities: Jax
Sub-missions of Government Affairs
1. Security Measures
Type: Report
Erich wants me to deliver a replacement part for the Dome to his technician Lutz. It's a vital component needed to keep the Dome's shield running.
Experience points (XP): 200
Related entities: Erich
1.1. Impervious
Type: Report
Erich wants me to deliver an energy regulator to the technician Lutz. It's needed to maintain the shield.
Experience points (XP): 200
Related entities: Lutz
1.2. The Back Door
Type: Report
The Outlaw Riley knows I am supposed to deliver an energy regulator to a Cleric technician. He asked me to deliver his modified version instead so that he has a way of escaping the City if he needs it.
Experience points (XP): 200
Related entities: Lutz
2. Right to Stay
Type: Report
Experience points (XP): 500
Related entities: Jax
2.1. Expel the Separatists
Type: Report
Caleb wants me to keep Jorg quiet so he doesn't tell anyone that he might have accused the Albs unjustly. This would mean the Alb Separatists would remain in the city.
Experience points (XP): 200
Related entities: Caleb
2.2. Same Rights for All!
Type: Report
Fenk wants me to convince Jorg to tell the Clerics that he was accused unjustly.
Experience points (XP): 200
Related entities: Fenk
2.3. The Song Bird
Type: Drive Away
Caleb's testimony will decide whether the Alb Separatists are thrown out of the city or not.
Experience points (XP): 200
Related entities: Jorg
3. Shady Dealings
Type: Report
The Outlaws in the Domed City want to be supplied with weapons. Do I back them or the Clerics?
Experience points (XP): 400
Related entities: Alois
3.1. Deadly Charge
Type: Has Items
The content of the explosives crate is enough to leave a lasting impression.
Experience points (XP): 200
Related entities: Crate of Explosives
3.2. The Weapon Embargo
Type: Has Items
Paige wants me to meet her contact outside the Dome and collect a weapons shipment. Paige is being watched, there are people who want to stop this deal going through.
Experience points (XP): 400
Related entities: Crate of Explosives
3.3. Into the Arms of a Separatist
Type: Kill
The Weapons Dealer
Related entities: Radok
3.4. Death to the Pursuers
Type: Kill
Radok is being hunted by a couple of Clerics. He wants them dead.
Experience points (XP): 400
Related entities: Cleric, Cleric
3.5. Arms Trafficking
Type: Has Items
Alois wants me to take the weapons delivery to him instead of Paige. He wants me to take the weapons out of circulation so as to guarantee peace.
Experience points (XP): 200
Related entities: Crate of Explosives
4. Mental Game
Type: Report
Gottfried is forgetful and hopes I can help jog his memory.
Experience points (XP): 100
Related entities: Gottfried
5. Wrong Addressee
Type: Report
Snake wants me to give him the crate of Elex given to me by the Clerics in the Domed City.
Experience points (XP): 200
Related entities: Snake
6. Forbidden to Depart
Type: Report
Alois is not pleased with me. If I don't pay off my debt with him, there will be trouble with the guards of the Domed City.
Experience points (XP): 100
Related entities: Alois
7. Counterfeit Papers
Type: Report
Hunter has helped me gain access to the Domed City in return for taking a fake ID to his friend Cooper. I should be careful to ensure that the Clerics don't discover this plan.
Experience points (XP): 100
Related entities: Cooper
7.1. Granted Access
Type: Report
It is only possible to enter the Domed City with a valid ID card.
Related entities: Gregor
7.2. Like the Clerics
Type: Report
Gregor wants the fake ID taken to a Cleric called Erich.
Experience points (XP): 200
Related entities: Erich
7.3. A New ID
Type: Report
Hunter can get me into the Domed City, but I will need to locate Wick, who has the counterfeit ID cards he needs. Wick took the ID cards when he went looking for plunder in the ruins Northwest of Hunter's camp. I will have to find Wick to obtain an ID card, then Hunter can modify it for me.
Experience points (XP): 400
Related entities: Hunter
7.3.1. Found Raiders
Type: Has Items
There was a set of blank ID cards on Wick's body.
Experience points (XP): 200
Related entities: Set of ID Cards
7.4. Deal with the Outlaws
Type: Report
Hunter wants a counterfeit ID card delivered to Cooper in the Domed City. He can't leave the City without it.
Experience points (XP): 200
Related entities: Cooper
8. Making Contact
Type: Report
The Outlaw Darrell told me that the Clerics are having trouble communicating with the Hort. He wants me to find out what they're planning to do to fix this problem and then to tell him their plans.
Experience points (XP): 200
Related entities: Darrell
8.1. The Enemy Is Listening!
Type: Report
Darrel wants me to recalibrate the comms tower as Lutz requested, but he also wants me to install a transmitter. This will allow the Outlaws to monitor the Clerics' communications.
