Guides 4 Gamers Game Maps & Guides for Gamers.
Featured maps and guides:Dragon's Dogma 2 | Banishers: Ghosts of New Eden | Like a Dragon: Infinite Wealth | Prince of Persia: The Lost Crown | Avatar: Frontiers of Pandora

The Elven Seer Divinity: Original Sin 2 Quest

Group: Chapter 4 - Mastering the Source

Starting Map: Reaper's Coast

To start this quest you should talk to Tovah. This task will only be available if Saheila did not die on the Fort Joy island.

We have learned that some elves want Saheila, a Scion, from the captivity of Roost Anlon. Roost and his group of Lone Wolf mercenaries are holed up in the nearby Sawmill. Perhaps we should help them.

Related points of interest

Icon of Tovah Tovah Reaper's Coast

Icon of Saheila Saheila Reaper's Coast

Quest stages of The Elven Seer

1. Agreed Rescue

We have agreed to try and rescue Saheila.

2. Enter Sawmill

We have entered the mill. Now we must find where Saheila is being held...

3. Learned Rescue Saheila

We found Saheila, being held captive in the Sawmill. She said that she wishes to join her fellow elves at their encampment nearby.

4. Roost Trap

It seems that Roost was prepared for our arrival and sprung a trap.

5. Rescued Saheila

We managed to get Saheila out of the Sawmill safely.

6. Saheila Dead

Saheila, the Scion, is dead. Tovah will be distraught when she learns of this.

7. Told Saheila Dead

We told the elves about Saheila's end. They attacked us.

8. Saheila Thanks

Saheila thanked us for saving her, before heading into the woods.

8.1. Quest Reward

Quest Reward

9. Accepted S P

Saheila offered to help us improve our mastery of Source by connecting us with the roots of the Ancestor Trees that lie all across the world, deep beneath its surface. We accepted her aid.

10. Declined S P

Saheila offered to help us improve our mastery of Source by connecting us with the roots of the Ancestor Trees that lie all across the world, deep beneath its surface. We shunned her offer however, and lost a chance to deepen our powers.

11. Persuaded Let Help

After some persuading, Tovah accepted our offer of help.

12. Persuaded Let Stay

We convinced Tovah to let us stay in the elven encampment.

13. Tovah Dead

Tovah, the leader of the elves at the encampment, is dead.

14. Saheila And Tovah Dead

Saheila and Tovah are dead. We have failed them both.

15. Close Left R C

We sailed from Reaper's Coast without bringing the matter at the Cullwood Mills to a close.

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

Load Comments / Add Your Own