A Craftsman of Dreams and Nightmares Divinity: Original Sin 2 Quest
Group: Chapter 6 - The Hunt for Dallis
Starting Map: Arx
The easiest way to start this quest is to talk to Toyseller Sanders. You will find him in his house in Arx.
Related points of interest
Toyseller Sanders Arx
Report on the Toyseller Arx
Password Locked Desk Arx
Quest stages of A Craftsman of Dreams and Nightmares
1. Met Creep
Talk to Toyseller Sanders.
We met a Toyseller called Sanders. He animates puppets using small amounts of Source. However, there seems to be more to him than that... perhaps we should investigate.
2. Know About Cathedral
Find and read Report on the Toyseller.
We learned from Magister records that Toyseller Sanders was once a renowned engineer. He was part of the group that designed the Tomb of Lucian, and the measures that guard it from intruders.
3. Arhu Order
Arhu told us to seek the Toyseller named Sanders. He would be able to help us retrive the amulet and the scroll required to pass the Path of Blood.
4. Tried To Go To 2nd Floor
You can try to enter his private room on the upper floor through backdoor - To Toyseller Sanders House Upper Floor.
We attempted to sneak into the private areas of Toyseller Sanders' house, but he caught us and warned us to keep out.
5. Asked To Fill Amulet
Tell Toyseller Sanders ...
*Ask if it's true that he designed the Path of Blood in the Cathedral.*
... then ...
*Say that you need to get past the Path of Blood.*
... persuade him. He will give you Source Amulet - it grants Replenish Source skill.
We asked Toyseller Sanders to help us get past the Path of Blood in the Cathedral. First, we must fill an amulet that he gave me with Source.
6. Amulet Filled
Equip the Source Amulet. Whenever you get source after you are capped, the amulet will store a charge.
We have managed to fill the amulet with Source. We should return to Sanders.
7. Know Cathedral Secret
Return to Toyseller Sanders with filled Source Amulet.
In order to get past the Path of Blood, we will need to place an Amulet filled with Source into a hidden compartment. Then we will need to read from the Scroll of Atonement.
8. Interacted With Desk
There is a locked desk upstairs in Toyseller Sanders' house. It seems that we need a password to open it.
9. Desk Is Open
We managed to open the locked desk. Inside, we found the Scroll of Atonement.
10. Go Get Arhu
Toyseller Sanders sent us to find Arhu. We will need his assistance with other obstacles leading to the Tomb of Lucian.
11. Creep Is Dead
Toyseller Sanders is dead.
12. Close Left A R X
We ventured onwards without delving any further into matters relating to Toyseller Sanders.