Experience points (XP): 400
Related entities: Console
8.2. Encrypted Communication
Type: Report
Lutz wants to reestablish contact with the Hort. He gave me the coordinates of a comms tower that needs to be recalibrated.
Experience points (XP): 400
Related entities: Console
8.2.1. Wireless Network
Type: Report
Lutz needs me to reestablish communications between the Domed City and the Hort in Ignadon.
Related entities: Lutz
9. Helping Hands
Type: Report
Gustav wants to get rid of some Outlaws from the Domed City.
Experience points (XP): 200
Related entities: Jax
9.1. Warmongering
Type: Kill
Hunter suggested that I don't get involved in Gustav's power games. I should surrender him to the Outlaws.
Experience points (XP): 100
Related entities: Gustav
9.2. Waste Disposal
Type: Kill
Gustav needs my help to get rid of some Outlaws.
Experience points (XP): 400
Related entities: Hunter
9.3. Changing of the Guard
Type: Report
Gustav needs to find someone to take his place as gate guard so that he can come with me to confront the Outlaws.
Related entities: Gustav
10. Locked Out
Type: Report
Gregor guards the entrance to the Domed City. No one is being allowed into the city at the moment. He suggests that if I need trade, or safety I should find a group who has set up camp nearby.
Experience points (XP): 500
Related entities: Hunter
11. Blood and Thunder
Type: Kill
Hans wants me to kill the Outlaws that attacked his unit.
Experience points (XP): 800
Related entities: Snake, Outlaw, Outlaw
12. Combative
Type: Duel
Brabak is out for a fight. I should teach him a lesson.
Experience points (XP): 100
Related entities: Brabak
13. Vacancy
Type: Report
Vivian needs capable technicians. She has three people in mind for the job: Rorik, Nyra and Darrell. I am to scrutinize these three and make a recommendation to her about which of them is best suited for the job.
Experience points (XP): 200
Related entities: Vivian
13.1. Technically Proficient
Type: Report
Rorik has a real enthusiasm for technology, though there could be more experienced options than him.
Related entities: Rorik
13.2. The n00b
Type: Report
Darrell will pay me to be recommended for the job as Cleric technician. He doesn't know anything at all about technology.
Related entities: Darrell
13.3. Cold Technology
Type: Report
Nyra has a high degree of technological knowledge. It's hard to imagine finding a better technical candidate than her in the Domed City. But there is the question of her loyalty.
Related entities: Nyra
13.3.1. Prepayment
Type: Report
Nyra would like to be paid in advance if she is to take the Technician's job.
Related entities: Nyra
14. Professional Thug
Type: Report
There is trouble between the Outlaws and the Berserkers in the Domed City. If I chose to help one of the factions instead of the other, it could change the balance of power in Abessa.
Experience points (XP): 200
Related entities: Jax
14.1. Freedom Fighters
Type: Duel
Riley wants me to protect him from the Berserker Brabak. If I don't, there's a good chance Brabak will kill Riley and then the next Outlaw after that.
Experience points (XP): 200
Related entities: Brabak
14.1.1. Lasting Impressions
Type: Report
I am likely to need violent measures to convince Brabak to stop attacking the Outlaws.
Related entities: Brabak
14.2. Bargaining Chip
Type: Defeat
Brabak likes to humiliate Outlaws. He wants me to intimidate an Outlaw called Riley for him.
Experience points (XP): 100
Related entities: Riley
15. The Abessa Dispute
Type: Report
Something happened in Abessa. I should check out the area.
Experience points (XP): 500
Related entities: Jax
16. Securing Peace
Type: Has Items
Gottfried was finally able to establish comms with the Clerics in the Hort. The Clerics in Ignadon need more Elex to complete the mech delivery that the Domed City requires. Gottfried asked me to take the Elex to a rendezvous point where I will meet a group of Clerics from Ignadon.
Experience points (XP): 400
Related entities: Crate Full of Elex
17. Abessa to the Outlaws
Type: Report
There was an uprising in the Domed City.
Related entities: Jax
17.1. Killed Gottfried
Type: Kill
The death of this character will influence the fate of the Domed City.
Related entities: Gottfried
17.2. Killed Jorg
Type: Kill
The death of this character will influence the fate of the Domed City.
Related entities: Jorg
17.3. Killed Lutz
Type: Kill
The death of this character will influence the fate of the Domed City.
Related entities: Lutz
17.4. Killed Vivian
Type: Kill
The death of this character will influence the fate of the Domed City.
Related entities: Vivian
17.5. Killed Rorik
Type: Kill
The death of this character will influence the fate of the Domed City.
Related entities: Rorik
17.6. Killed Erich
Type: Kill
The death of this character will influence the fate of the Domed City.
Related entities: Erich
17.7. Killed Suggestor Guard
Type: Kill
The death of this character will influence the fate of the Domed City.
Related entities: Suggestor
18. Abessa to the Clerics
Type: Report
There was an uprising in the Domed City.