The Secrets of Bloodmoon Island Divinity: Original Sin 2 Quest
Group: Chapter 4 - Mastering the Source
Starting Map: Reaper's Coast
This quest can be started in several ways. Generally, the idea is to visit Bloodmoon Island and come across some trace of its mystery, for example, by talking to one of the spirits that inhabit it.
Related points of interest
To the Archive Reaper's Coast
Spirit of an Elven Pilgrim Reaper's Coast
The Ancestor Tree Reaper's Coast
Archivist's Journal Reaper's Coast
Spirit of a Black Ring Reaver Reaper's Coast
Spirit of Brother Kaylan Reaper's Coast
The Doctor (lvl 20) Arx
Quest stages of The Secrets of Bloodmoon Island
1. Blackring Ghost
We spoke to a Black Ring spirit. He said that the Ancestor Tree supposedly knows the name of a powerful arch-demon.
2. Blackring Letter
Kill Black Ring members at The Ancestor Tree, loot A Mysterious Letter and read it.
We found a letter with details of the Black Ring's activity on Bloodmoon Island. It seems that they want to prise secrets from a particular tree, and have been ordered to risk passage to the Deathfog-shrouded island in order to acquire them.
3. Archive Known
Talk to Spirit of an Elven Pilgrim.
We learned that there is an Archive somewhere on the island that likely contains details on how to communicate with the Ancestor Tree. The Archives were kept hidden by the religious order that once called this blighted place their home.
5. Archive Discovered
Find the entrance To the Archive. It's hidden, you need 22 Wits.
We found the entrance to the Archive.
6. Found Out Trees Name
Read Archivist's Journal.
We discovered the truth about the Ancestor Tree - how it was once an elf called Eleanessa, who was possessed by a demonic force. A doctor known as Daeva brought her to the island in an effort to save her - he carried out an exorcism against the wishes of his colleagues, which ultimately freed the demon from Eleanessa, killing her in the process. The demon then devastated the island. What came of Daeva is unknown. We should keep this information in mind.
7. Read Black Ring Orders
Read Black Ring Instructions. You will find them in the corpse of dead Black Ring member.
I learned how the Black Ring attempted to get past the Death Fog that surrounds Bloodmoon Island.
8. Black Ring Seek Druid
Talk to Spirit of a Black Ring Reaver.
We learned that the Black Ring forces were intent on finding a druid who could help them complete their task on the island.
9. Talked Lizard
Talk to The Advocate (Ancient Tree).
We spoke to the Advocate - he told us to leave the island. It seemed as though he was hiding something.
10. Talked Mad Tree
We tried to speak to the Ancestor Tree, but its replies were gibberish. We need to find out how to communicate with it.
11. Lizard Attack
The Advocate and his minions attacked us for trying to speak to the Ancestor Tree.
12. Found Out Demons Name
Talk to The Ancestor Tree after you've read the Archivist's Journal.
We woke the Ancestor Tree's spirit, Eleanessa, from her nightmare. She told us the name of the arch-demon that had possessed her: Adramahlikh. According to her, the arch-demon took the form of a doctor, and left the island. This must be Daeva - the one who tried to save her, and subsequently vanished. Eleanessa has asked us to find and kill Adramahlikh, if we even happen to cross its path.
13. Told Jahan
We told Jahan the name of the arch-demon - Adramahlikh. We also told him that we believe that it currently possesses a certain Doctor Daeva. Jahan believes that the arch-demon can be found in Arx.
14. Close Left R C Secret
We left Reaper's Coast with investigating the Ancestor Tree on Bloodmoon Island any further.
15. Move To Next Category
We have departed from Reaper's Coast. Perhaps we will be presented with an opportunity to deal with this arch-demon, Adramahlikh, at a later stage in our journey.
16. Start Arx
Go to Arx.
Now that we have escaped from the Nameless Isle, we may have an opportunity to seek out Adramahlikh.
17. Close Left Arx Tree
We have continued on our quest without dealing with the arch-demon.
18. Found Doctor
Talk to Malady.
We have found the arch-demon Adramahlikh, also known as Doctor Daeva. We ought to kill him.
19. Killed Doctor
Kill The Doctor (lvl 20).
We killed the arch-demon. The Ancestor Tree ought to be at peace now.
20. Tree Thanks
Leave the Doctor's house. Elven Apparition will appear and thank you. You will receive Ghostly Morningstar.
We received the thanks of Eleanessa, the Ancestor Tree.
21. Close Left Arx Tree Thanks
We ventured onwards, without learning if Eleanessa was now at peace.