Past Mistakes Divinity: Original Sin 2 Quest
Group: Chapter 6 - The Hunt for Dallis
Starting Map: Arx
This quest will be added to your journal after you enter the room in the sewers where Karon is locked in a cage.
Related points of interest
Karon Arx
Quest stages of Past Mistakes
1. Read Doc
We read about 'The Mistake' - a Godwoken who turned on the Divine Order after the Seekers trained him. The Magisters still have him in captivity somewhere.
2. Saw The Mistake
Find Karon and get close to his cage.
We came across a caged little boy called Karon, who was wearing a Source collar. Nearby was an arrangement of braziers. What was going on here...?
3. Didnt React
If you left the sewers ...
We didn't do anything about Karon. Something about this just didn't feel right.
3.1. Mistake Is Gone Paladin
... and then returned to the room where Karon was being held.
Notice: You still can lit braziers and summon Karon. Fight will be easier, just Karon, no minions.
It seems that the Magisters opened the cage - its occupant has vanished.
4. The Spirits
Cast Spirit Vision and talk to spirits.
4.1. Source Vision Seekers Known
We saw the spirits of the Seekers we met while escaping from Reaper's Eye. They are trying to ensure that Karon does not break free.
4.2. Source Vision Seekers Not Know
We encountered some spirits, who were trying to ensure that Karon could not escape.
4.3. Talked To Seekers
We spoke with the spirits of some Seekers. They told us that we must not free Karon, for he is the Mistake - the Godwoken who disgraced them.
4.4. Source Vamped Seeker
We consumed the Source of the Seekers guarding the cage, ignoring their warnings.
5. Released Her
You have to lit all braziers. To be able to do it you need to consume spirits (they blow out the fire) or you can use the Fireball spell.
We released Karon... who transformed into the Mistake - a crazed Godwoken who was imprisoned by the Divine Order.
After the short conversation the fight will start - Karon (lvl 19) + four minions. You should focus on Karon.
5.1. Mistake Is Dead
Kill Karon.
Karon, the Mistake, is dead.
6. Source Vamped Her
We tried to consume the Source of Karon - he seemed to weaken a little.
7. Fled Combat
We fled from combat.
8. Mistake Is Gone Flee
We fled from combat against Karon. When we returned, he had vanished.
9. Mistake Is Gone Paladin Seeker
It seems that the Paladins were fooled into opening the cage, and let the Mistake escape.
10. Mistake Rampage
We encountered Karon, the Mistake, on a rampage, killing indiscriminately. We must stop him.
11. Close Left ARX Secret
We have ventured onwards, without looking any further into this matter.
12. Close Left ARX Free
We have ventured onwards, leaving the Mistake to cause havoc wherever he wishes.