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Crippling a Demon Divinity: Original Sin 2 Quest

Group: Chapter 6 - The Hunt for Dallis

Starting Map: Arx

Related points of interest

Icon of Malady Malady Arx

Icon of Candle Candle Arx

Icon of Two Candles Two Candles Arx

Icon of The Doctor (lvl 20) The Doctor (lvl 20) Arx

Quest stages of Crippling a Demon

1. Malady Offered The Weakening

Malady has offered me a chance to accompany her to Adramahlikh's home plane, in an effort to weaken the arch-demon. We should meet her near the house of Doctor Daeva.

2. Malady (Doctor Daeva's House)

Talk to Malady standing in front of the house of Doctor Daeva.

Malady (Doctor Daeva's House)

2.1. Started

Exit from Demon's Realm.

Malady teleported the both of us to Adramahlikh's home plane.

Started

2.2. Malady Declined The Weakening

I refused to accompany Malady to Adramahlikh's home plane.

3. Room A Soul Candles

I found a candle that contains a trapped soul, used by Adramahlikh to sustain himself. If I snuff out the flame, I will sap his powers - but the trapped soul will also be lost.

Room A Soul Candles

3.1. Room A Soul Candles Snuffed

I snuffed out the candle.

3.2. Room A Soul Candles Preserved

I could not bring myself to extinguish the flame. Malady grew angry, wondering if I had the will to do what is necessary.

3.3. Room A Soul Candles Someone Else Snuffed

Someone other than me snuffed out the candle.

4. Room B Soul Candles

I came across a pair of candles, each containing a soul that the arch-demon draws power from. One was a righteous soul, who made a pact with Adramahlikh in order to save his sickly child. The other is a villainous sort, who made a deal in order to escape justice. Both candles and souls will have to be extinguished if I am to weaken Adramahlikh's power.

Room B Soul Candles

4.1. Room B Soul Candles Snuffed

I extinguished the candles.

4.2. Room B Soul Candles Preserved

I allowed the candles to remain lit, angering Malady greatly.

4.3. Room B Soul Candles Someone Else Snuffed

Someone else extinguished the candles, and the souls that they contain.

5. Final Room Arrive

I entered the final part of Adramahlikh's home plane. Countless candles, each containing a trapped soul, stretched out before me, as far as the eye could see. All of them would have to be extinguished in order to complete the task.

5.1. Final Room Snuffed

I told Malady to bring down the elements upon the candles, and extinguish them all.

5.2. Final Room Preserved

I ordered Malady to leave the candles alone. She reacted with disgust. From her eyes, I have made a grave mistake.

5.2.1. End Failed

I have left Adramahlikh's home plane without weakening his powers sufficiently.

6. The Doctor Is Dead

Kill The Doctor (lvl 20).

Adramahlikh is dead.

The Doctor Is Dead

6.1. Quest Reward

Quest Reward

7. The Doctor Possessed

Adramahlikh has possessed Lohse, body and soul.

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