Archive for November, 2011

Game Design for Hobbyists

Wednesday, November 30th, 2011
Some people want to make their own video games. Maybe they think they can do better than the big companies can. Maybe they believe that originality is dead in the video game industry and they want to try and change that. Maybe they just have this idea that’s itching to be made and they’re convinced they can do it. There are probably as many reasons for developing one’s own video game as there are

Huge Opening for Modern Warfare 3

Friday, November 18th, 2011
In the first twenty-four hours after it went on sale, Call of Duty: Modern Warfare 3 pulled in more than $400 million in revenue. That’s correct; a four followed by eight zeros. That makes the launch of the first person shooter possibly the biggest entertainment launch of any product in any medium. Even bigger than the opening of Harry Potter and the Deathly Hallows Part 2. I have to admit that it leaves me s

Be a Pro, Play Longer

Monday, November 14th, 2011
Baring nuclear war or possibly an earthquake, there is no reason that you should ever have to put down your game controller. And I think that we will demonstrate that those are pretty lame excuses as well. The only way to get good at a game is to play it. A lot. For a long time. Don’t worry, you’re not going to ware out your console unless you sit too close to it and manage to spill diet soda on it. I c