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Doctor's Orders Divinity: Original Sin 2 Quest

Group: Chapter 6 - The Hunt for Dallis

Starting Map: Reaper's Coast

To start this quest you should talk to The Ancestor Tree. See The Secrets of Bloodmoon Island quest description for more information how to do this.

Eleanessa, in her current form as an Ancestor Tree's spirit, told me the demon that once possessed her now controls the doctor that tried to help her, and has left the island. She also told me the demon's true name: Adramahlikh. The doctor is probably far away by now, but if I ever get a chance to confront him, I ought to vanquish him and grant Eleanessa peace at last.

Quest stages of Doctor's Orders

1. Know Doctor

Tell Jahan the name of the demon.

We learned that the arch-demon, Doctor Daeva, is in Arx.

2. Merchant Estate The Cake Note

When The Wedding Cake explodes, there's the Handwritten Note on the ground. Read it.

We discovered a note from Doctor Daeva inside a wedding cake.

Merchant Estate The Cake Note

3. Flower Talk

We learned from some flowers that Doctor Daeva is aware of the death of the Advocate. There may be consequences to this...

4. Demon Doctor Attack

Nemesis Devourer + Nemesis Stargazer + Nemesis Soulhunter + Nemesis Hearpiercer (lvl 20).

We were ambushed by some demons masquarading as ordinary citizens of Arx. They seemed to be minions of Doctor Daeva.

Demon Doctor Attack

5. Demon Doctor Thanks

We encountered some demons masquarading as people. They told us that they were serving the Doctor Daeva, and thanked us for serving him on the Bloodmoon Island.

6. Merchant Estate The Guard

Find and examine The Wedding Cake. Kill the toys. Royal Protector will come, talk to him.

A guard at the estate of Micheil Ros told us that the cake was a gift from Doctor Daeva.

Merchant Estate The Guard

7. Knows No Door

It seems that the cake was a gift from a powerful figure known as the Doctor, who lives in Arx. We should pay him a visit.

8. Invitation Killed Q

Kill Isbeil and go back to Arx city.

After we killed Isbeil, a strange messenger appeared and bid us to go visit Doctor Daeva at his house.

Invitation Killed Q

9. Invitation Killed Kemm

After we killed Kemm, a strange messenger appeared and bid us to go visit Doctor Daeva at his house.

10. Door Only Lohse

Examine The Door to Doctor Daeva's House.

It seems that the door to Doctor Daeva's house will only accept Lohse.

Door Only Lohse

11. Door Cant Enter

The door to Doctor Daeva's house will not let us enter.

12. Door Opened

The door to Doctor Daeva's house has opened for us.

13. Pact Only Lohse

Doctor Daeva has demanded an audience with Lohse.

14. Pact Offered

Doctor Daeva offered a pact - he will help to defeat Dallis, and in return will share the powers of Divinity.

15. Pact Declined

We declined Daeva's pact.

16. Pact Accepted

One of us accepted Daeva's pact.

17. Banned From House

Doctor Daeva banished us from his house.

18. Prison Found Bard

We found Barstan Tungs, the bard from Driftwood, imprisoned beneath Doctor Daeva's house.

19. Prison Found Jahan

We found Jahan, imprisoned beneath Doctor Daeva's house.

20. Prison Found Lizard

We found the Advocate, imprisoned beneath Doctor Daeva's house.

21. Combat Demon Form

Doctor Daeva has revealed his true form - that of Adramahlikh, the arch-demon.

22. Combat Possession Started

Doctor Daeva began to chant his possession spell.

23. Combat Possession Completed

Doctor Daeva has possessed Lohse.

24. The Doctor Is Dead

Doctor Daeva is dead.

25. Close Left A R X Door

We have ventured onwards, without coming into contact with the doctor.

26. Close Left A R X Deal

We have ventured onwards. None of us agreed to Doctor Daeva's pact, and now it is too late.

27. Move To Next Category

We have ventured onwards. Time will tell if Doctor Daeva will uphold his part of the pact...

28. Ending Doctor Lose

Doctor Daeva appeared, as he promised. He demanded that we uphold our part of the pact - we refused, resulting in dire consequences...

29. Ending Doctor Win

Doctor Daeva appeared, as he promised. He demanded that we uphold our part of the pact - we agreed.

30. Quest Reward

Quest Reward

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